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-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.c9
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ureg.h18
2 files changed, 21 insertions, 6 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.c b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
index 33d285cb64c..17f9ce25227 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.c
@@ -1590,14 +1590,19 @@ const struct tgsi_token *ureg_finalize( struct ureg_program *ureg )
void *ureg_create_shader( struct ureg_program *ureg,
- struct pipe_context *pipe )
+ struct pipe_context *pipe,
+ const struct pipe_stream_output_info *so )
{
struct pipe_shader_state state;
state.tokens = ureg_finalize(ureg);
if(!state.tokens)
return NULL;
- memset(&state.stream_output, 0, sizeof(state.stream_output));
+
+ if (so)
+ state.stream_output = *so;
+ else
+ memset(&state.stream_output, 0, sizeof(state.stream_output));
if (ureg->processor == TGSI_PROCESSOR_VERTEX)
return pipe->create_vs_state( pipe, &state );
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ureg.h b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
index a70d30f873f..bf55d54e543 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ureg.h
+++ b/src/gallium/auxiliary/tgsi/tgsi_ureg.h
@@ -37,6 +37,7 @@ extern "C" {
#endif
struct ureg_program;
+struct pipe_stream_output_info;
/* Almost a tgsi_src_register, but we need to pull in the Absolute
* flag from the _ext token. Indirect flag always implies ADDR[0].
@@ -97,7 +98,8 @@ ureg_finalize( struct ureg_program * );
*/
void *
ureg_create_shader( struct ureg_program *,
- struct pipe_context *pipe );
+ struct pipe_context *pipe,
+ const struct pipe_stream_output_info *so );
/* Alternately, return the built token stream and hand ownership of
@@ -120,14 +122,22 @@ ureg_destroy( struct ureg_program * );
* Convenience routine:
*/
static INLINE void *
-ureg_create_shader_and_destroy( struct ureg_program *p,
- struct pipe_context *pipe )
+ureg_create_shader_with_so_and_destroy( struct ureg_program *p,
+ struct pipe_context *pipe,
+ const struct pipe_stream_output_info *so )
{
- void *result = ureg_create_shader( p, pipe );
+ void *result = ureg_create_shader( p, pipe, so );
ureg_destroy( p );
return result;
}
+static INLINE void *
+ureg_create_shader_and_destroy( struct ureg_program *p,
+ struct pipe_context *pipe )
+{
+ return ureg_create_shader_with_so_and_destroy(p, pipe, NULL);
+}
+
/***********************************************************************
* Build shader properties: