summaryrefslogtreecommitdiffstats
path: root/src/gallium/auxiliary/tgsi
diff options
context:
space:
mode:
Diffstat (limited to 'src/gallium/auxiliary/tgsi')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_ppc.c5
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c7
2 files changed, 9 insertions, 3 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_ppc.c b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
index 8fa21f6c408..922f147b946 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_ppc.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_ppc.c
@@ -38,6 +38,7 @@
#include "util/u_math.h"
#include "util/u_memory.h"
#include "util/u_sse.h"
+#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi_dump.h"
@@ -1317,8 +1318,10 @@ tgsi_emit_ppc(const struct tgsi_token *tokens,
ok = emit_instruction(&gen, &parse.FullToken.FullInstruction);
if (!ok) {
+ uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode;
debug_printf("failed to translate tgsi opcode %d to PPC (%s)\n",
- parse.FullToken.FullInstruction.Instruction.Opcode,
+ opcode,
+ tgsi_get_opcode_name(opcode),
parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
"vertex shader" : "fragment shader");
}
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 52186770e6a..cfec5cfc019 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -36,6 +36,7 @@
#if defined(PIPE_ARCH_SSE)
#include "util/u_sse.h"
#endif
+#include "tgsi/tgsi_info.h"
#include "tgsi/tgsi_parse.h"
#include "tgsi/tgsi_util.h"
#include "tgsi_exec.h"
@@ -2917,8 +2918,10 @@ tgsi_emit_sse2(
&parse.FullToken.FullInstruction );
if (!ok) {
- debug_printf("failed to translate tgsi opcode %d to SSE (%s)\n",
- parse.FullToken.FullInstruction.Instruction.Opcode,
+ uint opcode = parse.FullToken.FullInstruction.Instruction.Opcode;
+ debug_printf("failed to translate tgsi opcode %d (%s) to SSE (%s)\n",
+ opcode,
+ tgsi_get_opcode_name(opcode),
parse.FullHeader.Processor.Processor == TGSI_PROCESSOR_VERTEX ?
"vertex shader" : "fragment shader");
}