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-rw-r--r--src/gallium/auxiliary/sct/usage.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/sct/usage.c b/src/gallium/auxiliary/sct/usage.c
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+++ b/src/gallium/auxiliary/sct/usage.c
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+/* surface / context tracking */
+
+
+/*
+
+context A:
+ render to texture T
+
+context B:
+ texture from T
+
+-----------------------
+
+flush surface:
+ which contexts are bound to the surface?
+
+-----------------------
+
+glTexSubImage():
+ which contexts need to be flushed?
+
+ */
+
+
+/*
+
+in MakeCurrent():
+
+ call sct_bind_surfaces(context, list of surfaces) to update the
+ dependencies between context and surfaces
+
+
+in SurfaceFlush(), or whatever it is in D3D:
+
+ call sct_get_surface_contexts(surface) to get a list of contexts
+ which are currently bound to the surface.
+
+
+
+in BindTexture():
+
+ call sct_bind_texture(context, texture) to indicate that the texture
+ is used in the scene.
+
+
+in glTexSubImage() or RenderToTexture():
+
+ call sct_is_texture_used(context, texture) to determine if the texture
+ has been used in the scene, but the scene's not flushed. If TRUE is
+ returned it means the scene has to be rendered/flushed before the contents
+ of the texture can be changed.
+
+
+in psb_scene_flush/terminate():
+
+ call sct_flush_textures(context) to tell the SCT that the textures which
+ were used in the scene can be released.
+
+
+
+*/