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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Zack Rusin [email protected]
+ */
+#ifdef MESA_LLVM
+
+#include "gallivm.h"
+#include "gallivm_p.h"
+
+#include "instructions.h"
+#include "loweringpass.h"
+#include "storage.h"
+#include "tgsitollvm.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/exec/tgsi_exec.h"
+#include "tgsi/util/tgsi_dump.h"
+
+#include <llvm/Module.h>
+#include <llvm/CallingConv.h>
+#include <llvm/Constants.h>
+#include <llvm/DerivedTypes.h>
+#include <llvm/Instructions.h>
+#include <llvm/ModuleProvider.h>
+#include <llvm/Pass.h>
+#include <llvm/PassManager.h>
+#include <llvm/ParameterAttributes.h>
+#include <llvm/Support/PatternMatch.h>
+#include <llvm/ExecutionEngine/JIT.h>
+#include <llvm/ExecutionEngine/Interpreter.h>
+#include <llvm/ExecutionEngine/GenericValue.h>
+#include <llvm/Support/MemoryBuffer.h>
+#include <llvm/LinkAllPasses.h>
+#include <llvm/Analysis/Verifier.h>
+#include <llvm/Analysis/LoopPass.h>
+#include <llvm/Target/TargetData.h>
+#include <llvm/Bitcode/ReaderWriter.h>
+#include <llvm/Transforms/Utils/Cloning.h>
+
+#include <sstream>
+#include <fstream>
+#include <iostream>
+
+struct gallivm_cpu_engine {
+ llvm::ExecutionEngine *engine;
+};
+
+static struct gallivm_cpu_engine *CPU = 0;
+
+typedef int (*fragment_shader_runner)(float x, float y,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ int num_attribs,
+ float (*consts)[4], int num_consts,
+ struct tgsi_sampler *samplers);
+
+int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
+ float fx, float fy,
+ float (*dests)[16][4],
+ float (*inputs)[16][4],
+ float (*consts)[4],
+ struct tgsi_sampler *samplers)
+{
+ fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function);
+ assert(runner);
+
+ return runner(fx, fy, dests, inputs, prog->num_interp,
+ consts, prog->num_consts,
+ samplers);
+}
+
+static inline llvm::Function *func_for_shader(struct gallivm_prog *prog)
+{
+ llvm::Module *mod = prog->module;
+ llvm::Function *func = 0;
+
+ switch (prog->type) {
+ case GALLIVM_VS:
+ func = mod->getFunction("vs_shader");
+ break;
+ case GALLIVM_FS:
+ func = mod->getFunction("fs_shader");
+ break;
+ default:
+ assert(!"Unknown shader type!");
+ break;
+ }
+ return func;
+}
+
+/*!
+ This function creates a CPU based execution engine for the given gallivm_prog.
+ gallivm_cpu_engine should be used as a singleton throughout the library. Before
+ executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile.
+ The gallivm_prog instance which is being passed to the constructor is being
+ automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile
+ with it again.
+ */
+struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog)
+{
+ struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *)
+ calloc(1, sizeof(struct gallivm_cpu_engine));
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false);
+ ee->DisableLazyCompilation();
+ cpu->engine = ee;
+
+ llvm::Function *func = func_for_shader(prog);
+
+ prog->function = ee->getPointerToFunction(func);
+ CPU = cpu;
+ return cpu;
+}
+
+
+/*!
+ This function JIT compiles the given gallivm_prog with the given cpu based execution engine.
+ The reference to the generated machine code entry point will be stored
+ in the gallivm_prog program. After executing this function one can call gallivm_prog_exec
+ in order to execute the gallivm_prog on the CPU.
+ */
+void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog)
+{
+ llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
+ llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
+ llvm::ExecutionEngine *ee = cpu->engine;
+ assert(ee);
+ /*FIXME : remove */
+ ee->DisableLazyCompilation();
+ ee->addModuleProvider(mp);
+
+ llvm::Function *func = func_for_shader(prog);
+ prog->function = ee->getPointerToFunction(func);
+}
+
+void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu)
+{
+ free(cpu);
+}
+
+struct gallivm_cpu_engine * gallivm_global_cpu_engine()
+{
+ return CPU;
+}
+
+
+typedef void (*vertex_shader_runner)(void *ainputs,
+ void *dests,
+ float (*aconsts)[4],
+ void *temps);
+
+
+/*!
+ This function is used to execute the gallivm_prog in software. Before calling
+ this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile
+ function.
+ */
+int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
+ struct tgsi_exec_vector *inputs,
+ struct tgsi_exec_vector *dests,
+ float (*consts)[4],
+ struct tgsi_exec_vector *temps)
+{
+ vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
+ assert(runner);
+ /*FIXME*/
+ runner(inputs, dests, consts, temps);
+
+ return 0;
+}
+
+#endif