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diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * This file is compiled with clang into the LLVM bitcode
+ *
+ * Authors:
+ * Zack Rusin [email protected]
+ */
+typedef __attribute__(( ocu_vector_type(4) )) float float4;
+
+void dp3(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+
+void dp4(float4 *res,
+ float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w,
+ float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w)
+{
+ float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) +
+ (tmp0z * tmp1z) + (tmp0w * tmp1w);
+
+ res[0] = dot;
+ res[1] = dot;
+ res[2] = dot;
+ res[3] = dot;
+}
+
+#if 0
+void yo(float4 *out, float4 *in)
+{
+ float4 res[4];
+
+ dp3(res, in[0], in[1], in[2], in[3],
+ in[4], in[5], in[6], in[7]);
+ out[1] = res[1];
+}
+#endif