diff options
Diffstat (limited to 'src/gallium/auxiliary/gallivm/soabuiltins.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/soabuiltins.c | 131 |
1 files changed, 114 insertions, 17 deletions
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c index 40addebd8cd..78f84510e29 100644 --- a/src/gallium/auxiliary/gallivm/soabuiltins.c +++ b/src/gallium/auxiliary/gallivm/soabuiltins.c @@ -33,6 +33,29 @@ */ typedef __attribute__(( ext_vector_type(4) )) float float4; + +extern float fabsf(float val); + +float4 absvec(float4 vec) +{ + float4 res; + res.x = fabsf(vec.x); + res.y = fabsf(vec.y); + res.z = fabsf(vec.z); + res.w = fabsf(vec.w); + + return res; +} + +void abs(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + res[0] = absvec(tmp0x); + res[1] = absvec(tmp0y); + res[2] = absvec(tmp0z); + res[3] = absvec(tmp0w); +} + void dp3(float4 *res, float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) @@ -61,30 +84,104 @@ void dp4(float4 *res, } extern float powf(float num, float p); +extern float sqrtf(float x); + +float4 powvec(float4 vec, float4 q) +{ + float4 p; + p.x = powf(vec.x, q.x); + p.y = powf(vec.y, q.y); + p.z = powf(vec.z, q.z); + p.w = powf(vec.w, q.w); + return p; +} void pow(float4 *res, float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) { - float4 p; - p.x = powf(tmp0x.x, tmp1x.x); - p.y = powf(tmp0x.y, tmp1x.y); - p.z = powf(tmp0x.z, tmp1x.z); - p.w = powf(tmp0x.w, tmp1x.w); - - res[0] = p; - res[1] = p; - res[2] = p; - res[3] = p; + res[0] = powvec(tmp0x, tmp1x); + res[1] = res[0]; + res[2] = res[0]; + res[3] = res[0]; +} + +float4 minvec(float4 a, float4 b) +{ + return (float4){(a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y, + (a.z < b.z) ? a.z : b.z, + (a.w < b.w) ? a.w : b.w}; +} + +void min(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = minvec(tmp0x, tmp1x); + res[1] = minvec(tmp0y, tmp1y); + res[2] = minvec(tmp0z, tmp1z); + res[3] = minvec(tmp0w, tmp1w); +} + + +float4 maxvec(float4 a, float4 b) +{ + return (float4){(a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y, + (a.z > b.z) ? a.z : b.z, + (a.w > b.w) ? a.w : b.w}; +} + +void max(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = maxvec(tmp0x, tmp1x); + res[1] = maxvec(tmp0y, tmp1y); + res[2] = maxvec(tmp0z, tmp1z); + res[3] = maxvec(tmp0w, tmp1w); +} + + +void lit(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0}; + const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f}; + const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f}; + + res[0] = (float4){1.0, 1.0, 1.0, 1.0}; + if (tmp0x.x > 0) { + float4 tmpy = maxvec(tmp0y, zerovec); + float4 tmpw = minvec(tmp0w, plus128); + tmpw = maxvec(tmpw, min128); + res[1] = tmp0x; + res[2] = powvec(tmpy, tmpw); + } else { + res[1] = zerovec; + res[2] = zerovec; + } + res[3] = (float4){1.0, 1.0, 1.0, 1.0}; } -#if 0 -void yo(float4 *out, float4 *in) + +float4 sqrtvec(float4 vec) { - float4 res[4]; + float4 p; + p.x = sqrtf(vec.x); + p.y = sqrtf(vec.y); + p.z = sqrtf(vec.z); + p.w = sqrtf(vec.w); + return p; +} - dp3(res, in[0], in[1], in[2], in[3], - in[4], in[5], in[6], in[7]); - out[1] = res[1]; +void rsq(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + const float4 onevec = (float4) {1., 1., 1., 1.}; + res[0] = onevec/sqrtvec(absvec(tmp0x)); + res[1] = onevec/sqrtvec(absvec(tmp0y)); + res[2] = onevec/sqrtvec(absvec(tmp0z)); + res[3] = onevec/sqrtvec(absvec(tmp0w)); } -#endif |