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Diffstat (limited to 'src/gallium/auxiliary/gallivm/soabuiltins.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/soabuiltins.c | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c new file mode 100644 index 00000000000..cb85e1734ec --- /dev/null +++ b/src/gallium/auxiliary/gallivm/soabuiltins.c @@ -0,0 +1,210 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + + /* + * This file is compiled with clang into the LLVM bitcode + * + * Authors: + * Zack Rusin [email protected] + */ +typedef __attribute__(( ext_vector_type(4) )) float float4; + + +extern float fabsf(float val); + +/* helpers */ + +float4 absvec(float4 vec) +{ + float4 res; + res.x = fabsf(vec.x); + res.y = fabsf(vec.y); + res.z = fabsf(vec.z); + res.w = fabsf(vec.w); + + return res; +} + +float4 maxvec(float4 a, float4 b) +{ + return (float4){(a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y, + (a.z > b.z) ? a.z : b.z, + (a.w > b.w) ? a.w : b.w}; +} + +float4 minvec(float4 a, float4 b) +{ + return (float4){(a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y, + (a.z < b.z) ? a.z : b.z, + (a.w < b.w) ? a.w : b.w}; +} + +extern float powf(float num, float p); +extern float sqrtf(float x); + +float4 powvec(float4 vec, float4 q) +{ + float4 p; + p.x = powf(vec.x, q.x); + p.y = powf(vec.y, q.y); + p.z = powf(vec.z, q.z); + p.w = powf(vec.w, q.w); + return p; +} + +float4 sqrtvec(float4 vec) +{ + float4 p; + p.x = sqrtf(vec.x); + p.y = sqrtf(vec.y); + p.z = sqrtf(vec.z); + p.w = sqrtf(vec.w); + return p; +} + +float4 sltvec(float4 v1, float4 v2) +{ + float4 p; + p.x = (v1.x < v2.x) ? 1.0 : 0.0; + p.y = (v1.y < v2.y) ? 1.0 : 0.0; + p.z = (v1.z < v2.z) ? 1.0 : 0.0; + p.w = (v1.w < v2.w) ? 1.0 : 0.0; + return p; +} + + +/* instructions */ + +void abs(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + res[0] = absvec(tmp0x); + res[1] = absvec(tmp0y); + res[2] = absvec(tmp0z); + res[3] = absvec(tmp0w); +} + +void dp3(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) + + (tmp0z * tmp1z); + + res[0] = dot; + res[1] = dot; + res[2] = dot; + res[3] = dot; +} + +void dp4(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + float4 dot = (tmp0x * tmp1x) + (tmp0y * tmp1y) + + (tmp0z * tmp1z) + (tmp0w * tmp1w); + + res[0] = dot; + res[1] = dot; + res[2] = dot; + res[3] = dot; +} + +void lit(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + const float4 zerovec = (float4) {0.0, 0.0, 0.0, 0.0}; + const float4 min128 = (float4) {-128.f, -128.f, -128.f, -128.f}; + const float4 plus128 = (float4) {128.f, 128.f, 128.f, 128.f}; + + res[0] = (float4){1.0, 1.0, 1.0, 1.0}; + if (tmp0x.x > 0) { + float4 tmpy = maxvec(tmp0y, zerovec); + float4 tmpw = minvec(tmp0w, plus128); + tmpw = maxvec(tmpw, min128); + res[1] = tmp0x; + res[2] = powvec(tmpy, tmpw); + } else { + res[1] = zerovec; + res[2] = zerovec; + } + res[3] = (float4){1.0, 1.0, 1.0, 1.0}; +} + +void min(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = minvec(tmp0x, tmp1x); + res[1] = minvec(tmp0y, tmp1y); + res[2] = minvec(tmp0z, tmp1z); + res[3] = minvec(tmp0w, tmp1w); +} + + +void max(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = maxvec(tmp0x, tmp1x); + res[1] = maxvec(tmp0y, tmp1y); + res[2] = maxvec(tmp0z, tmp1z); + res[3] = maxvec(tmp0w, tmp1w); +} + +void pow(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = powvec(tmp0x, tmp1x); + res[1] = res[0]; + res[2] = res[0]; + res[3] = res[0]; +} + +void rsq(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w) +{ + const float4 onevec = (float4) {1., 1., 1., 1.}; + res[0] = onevec/sqrtvec(absvec(tmp0x)); + res[1] = onevec/sqrtvec(absvec(tmp0y)); + res[2] = onevec/sqrtvec(absvec(tmp0z)); + res[3] = onevec/sqrtvec(absvec(tmp0w)); +} + +void slt(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = sltvec(tmp0x, tmp1x); + res[1] = sltvec(tmp0y, tmp1y); + res[2] = sltvec(tmp0z, tmp1z); + res[3] = sltvec(tmp0w, tmp1w); +} + |