diff options
Diffstat (limited to 'src/gallium/auxiliary/gallivm/soabuiltins.c')
-rw-r--r-- | src/gallium/auxiliary/gallivm/soabuiltins.c | 75 |
1 files changed, 65 insertions, 10 deletions
diff --git a/src/gallium/auxiliary/gallivm/soabuiltins.c b/src/gallium/auxiliary/gallivm/soabuiltins.c index f04e4c974db..935283f962b 100644 --- a/src/gallium/auxiliary/gallivm/soabuiltins.c +++ b/src/gallium/auxiliary/gallivm/soabuiltins.c @@ -89,18 +89,73 @@ void dp4(float4 *res, extern float powf(float num, float p); +float4 powvec(float4 vec, float4 q) +{ + float4 p; + p.x = powf(vec.x, q.x); + p.y = powf(vec.y, q.y); + p.z = powf(vec.z, q.z); + p.w = powf(vec.w, q.w); + return p; +} + void pow(float4 *res, float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) { - float4 p; - p.x = powf(tmp0x.x, tmp1x.x); - p.y = powf(tmp0x.y, tmp1x.y); - p.z = powf(tmp0x.z, tmp1x.z); - p.w = powf(tmp0x.w, tmp1x.w); - - res[0] = p; - res[1] = p; - res[2] = p; - res[3] = p; + res[0] = powvec(tmp0x, tmp1x); + res[1] = res[0]; + res[2] = res[0]; + res[3] = res[0]; +} + +void lit(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + const float4 zerovec = (float4) {0, 0, 0, 0}; + float4 tmpx = tmp0x; + float4 tmpy = tmp0y; + + res[0] = (float4){1.0, 1.0, 1.0, 1.0}; + res[1] = tmpx; + res[2] = tmpy; + res[3] = (float4){1.0, 1.0, 1.0, 1.0}; +} + +float4 minvec(float4 a, float4 b) +{ + return (float4){(a.x < b.x) ? a.x : b.x, + (a.y < b.y) ? a.y : b.y, + (a.z < b.z) ? a.z : b.z, + (a.w < b.w) ? a.w : b.w}; +} + +void min(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = minvec(tmp0x, tmp1x); + res[1] = minvec(tmp0y, tmp1y); + res[2] = minvec(tmp0z, tmp1z); + res[3] = minvec(tmp0w, tmp1w); +} + + +float4 maxvec(float4 a, float4 b) +{ + return (float4){(a.x > b.x) ? a.x : b.x, + (a.y > b.y) ? a.y : b.y, + (a.z > b.z) ? a.z : b.z, + (a.w > b.w) ? a.w : b.w}; +} + +void max(float4 *res, + float4 tmp0x, float4 tmp0y, float4 tmp0z, float4 tmp0w, + float4 tmp1x, float4 tmp1y, float4 tmp1z, float4 tmp1w) +{ + res[0] = maxvec(tmp0x, tmp1x); + res[1] = maxvec(tmp0y, tmp1y); + res[2] = maxvec(tmp0z, tmp1z); + res[3] = maxvec(tmp0w, tmp1w); } |