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-rw-r--r--src/gallium/auxiliary/gallivm/gallivm_cpu.cpp243
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diff --git a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp b/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
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--- a/src/gallium/auxiliary/gallivm/gallivm_cpu.cpp
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-/**************************************************************************
- *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
- * All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sub license, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial portions
- * of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
- * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
- /*
- * Authors:
- * Zack Rusin [email protected]
- */
-#ifdef MESA_LLVM
-
-#include "gallivm.h"
-#include "gallivm_p.h"
-
-#include "instructions.h"
-#include "loweringpass.h"
-#include "storage.h"
-#include "tgsitollvm.h"
-
-#include "pipe/p_context.h"
-#include "pipe/p_shader_tokens.h"
-
-#include "tgsi/tgsi_exec.h"
-#include "tgsi/tgsi_dump.h"
-
-#include "util/u_memory.h"
-#include "util/u_math.h"
-
-#include <llvm/Module.h>
-#include <llvm/CallingConv.h>
-#include <llvm/Constants.h>
-#include <llvm/DerivedTypes.h>
-#include <llvm/Instructions.h>
-#include <llvm/ModuleProvider.h>
-#include <llvm/Pass.h>
-#include <llvm/PassManager.h>
-#include <llvm/Attributes.h>
-#include <llvm/Support/PatternMatch.h>
-#include <llvm/ExecutionEngine/JIT.h>
-#include <llvm/ExecutionEngine/Interpreter.h>
-#include <llvm/ExecutionEngine/GenericValue.h>
-#include <llvm/Support/MemoryBuffer.h>
-#include <llvm/LinkAllPasses.h>
-#include <llvm/Analysis/Verifier.h>
-#include <llvm/Analysis/LoopPass.h>
-#include <llvm/Target/TargetData.h>
-#include <llvm/Bitcode/ReaderWriter.h>
-#include <llvm/Transforms/Utils/Cloning.h>
-
-#include <sstream>
-#include <fstream>
-#include <iostream>
-
-struct gallivm_cpu_engine {
- llvm::ExecutionEngine *engine;
-};
-
-static struct gallivm_cpu_engine *CPU = 0;
-
-typedef int (*fragment_shader_runner)(float x, float y,
- float (*dests)[16][4],
- float (*inputs)[16][4],
- int num_attribs,
- float (*consts)[4], int num_consts,
- struct tgsi_sampler *samplers);
-
-int gallivm_cpu_fs_exec(struct gallivm_prog *prog,
- float fx, float fy,
- float (*dests)[16][4],
- float (*inputs)[16][4],
- float (*consts)[4],
- struct tgsi_sampler *samplers)
-{
- fragment_shader_runner runner = reinterpret_cast<fragment_shader_runner>(prog->function);
- assert(runner);
-
- return runner(fx, fy, dests, inputs, prog->num_interp,
- consts, prog->num_consts,
- samplers);
-}
-
-static inline llvm::Function *func_for_shader(struct gallivm_prog *prog)
-{
- llvm::Module *mod = prog->module;
- llvm::Function *func = 0;
-
- switch (prog->type) {
- case GALLIVM_VS:
- func = mod->getFunction("vs_shader");
- break;
- case GALLIVM_FS:
- func = mod->getFunction("fs_shader");
- break;
- default:
- assert(!"Unknown shader type!");
- break;
- }
- return func;
-}
-
-/*!
- This function creates a CPU based execution engine for the given gallivm_prog.
- gallivm_cpu_engine should be used as a singleton throughout the library. Before
- executing gallivm_prog_exec one needs to call gallivm_cpu_jit_compile.
- The gallivm_prog instance which is being passed to the constructor is being
- automatically JIT compiled so one shouldn't call gallivm_cpu_jit_compile
- with it again.
- */
-struct gallivm_cpu_engine * gallivm_cpu_engine_create(struct gallivm_prog *prog)
-{
- struct gallivm_cpu_engine *cpu = (struct gallivm_cpu_engine *)
- calloc(1, sizeof(struct gallivm_cpu_engine));
- llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
- llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
- llvm::ExecutionEngine *ee = llvm::ExecutionEngine::create(mp, false);
- ee->DisableLazyCompilation();
- cpu->engine = ee;
-
- llvm::Function *func = func_for_shader(prog);
-
- prog->function = ee->getPointerToFunction(func);
- CPU = cpu;
- return cpu;
-}
-
-
-/*!
- This function JIT compiles the given gallivm_prog with the given cpu based execution engine.
- The reference to the generated machine code entry point will be stored
- in the gallivm_prog program. After executing this function one can call gallivm_prog_exec
- in order to execute the gallivm_prog on the CPU.
- */
-void gallivm_cpu_jit_compile(struct gallivm_cpu_engine *cpu, struct gallivm_prog *prog)
-{
- llvm::Module *mod = static_cast<llvm::Module*>(prog->module);
- llvm::ExistingModuleProvider *mp = new llvm::ExistingModuleProvider(mod);
- llvm::ExecutionEngine *ee = cpu->engine;
- assert(ee);
- /*FIXME : why was this disabled ? we need it for pow/sqrt/... */
- ee->DisableLazyCompilation(false);
- ee->addModuleProvider(mp);
-
- llvm::Function *func = func_for_shader(prog);
- prog->function = ee->getPointerToFunction(func);
-}
-
-void gallivm_cpu_engine_delete(struct gallivm_cpu_engine *cpu)
-{
- free(cpu);
-}
-
-struct gallivm_cpu_engine * gallivm_global_cpu_engine()
-{
- return CPU;
-}
-
-
-typedef void (*vertex_shader_runner)(void *ainputs,
- void *dests,
- float (*aconsts)[4]);
-
-#define MAX_TGSI_VERTICES 4
-/*!
- This function is used to execute the gallivm_prog in software. Before calling
- this function the gallivm_prog has to be JIT compiled with the gallivm_cpu_jit_compile
- function.
- */
-int gallivm_cpu_vs_exec(struct gallivm_prog *prog,
- struct tgsi_exec_machine *machine,
- const float (*input)[4],
- unsigned num_inputs,
- float (*output)[4],
- unsigned num_outputs,
- const float (*constants)[4],
- unsigned count,
- unsigned input_stride,
- unsigned output_stride )
-{
- unsigned int i, j;
- unsigned slot;
- vertex_shader_runner runner = reinterpret_cast<vertex_shader_runner>(prog->function);
- assert(runner);
-
- for (i = 0; i < count; i += MAX_TGSI_VERTICES) {
- unsigned int max_vertices = MIN2(MAX_TGSI_VERTICES, count - i);
-
- /* Swizzle inputs.
- */
- for (j = 0; j < max_vertices; j++) {
- for (slot = 0; slot < num_inputs; slot++) {
- machine->Inputs[slot].xyzw[0].f[j] = input[slot][0];
- machine->Inputs[slot].xyzw[1].f[j] = input[slot][1];
- machine->Inputs[slot].xyzw[2].f[j] = input[slot][2];
- machine->Inputs[slot].xyzw[3].f[j] = input[slot][3];
- }
-
- input = (const float (*)[4])((const char *)input + input_stride);
- }
-
- /* run shader */
- runner(machine->Inputs,
- machine->Outputs,
- (float (*)[4]) constants);
-
- /* Unswizzle all output results
- */
- for (j = 0; j < max_vertices; j++) {
- for (slot = 0; slot < num_outputs; slot++) {
- output[slot][0] = machine->Outputs[slot].xyzw[0].f[j];
- output[slot][1] = machine->Outputs[slot].xyzw[1].f[j];
- output[slot][2] = machine->Outputs[slot].xyzw[2].f[j];
- output[slot][3] = machine->Outputs[slot].xyzw[3].f[j];
- }
- output = (float (*)[4])((char *)output + output_stride);
- }
- }
-
- return 0;
-}
-
-#endif