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-rw-r--r--src/gallium/auxiliary/draw/draw_private.h6
-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c31
2 files changed, 0 insertions, 37 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h
index 69466d8749d..1e6e01af9e2 100644
--- a/src/gallium/auxiliary/draw/draw_private.h
+++ b/src/gallium/auxiliary/draw/draw_private.h
@@ -48,8 +48,6 @@
struct pipe_context;
-struct gallivm_prog;
-struct gallivm_cpu_engine;
struct draw_vertex_shader;
struct draw_context;
struct draw_stage;
@@ -193,10 +191,6 @@ struct draw_context
uint num_samplers;
struct tgsi_sampler **samplers;
- /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private.
- */
- struct gallivm_cpu_engine *engine;
-
/* Here's another one:
*/
struct aos_machine *aos_machine;
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index fd9166fda58..5f7a645f5d8 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -42,11 +42,8 @@
#ifdef MESA_LLVM
-#include "gallivm/gallivm.h"
-
struct draw_llvm_vertex_shader {
struct draw_vertex_shader base;
- struct gallivm_prog *llvm_prog;
struct tgsi_exec_machine *machine;
};
@@ -58,8 +55,6 @@ vs_llvm_prepare( struct draw_vertex_shader *base,
}
-
-
static void
vs_llvm_run_linear( struct draw_vertex_shader *base,
const float (*input)[4],
@@ -71,11 +66,6 @@ vs_llvm_run_linear( struct draw_vertex_shader *base,
{
struct draw_llvm_vertex_shader *shader =
(struct draw_llvm_vertex_shader *)base;
-
- gallivm_cpu_vs_exec(shader->llvm_prog, shader->machine,
- input, base->info.num_inputs, output, base->info.num_outputs,
- (const float (*)[4])constants[0],
- count, input_stride, output_stride);
}
@@ -122,27 +112,6 @@ draw_create_vs_llvm(struct draw_context *draw,
vs->base.delete = vs_llvm_delete;
vs->machine = draw->vs.machine;
- {
- struct gallivm_ir *ir = gallivm_ir_new(GALLIVM_VS);
- gallivm_ir_set_layout(ir, GALLIVM_SOA);
- gallivm_ir_set_components(ir, 4);
- gallivm_ir_fill_from_tgsi(ir, vs->base.state.tokens);
- vs->llvm_prog = gallivm_ir_compile(ir);
- gallivm_ir_delete(ir);
- }
-
- draw->vs.engine = gallivm_global_cpu_engine();
-
- /* XXX: Why are there two versions of this? Shouldn't creating the
- * engine be a separate operation to compiling a shader?
- */
- if (!draw->vs.engine) {
- draw->vs.engine = gallivm_cpu_engine_create(vs->llvm_prog);
- }
- else {
- gallivm_cpu_jit_compile(draw->vs.engine, vs->llvm_prog);
- }
-
return &vs->base;
}