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-rw-r--r--src/gallium/auxiliary/draw/draw_pipe.c38
1 files changed, 30 insertions, 8 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe.c b/src/gallium/auxiliary/draw/draw_pipe.c
index 1c6d657297c..c9fd1a793ae 100644
--- a/src/gallium/auxiliary/draw/draw_pipe.c
+++ b/src/gallium/auxiliary/draw/draw_pipe.c
@@ -106,10 +106,9 @@ void draw_pipeline_destroy( struct draw_context *draw )
-
-
-
-
+/**
+ * Build primitive to render a point with vertex at v0.
+ */
static void do_point( struct draw_context *draw,
const char *v0 )
{
@@ -123,6 +122,10 @@ static void do_point( struct draw_context *draw,
}
+/**
+ * Build primitive to render a line with vertices at v0, v1.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_line( struct draw_context *draw,
ushort flags,
const char *v0,
@@ -139,6 +142,10 @@ static void do_line( struct draw_context *draw,
}
+/**
+ * Build primitive to render a triangle with vertices at v0, v1, v2.
+ * \param flags bitmask of DRAW_PIPE_EDGE_x, DRAW_PIPE_RESET_STIPPLE
+ */
static void do_triangle( struct draw_context *draw,
ushort flags,
char *v0,
@@ -157,7 +164,10 @@ static void do_triangle( struct draw_context *draw,
}
-
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code uses vertex indexes / elements.
+ */
#define QUAD(i0,i1,i2,i3) \
do_triangle( draw, \
( DRAW_PIPE_RESET_STIPPLE | \
@@ -175,14 +185,14 @@ static void do_triangle( struct draw_context *draw,
#define TRIANGLE(flags,i0,i1,i2) \
do_triangle( draw, \
- elts[i0], /* flags */ \
+ elts[i0], /* flags */ \
verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
verts + stride * elts[i1], \
verts + stride * elts[i2])
#define LINE(flags,i0,i1) \
do_line( draw, \
- elts[i0], \
+ elts[i0], \
verts + stride * (elts[i0] & ~DRAW_PIPE_FLAG_MASK), \
verts + stride * elts[i1])
@@ -213,7 +223,9 @@ static void do_triangle( struct draw_context *draw,
-/* Code to run the pipeline on a fairly arbitary collection of vertices.
+/**
+ * Code to run the pipeline on a fairly arbitary collection of vertices.
+ * For drawing indexed primitives.
*
* Vertex headers must be pre-initialized with the
* UNDEFINED_VERTEX_ID, this code will cause that id to become
@@ -243,6 +255,12 @@ void draw_pipeline_run( struct draw_context *draw,
draw->pipeline.vertex_count = 0;
}
+
+
+/*
+ * Set up macros for draw_pt_decompose.h template code.
+ * This code is for non-indexed rendering (no elts).
+ */
#define QUAD(i0,i1,i2,i3) \
do_triangle( draw, \
( DRAW_PIPE_RESET_STIPPLE | \
@@ -293,6 +311,10 @@ void draw_pipeline_run( struct draw_context *draw,
#include "draw_pt_decompose.h"
+
+/*
+ * For drawing non-indexed primitives.
+ */
void draw_pipeline_run_linear( struct draw_context *draw,
unsigned prim,
struct vertex_header *vertices,