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path: root/src/gallium/auxiliary/draw/draw_vs_llvm.c
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-rw-r--r--src/gallium/auxiliary/draw/draw_vs_llvm.c108
1 files changed, 0 insertions, 108 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_llvm.c b/src/gallium/auxiliary/draw/draw_vs_llvm.c
index 4dbfa955a4e..5e27bc9ff01 100644
--- a/src/gallium/auxiliary/draw/draw_vs_llvm.c
+++ b/src/gallium/auxiliary/draw/draw_vs_llvm.c
@@ -60,113 +60,6 @@ vs_llvm_prepare( struct draw_vertex_shader *base,
-/**
- * Transform vertices with the current vertex program/shader
- * Up to four vertices can be shaded at a time.
- * \param vbuffer the input vertex data
- * \param elts indexes of four input vertices
- * \param count number of vertices to shade [1..4]
- * \param vOut array of pointers to four output vertices
- */
-static boolean
-vs_llvm_run( struct draw_vertex_shader *base,
- struct draw_context *draw,
- const unsigned *elts,
- unsigned count,
- void *vOut )
-{
- struct draw_llvm_vertex_shader *shader =
- (struct draw_llvm_vertex_shader *)base;
-
- struct tgsi_exec_machine *machine = shader->machine;
- unsigned int j;
- unsigned int clipped = 0;
- const float *scale = draw->viewport.scale;
- const float *trans = draw->viewport.translate;
-
-
- assert(count <= 4);
- assert(base->state->output_semantic_name[0] == TGSI_SEMANTIC_POSITION);
-
- /* Consts does not require 16 byte alignment. */
- machine->Consts = (float (*)[4]) draw->user.constants;
-
- if (draw->rasterizer->bypass_vs) {
- /* outputs are just the inputs */
- outputs = machine->Inputs;
- }
- else {
- outputs = machine->Outputs;
- }
-
-
- draw->vertex_fetch.fetch_func( draw, machine, elts, count );
-
- if (!draw->rasterizer->bypass_vs) {
- /* run shader */
- gallivm_cpu_vs_exec(shader->llvm_prog,
- machine->Inputs,
- machine->Outputs,
- machine->Consts,
- machine->Temps);
- }
-
- /* store machine results */
- for (j = 0; j < count; j++) {
- unsigned slot;
- float x, y, z, w;
-
- x = vOut[j]->clip[0] = outputs[0].xyzw[0].f[j];
- y = vOut[j]->clip[1] = outputs[0].xyzw[1].f[j];
- z = vOut[j]->clip[2] = outputs[0].xyzw[2].f[j];
- w = vOut[j]->clip[3] = outputs[0].xyzw[3].f[j];
-
- if (!draw->rasterizer->bypass_clipping) {
- vOut[j]->clipmask = compute_clipmask(vOut[j]->clip, draw->plane,
- draw->nr_planes);
- clipped += vOut[j]->clipmask;
-
- /* divide by w */
- w = 1.0f / w;
- x *= w;
- y *= w;
- z *= w;
- }
- else {
- vOut[j]->clipmask = 0;
- }
- vOut[j]->edgeflag = 1;
- vOut[j]->vertex_id = UNDEFINED_VERTEX_ID;
-
- if (!draw->identity_viewport) {
- /* Viewport mapping */
- vOut[j]->data[0][0] = x * scale[0] + trans[0];
- vOut[j]->data[0][1] = y * scale[1] + trans[1];
- vOut[j]->data[0][2] = z * scale[2] + trans[2];
- vOut[j]->data[0][3] = w;
- }
- else {
- vOut[j]->data[0][0] = x;
- vOut[j]->data[0][1] = y;
- vOut[j]->data[0][2] = z;
- vOut[j]->data[0][3] = w;
- }
-
- /* Remaining attributes are packed into sequential post-transform
- * vertex attrib slots.
- */
- for (slot = 1; slot < draw->num_vs_outputs; slot++) {
- vOut[j]->data[slot][0] = outputs[slot].xyzw[0].f[j];
- vOut[j]->data[slot][1] = outputs[slot].xyzw[1].f[j];
- vOut[j]->data[slot][2] = outputs[slot].xyzw[2].f[j];
- vOut[j]->data[slot][3] = outputs[slot].xyzw[3].f[j];
- }
- } /* loop over vertices */
- return clipped != 0;
-}
-
-
-
static void
vs_llvm_run_linear( struct draw_vertex_shader *base,
@@ -256,7 +149,6 @@ draw_create_vs_llvm(struct draw_context *draw,
tgsi_scan_shader(shader->tokens, &vs->base.info);
vs->base.prepare = vs_llvm_prepare;
- vs->base.run = vs_llvm_run;
vs->base.run_linear = vs_llvm_run_linear;
vs->base.delete = vs_llvm_delete;
vs->machine = &draw->machine;