diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_emit.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_emit.c | 308 |
1 files changed, 308 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_emit.c b/src/gallium/auxiliary/draw/draw_pt_emit.c new file mode 100644 index 00000000000..232dfdaed2d --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_pt_emit.c @@ -0,0 +1,308 @@ +/************************************************************************** + * + * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "util/u_memory.h" +#include "draw/draw_context.h" +#include "draw/draw_private.h" +#include "draw/draw_vbuf.h" +#include "draw/draw_vertex.h" +#include "draw/draw_pt.h" +#include "translate/translate.h" +#include "translate/translate_cache.h" + +struct pt_emit { + struct draw_context *draw; + + struct translate *translate; + + struct translate_cache *cache; + unsigned prim; + + const struct vertex_info *vinfo; +}; + +void draw_pt_emit_prepare( struct pt_emit *emit, + unsigned prim, + unsigned *max_vertices ) +{ + struct draw_context *draw = emit->draw; + const struct vertex_info *vinfo; + unsigned dst_offset; + struct translate_key hw_key; + unsigned i; + boolean ok; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + + /* XXX: may need to defensively reset this later on as clipping can + * clobber this state in the render backend. + */ + emit->prim = prim; + + ok = draw->render->set_primitive(draw->render, emit->prim); + if (!ok) { + assert(0); + return; + } + + /* Must do this after set_primitive() above: + */ + emit->vinfo = vinfo = draw->render->get_vertex_info(draw->render); + + + /* Translate from pipeline vertices to hw vertices. + */ + dst_offset = 0; + for (i = 0; i < vinfo->num_attribs; i++) { + unsigned emit_sz = 0; + unsigned src_buffer = 0; + unsigned output_format; + unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) ); + + + + switch (vinfo->attrib[i].emit) { + case EMIT_4F: + output_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + emit_sz = 4 * sizeof(float); + break; + case EMIT_3F: + output_format = PIPE_FORMAT_R32G32B32_FLOAT; + emit_sz = 3 * sizeof(float); + break; + case EMIT_2F: + output_format = PIPE_FORMAT_R32G32_FLOAT; + emit_sz = 2 * sizeof(float); + break; + case EMIT_1F: + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + break; + case EMIT_1F_PSIZE: + output_format = PIPE_FORMAT_R32_FLOAT; + emit_sz = 1 * sizeof(float); + src_buffer = 1; + src_offset = 0; + break; + case EMIT_4UB: + output_format = PIPE_FORMAT_B8G8R8A8_UNORM; + emit_sz = 4 * sizeof(ubyte); + break; + default: + assert(0); + output_format = PIPE_FORMAT_NONE; + emit_sz = 0; + break; + } + + hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; + hw_key.element[i].input_buffer = src_buffer; + hw_key.element[i].input_offset = src_offset; + hw_key.element[i].output_format = output_format; + hw_key.element[i].output_offset = dst_offset; + + dst_offset += emit_sz; + } + + hw_key.nr_elements = vinfo->num_attribs; + hw_key.output_stride = vinfo->size * 4; + + if (!emit->translate || + translate_key_compare(&emit->translate->key, &hw_key) != 0) + { + translate_key_sanitize(&hw_key); + emit->translate = translate_cache_find(emit->cache, &hw_key); + } + + *max_vertices = (draw->render->max_vertex_buffer_bytes / + (vinfo->size * 4)); + + /* even number */ + *max_vertices = *max_vertices & ~1; +} + + +void draw_pt_emit( struct pt_emit *emit, + const float (*vertex_data)[4], + unsigned vertex_count, + unsigned stride, + const ushort *elts, + unsigned count ) +{ + struct draw_context *draw = emit->draw; + struct translate *translate = emit->translate; + struct vbuf_render *render = draw->render; + void *hw_verts; + + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + if (vertex_count >= UNDEFINED_VERTEX_ID) { + assert(0); + return; + } + + /* XXX: and work out some way to coordinate the render primitive + * between vbuf.c and here... + */ + if (!draw->render->set_primitive(draw->render, emit->prim)) { + assert(0); + return; + } + + hw_verts = render->allocate_vertices(render, + (ushort)translate->key.output_stride, + (ushort)vertex_count); + if (!hw_verts) { + assert(0); + return; + } + + translate->set_buffer(translate, + 0, + vertex_data, + stride ); + + translate->set_buffer(translate, + 1, + &draw->rasterizer->point_size, + 0); + + translate->run( translate, + 0, + vertex_count, + hw_verts ); + + render->draw(render, + elts, + count); + + render->release_vertices(render, + hw_verts, + translate->key.output_stride, + vertex_count); +} + + +void draw_pt_emit_linear(struct pt_emit *emit, + const float (*vertex_data)[4], + unsigned vertex_count, + unsigned stride, + unsigned start, + unsigned count) +{ + struct draw_context *draw = emit->draw; + struct translate *translate = emit->translate; + struct vbuf_render *render = draw->render; + void *hw_verts; + +#if 0 + debug_printf("Linear emit\n"); +#endif + /* XXX: need to flush to get prim_vbuf.c to release its allocation?? + */ + draw_do_flush( draw, DRAW_FLUSH_BACKEND ); + + if (count >= UNDEFINED_VERTEX_ID) { + assert(0); + return; + } + + /* XXX: and work out some way to coordinate the render primitive + * between vbuf.c and here... + */ + if (!draw->render->set_primitive(draw->render, emit->prim)) { + assert(0); + return; + } + + hw_verts = render->allocate_vertices(render, + (ushort)translate->key.output_stride, + (ushort)count); + if (!hw_verts) { + assert(0); + return; + } + + translate->set_buffer(translate, 0, + vertex_data, stride); + + translate->set_buffer(translate, 1, + &draw->rasterizer->point_size, + 0); + + translate->run(translate, + 0, + vertex_count, + hw_verts); + + if (0) { + unsigned i; + for (i = 0; i < vertex_count; i++) { + debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i); + draw_dump_emitted_vertex( emit->vinfo, + (const uint8_t *)hw_verts + + translate->key.output_stride * i ); + } + } + + + render->draw_arrays(render, start, count); + + render->release_vertices(render, + hw_verts, + translate->key.output_stride, + vertex_count); +} + +struct pt_emit *draw_pt_emit_create( struct draw_context *draw ) +{ + struct pt_emit *emit = CALLOC_STRUCT(pt_emit); + if (!emit) + return NULL; + + emit->draw = draw; + emit->cache = translate_cache_create(); + if (!emit->cache) { + FREE(emit); + return NULL; + } + + return emit; +} + +void draw_pt_emit_destroy( struct pt_emit *emit ) +{ + if (emit->cache) + translate_cache_destroy(emit->cache); + + FREE(emit); +} |