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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h new file mode 100644 index 00000000000..5d531146c5f --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -0,0 +1,313 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Private data structures, etc for the draw module. + */ + + +/** + * Authors: + * Keith Whitwell <[email protected]> + * Brian Paul + */ + + +#ifndef DRAW_PRIVATE_H +#define DRAW_PRIVATE_H + + +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "tgsi/tgsi_exec.h" +#include "tgsi/tgsi_scan.h" + + +struct pipe_context; +struct gallivm_prog; +struct gallivm_cpu_engine; +struct draw_vertex_shader; +struct draw_context; +struct draw_stage; +struct vbuf_render; + + +/** + * Basic vertex info. + * Carry some useful information around with the vertices in the prim pipe. + */ +struct vertex_header { + unsigned clipmask:12; + unsigned edgeflag:1; + unsigned pad:3; + unsigned vertex_id:16; + + float clip[4]; + + /* This will probably become float (*data)[4] soon: + */ + float data[][4]; +}; + +/* NOTE: It should match vertex_id size above */ +#define UNDEFINED_VERTEX_ID 0xffff + + +/** + * Private context for the drawing module. + */ +struct draw_context +{ + /** Drawing/primitive pipeline stages */ + struct { + struct draw_stage *first; /**< one of the following */ + + struct draw_stage *validate; + + /* stages (in logical order) */ + struct draw_stage *flatshade; + struct draw_stage *clip; + struct draw_stage *cull; + struct draw_stage *twoside; + struct draw_stage *offset; + struct draw_stage *unfilled; + struct draw_stage *stipple; + struct draw_stage *aapoint; + struct draw_stage *aaline; + struct draw_stage *pstipple; + struct draw_stage *wide_line; + struct draw_stage *wide_point; + struct draw_stage *rasterize; + + float wide_point_threshold; /**< convert pnts to tris if larger than this */ + float wide_line_threshold; /**< convert lines to tris if wider than this */ + boolean line_stipple; /**< do line stipple? */ + boolean point_sprite; /**< convert points to quads for sprites? */ + + /* Temporary storage while the pipeline is being run: + */ + char *verts; + unsigned vertex_stride; + unsigned vertex_count; + } pipeline; + + + struct vbuf_render *render; + + /* Support prototype passthrough path: + */ + struct { + struct { + struct draw_pt_middle_end *fetch_emit; + struct draw_pt_middle_end *fetch_shade_emit; + struct draw_pt_middle_end *general; + } middle; + + struct { + struct draw_pt_front_end *vcache; + struct draw_pt_front_end *varray; + } front; + + struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; + unsigned nr_vertex_buffers; + + struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; + unsigned nr_vertex_elements; + + /* user-space vertex data, buffers */ + struct { + const unsigned *edgeflag; + + /** vertex element/index buffer (ex: glDrawElements) */ + const void *elts; + /** bytes per index (0, 1, 2 or 4) */ + unsigned eltSize; + unsigned min_index; + unsigned max_index; + + /** vertex arrays */ + const void *vbuffer[PIPE_MAX_ATTRIBS]; + + /** constant buffer (for vertex shader) */ + const void *constants; + } user; + + boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ + boolean no_fse; /* disable FSE even when it is correct */ + } pt; + + struct { + boolean bypass_clipping; + boolean bypass_vs; + } driver; + + boolean flushing; /**< debugging/sanity */ + boolean suspend_flushing; /**< internally set */ + boolean bypass_clipping; /**< set if either api or driver bypass_clipping true */ + + boolean force_passthrough; /**< never clip or shade */ + + /* pipe state that we need: */ + const struct pipe_rasterizer_state *rasterizer; + struct pipe_viewport_state viewport; + boolean identity_viewport; + + struct { + struct draw_vertex_shader *vertex_shader; + uint num_vs_outputs; /**< convenience, from vertex_shader */ + uint position_output; + + /** TGSI program interpreter runtime state */ + struct tgsi_exec_machine machine; + + /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private. + */ + struct gallivm_cpu_engine *engine; + + /* Here's another one: + */ + struct aos_machine *aos_machine; + + + const float (*aligned_constants)[4]; + + const float (*aligned_constant_storage)[4]; + unsigned const_storage_size; + + + struct translate *fetch; + struct translate_cache *fetch_cache; + struct translate *emit; + struct translate_cache *emit_cache; + } vs; + + /* Clip derived state: + */ + float plane[12][4]; + unsigned nr_planes; + + /* If a prim stage introduces new vertex attributes, they'll be stored here + */ + struct { + uint semantic_name; + uint semantic_index; + int slot; + } extra_vp_outputs; + + unsigned reduced_prim; + + void *driver_private; +}; + + +/******************************************************************************* + * Vertex shader code: + */ +boolean draw_vs_init( struct draw_context *draw ); +void draw_vs_destroy( struct draw_context *draw ); + +void draw_vs_set_viewport( struct draw_context *, + const struct pipe_viewport_state * ); + +void draw_vs_set_constants( struct draw_context *, + const float (*constants)[4], + unsigned size ); + + + + +/******************************************************************************* + * Vertex processing (was passthrough) code: + */ +boolean draw_pt_init( struct draw_context *draw ); +void draw_pt_destroy( struct draw_context *draw ); +void draw_pt_reset_vertex_ids( struct draw_context *draw ); + + +/******************************************************************************* + * Primitive processing (pipeline) code: + */ + +boolean draw_pipeline_init( struct draw_context *draw ); +void draw_pipeline_destroy( struct draw_context *draw ); + + + + + +/* We use the top few bits in the elts[] parameter to convey a little + * API information. This limits the number of vertices we can address + * to only 4096 -- if that becomes a problem, we can switch to 32-bit + * draw indices. + * + * These flags expected at first vertex of lines & triangles when + * unfilled and/or line stipple modes are operational. + */ +#define DRAW_PIPE_MAX_VERTICES (0x1<<12) +#define DRAW_PIPE_EDGE_FLAG_0 (0x1<<12) +#define DRAW_PIPE_EDGE_FLAG_1 (0x2<<12) +#define DRAW_PIPE_EDGE_FLAG_2 (0x4<<12) +#define DRAW_PIPE_EDGE_FLAG_ALL (0x7<<12) +#define DRAW_PIPE_RESET_STIPPLE (0x8<<12) +#define DRAW_PIPE_FLAG_MASK (0xf<<12) + +void draw_pipeline_run( struct draw_context *draw, + unsigned prim, + struct vertex_header *vertices, + unsigned vertex_count, + unsigned stride, + const ushort *elts, + unsigned count ); + +void draw_pipeline_run_linear( struct draw_context *draw, + unsigned prim, + struct vertex_header *vertices, + unsigned count, + unsigned stride ); + + + +void draw_pipeline_flush( struct draw_context *draw, + unsigned flags ); + + + +/******************************************************************************* + * Flushing + */ + +#define DRAW_FLUSH_STATE_CHANGE 0x8 +#define DRAW_FLUSH_BACKEND 0x10 + + +void draw_do_flush( struct draw_context *draw, unsigned flags ); + + + + +#endif /* DRAW_PRIVATE_H */ |