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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h new file mode 100644 index 00000000000..bc11259cb21 --- /dev/null +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -0,0 +1,354 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * Private data structures, etc for the draw module. + */ + + +/** + * Authors: + * Keith Whitwell <[email protected]> + * Brian Paul + */ + + +#ifndef DRAW_PRIVATE_H +#define DRAW_PRIVATE_H + + +#include "pipe/p_state.h" +#include "pipe/p_defines.h" + +#include "x86/rtasm/x86sse.h" +#include "tgsi/exec/tgsi_exec.h" + + +struct gallivm_prog; +struct gallivm_cpu_engine; + +/** + * Basic vertex info. + * Carry some useful information around with the vertices in the prim pipe. + */ +struct vertex_header { + unsigned clipmask:12; + unsigned edgeflag:1; + unsigned pad:3; + unsigned vertex_id:16; + + float clip[4]; + + float data[][4]; /* Note variable size */ +}; + +/* NOTE: It should match vertex_id size above */ +#define UNDEFINED_VERTEX_ID 0xffff + +/* XXX This is too large */ +#define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float)) + + + +/** + * Basic info for a point/line/triangle primitive. + */ +struct prim_header { + float det; /**< front/back face determinant */ + unsigned reset_line_stipple:1; + unsigned edgeflags:3; + unsigned pad:28; + struct vertex_header *v[3]; /**< 1 to 3 vertex pointers */ +}; + + + +struct draw_context; + +/** + * Base class for all primitive drawing stages. + */ +struct draw_stage +{ + struct draw_context *draw; /**< parent context */ + + struct draw_stage *next; /**< next stage in pipeline */ + + struct vertex_header **tmp; /**< temp vert storage, such as for clipping */ + unsigned nr_tmps; + + void (*point)( struct draw_stage *, + struct prim_header * ); + + void (*line)( struct draw_stage *, + struct prim_header * ); + + void (*tri)( struct draw_stage *, + struct prim_header * ); + + void (*flush)( struct draw_stage *, + unsigned flags ); + + void (*reset_stipple_counter)( struct draw_stage * ); + + void (*destroy)( struct draw_stage * ); +}; + + +#define PRIM_QUEUE_LENGTH 16 +#define VCACHE_SIZE 32 +#define VCACHE_OVERFLOW 4 +#define VS_QUEUE_LENGTH (VCACHE_SIZE + VCACHE_OVERFLOW + 1) /* can never fill up */ + +/** + * Private version of the compiled vertex_shader + */ +struct draw_vertex_shader { + + /* This member will disappear shortly: + */ + const struct pipe_shader_state *state; + + void (*prepare)( struct draw_vertex_shader *shader, + struct draw_context *draw ); + + /* Run the shader - this interface will get cleaned up in the + * future: + */ + void (*run)( struct draw_vertex_shader *shader, + struct draw_context *draw, + const unsigned *elts, + unsigned count, + struct vertex_header *vOut[] ); + + + void (*delete)( struct draw_vertex_shader * ); +}; + + +/* Internal function for vertex fetch. + */ +typedef void (*fetch_func)(const void *ptr, float *attrib); +typedef void (*full_fetch_func)( struct draw_context *draw, + struct tgsi_exec_machine *machine, + const unsigned *elts, + unsigned count ); + + + +/** + * Private context for the drawing module. + */ +struct draw_context +{ + /** Drawing/primitive pipeline stages */ + struct { + struct draw_stage *first; /**< one of the following */ + + struct draw_stage *validate; + + /* stages (in logical order) */ + struct draw_stage *flatshade; + struct draw_stage *clip; + struct draw_stage *cull; + struct draw_stage *twoside; + struct draw_stage *offset; + struct draw_stage *unfilled; + struct draw_stage *stipple; + struct draw_stage *wide; + struct draw_stage *rasterize; + } pipeline; + + /* pipe state that we need: */ + const struct pipe_rasterizer_state *rasterizer; + struct pipe_viewport_state viewport; + struct pipe_vertex_buffer vertex_buffer[PIPE_ATTRIB_MAX]; + struct pipe_vertex_element vertex_element[PIPE_ATTRIB_MAX]; + struct draw_vertex_shader *vertex_shader; + + uint num_vs_outputs; /**< convenience, from vertex_shader */ + + /* user-space vertex data, buffers */ + struct { + /** vertex element/index buffer (ex: glDrawElements) */ + const void *elts; + /** bytes per index (0, 1, 2 or 4) */ + unsigned eltSize; + + /** vertex arrays */ + const void *vbuffer[PIPE_ATTRIB_MAX]; + + /** constant buffer (for vertex shader) */ + const void *constants; + } user; + + /* Clip derived state: + */ + float plane[12][4]; + unsigned nr_planes; + + boolean convert_wide_points; /**< convert wide points to tris? */ + boolean convert_wide_lines; /**< convert side lines to tris? */ + boolean use_sse; + + unsigned reduced_prim; + + /** TGSI program interpreter runtime state */ + struct tgsi_exec_machine machine; + + /* Vertex fetch internal state + */ + struct { + const ubyte *src_ptr[PIPE_ATTRIB_MAX]; + unsigned pitch[PIPE_ATTRIB_MAX]; + fetch_func fetch[PIPE_ATTRIB_MAX]; + unsigned nr_attrs; + full_fetch_func fetch_func; + } vertex_fetch; + + /* Post-tnl vertex cache: + */ + struct { + unsigned referenced; /**< bitfield */ + unsigned idx[VCACHE_SIZE + VCACHE_OVERFLOW]; + struct vertex_header *vertex[VCACHE_SIZE + VCACHE_OVERFLOW]; + unsigned overflow; + + /** To find space in the vertex cache: */ + struct vertex_header *(*get_vertex)( struct draw_context *draw, + unsigned i ); + } vcache; + + /* Vertex shader queue: + */ + struct { + struct { + unsigned elt; /**< index into the user's vertex arrays */ + struct vertex_header *dest; /**< points into vcache.vertex[] array */ + } queue[VS_QUEUE_LENGTH]; + unsigned queue_nr; + } vs; + + /** + * Run the vertex shader on all vertices in the vertex queue. + */ + void (*shader_queue_flush)(struct draw_context *draw); + + /* Prim pipeline queue: + */ + struct { + /* Need to queue up primitives until their vertices have been + * transformed by a vs queue flush. + */ + struct prim_header queue[PRIM_QUEUE_LENGTH]; + unsigned queue_nr; + } pq; + + + /* This (and the tgsi_exec_machine struct) probably need to be moved somewhere private. + */ + struct gallivm_cpu_engine *engine; + void *driver_private; +}; + + + +extern struct draw_stage *draw_unfilled_stage( struct draw_context *context ); +extern struct draw_stage *draw_twoside_stage( struct draw_context *context ); +extern struct draw_stage *draw_offset_stage( struct draw_context *context ); +extern struct draw_stage *draw_clip_stage( struct draw_context *context ); +extern struct draw_stage *draw_flatshade_stage( struct draw_context *context ); +extern struct draw_stage *draw_cull_stage( struct draw_context *context ); +extern struct draw_stage *draw_stipple_stage( struct draw_context *context ); +extern struct draw_stage *draw_wide_stage( struct draw_context *context ); +extern struct draw_stage *draw_validate_stage( struct draw_context *context ); + + +extern void draw_free_temp_verts( struct draw_stage *stage ); + +extern void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr ); + +extern void draw_reset_vertex_ids( struct draw_context *draw ); + + +extern int draw_vertex_cache_check_space( struct draw_context *draw, + unsigned nr_verts ); + +extern void draw_vertex_cache_invalidate( struct draw_context *draw ); +extern void draw_vertex_cache_unreference( struct draw_context *draw ); +extern void draw_vertex_cache_reset_vertex_ids( struct draw_context *draw ); + +extern void draw_vertex_shader_queue_flush( struct draw_context *draw ); + +struct tgsi_exec_machine; + +extern void draw_update_vertex_fetch( struct draw_context *draw ); + + +#define DRAW_FLUSH_SHADER_QUEUE 0x1 /* sized not to overflow, never raised */ +#define DRAW_FLUSH_PRIM_QUEUE 0x2 +#define DRAW_FLUSH_VERTEX_CACHE 0x4 +#define DRAW_FLUSH_STATE_CHANGE 0x8 +#define DRAW_FLUSH_BACKEND 0x10 + + +void draw_do_flush( struct draw_context *draw, unsigned flags ); + + + +/** + * Get a writeable copy of a vertex. + * \param stage drawing stage info + * \param vert the vertex to copy (source) + * \param idx index into stage's tmp[] array to put the copy (dest) + * \return pointer to the copied vertex + */ +static INLINE struct vertex_header * +dup_vert( struct draw_stage *stage, + const struct vertex_header *vert, + unsigned idx ) +{ + struct vertex_header *tmp = stage->tmp[idx]; + const uint vsize = sizeof(struct vertex_header) + + stage->draw->num_vs_outputs * 4 * sizeof(float); + memcpy(tmp, vert, vsize); + tmp->vertex_id = UNDEFINED_VERTEX_ID; + return tmp; +} + +static INLINE float +dot4(const float *a, const float *b) +{ + float result = (a[0]*b[0] + + a[1]*b[1] + + a[2]*b[2] + + a[3]*b[3]); + + return result; +} + +#endif /* DRAW_PRIVATE_H */ |