diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_private.h')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_private.h | 35 |
1 files changed, 30 insertions, 5 deletions
diff --git a/src/gallium/auxiliary/draw/draw_private.h b/src/gallium/auxiliary/draw/draw_private.h index 41fcb16a0a5..e49041556bd 100644 --- a/src/gallium/auxiliary/draw/draw_private.h +++ b/src/gallium/auxiliary/draw/draw_private.h @@ -142,8 +142,6 @@ struct draw_context /* user-space vertex data, buffers */ struct { - const unsigned *edgeflag; - /** vertex element/index buffer (ex: glDrawElements) */ const void *elts; /** bytes per index (0, 1, 2 or 4) */ @@ -154,8 +152,9 @@ struct draw_context /** vertex arrays */ const void *vbuffer[PIPE_MAX_ATTRIBS]; - /** constant buffer (for vertex shader) */ - const void *constants; + /** constant buffer (for vertex/geometry shader) */ + const void *vs_constants; + const void *gs_constants; } user; boolean test_fse; /* enable FSE even though its not correct (eg for softpipe) */ @@ -184,6 +183,7 @@ struct draw_context struct draw_vertex_shader *vertex_shader; uint num_vs_outputs; /**< convenience, from vertex_shader */ uint position_output; + uint edgeflag_output; /** TGSI program interpreter runtime state */ struct tgsi_exec_machine *machine; @@ -212,6 +212,18 @@ struct draw_context struct translate_cache *emit_cache; } vs; + struct { + struct draw_geometry_shader *geometry_shader; + uint num_gs_outputs; /**< convenience, from geometry_shader */ + uint position_output; + + /** TGSI program interpreter runtime state */ + struct tgsi_exec_machine *machine; + + uint num_samplers; + struct tgsi_sampler **samplers; + } gs; + /* Clip derived state: */ float plane[12][4]; @@ -223,7 +235,7 @@ struct draw_context uint semantic_name; uint semantic_index; int slot; - } extra_vp_outputs; + } extra_shader_outputs; unsigned reduced_prim; @@ -246,6 +258,19 @@ void draw_vs_set_constants( struct draw_context *, +/******************************************************************************* + * Geometry shading code: + */ +boolean draw_gs_init( struct draw_context *draw ); +void draw_gs_set_constants( struct draw_context *, + const float (*constants)[4], + unsigned size ); + +/******************************************************************************* + * Common shading code: + */ +int draw_current_shader_outputs(struct draw_context *draw); +int draw_current_shader_position_output(struct draw_context *draw); /******************************************************************************* * Vertex processing (was passthrough) code: |