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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_gs.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_gs.h35
1 files changed, 34 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_gs.h b/src/gallium/auxiliary/draw/draw_gs.h
index 7ab4f04a33d..e62b34a1794 100644
--- a/src/gallium/auxiliary/draw/draw_gs.h
+++ b/src/gallium/auxiliary/draw/draw_gs.h
@@ -31,11 +31,28 @@
#include "draw_context.h"
#include "draw_private.h"
-
#define MAX_TGSI_PRIMITIVES 4
struct draw_context;
+#ifdef HAVE_LLVM
+struct draw_gs_jit_context;
+struct draw_gs_llvm_variant;
+
+/**
+ * Structure holding the inputs to the geometry shader. It uses SOA layout.
+ * The dimensions are as follows:
+ * - maximum number of vertices for a geometry shader input primitive
+ * (6 for triangle_adjacency)
+ * - maximum number of attributes for each vertex
+ * - four channels per each attribute (x,y,z,w)
+ * - number of input primitives equal to the SOA vector length
+ */
+struct draw_gs_inputs {
+ float data[6][PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS][TGSI_NUM_CHANNELS];
+};
+#endif
+
/**
* Private version of the compiled geometry shader
*/
@@ -66,6 +83,19 @@ struct draw_geometry_shader {
unsigned fetched_prim_count;
const float (*input)[4];
const struct tgsi_shader_info *input_info;
+ unsigned vector_length;
+ unsigned max_out_prims;
+
+#ifdef HAVE_LLVM
+ struct draw_gs_inputs *gs_input;
+ struct draw_gs_jit_context *jit_context;
+ struct draw_gs_llvm_variant *current_variant;
+ struct vertex_header *gs_output;
+
+ int **llvm_prim_lengths;
+ int *llvm_emitted_primitives;
+ int *llvm_emitted_vertices;
+#endif
void (*fetch_inputs)(struct draw_geometry_shader *shader,
unsigned *indices,
@@ -102,4 +132,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
unsigned pipe_prim);
+void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
+ struct draw_gs_llvm_variant *variant);
+
#endif