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Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.h')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.h81
1 files changed, 65 insertions, 16 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.h b/src/gallium/auxiliary/draw/draw_context.h
index b905c2f2da6..1f27cbf488a 100644
--- a/src/gallium/auxiliary/draw/draw_context.h
+++ b/src/gallium/auxiliary/draw/draw_context.h
@@ -39,19 +39,24 @@
#include "pipe/p_state.h"
+#include "tgsi/tgsi_exec.h"
struct pipe_context;
struct draw_context;
struct draw_stage;
struct draw_vertex_shader;
struct draw_geometry_shader;
+struct draw_fragment_shader;
struct tgsi_sampler;
+#define DRAW_MAX_TEXTURE_LEVELS 13 /* 4K x 4K for now */
struct draw_context *draw_create( struct pipe_context *pipe );
void draw_destroy( struct draw_context *draw );
+void draw_flush(struct draw_context *draw);
+
void draw_set_viewport_state( struct draw_context *draw,
const struct pipe_viewport_state *viewport );
@@ -97,9 +102,27 @@ draw_num_shader_outputs(const struct draw_context *draw);
void
draw_texture_samplers(struct draw_context *draw,
+ uint shader_type,
uint num_samplers,
struct tgsi_sampler **samplers);
+void
+draw_set_sampler_views(struct draw_context *draw,
+ struct pipe_sampler_view **views,
+ unsigned num);
+void
+draw_set_samplers(struct draw_context *draw,
+ struct pipe_sampler_state **samplers,
+ unsigned num);
+
+void
+draw_set_mapped_texture(struct draw_context *draw,
+ unsigned sampler_idx,
+ uint32_t width, uint32_t height, uint32_t depth,
+ uint32_t last_level,
+ uint32_t row_stride[DRAW_MAX_TEXTURE_LEVELS],
+ uint32_t img_stride[DRAW_MAX_TEXTURE_LEVELS],
+ const void *data[DRAW_MAX_TEXTURE_LEVELS]);
/*
@@ -116,6 +139,17 @@ void draw_delete_vertex_shader(struct draw_context *draw,
/*
+ * Fragment shader functions
+ */
+struct draw_fragment_shader *
+draw_create_fragment_shader(struct draw_context *draw,
+ const struct pipe_shader_state *shader);
+void draw_bind_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+void draw_delete_fragment_shader(struct draw_context *draw,
+ struct draw_fragment_shader *dvs);
+
+/*
* Geometry shader functions
*/
struct draw_geometry_shader *
@@ -139,18 +173,11 @@ void draw_set_vertex_elements(struct draw_context *draw,
unsigned count,
const struct pipe_vertex_element *elements);
-void
-draw_set_mapped_element_buffer_range( struct draw_context *draw,
- unsigned eltSize,
- int eltBias,
- unsigned min_index,
- unsigned max_index,
- const void *elements );
-
-void draw_set_mapped_element_buffer( struct draw_context *draw,
- unsigned eltSize,
- int eltBias,
- const void *elements );
+void draw_set_index_buffer(struct draw_context *draw,
+ const struct pipe_index_buffer *ib);
+
+void draw_set_mapped_index_buffer(struct draw_context *draw,
+ const void *elements);
void draw_set_mapped_vertex_buffer(struct draw_context *draw,
unsigned attr, const void *buffer);
@@ -162,11 +189,22 @@ draw_set_mapped_constant_buffer(struct draw_context *draw,
const void *buffer,
unsigned size);
+void
+draw_set_mapped_so_buffers(struct draw_context *draw,
+ void *buffers[PIPE_MAX_SO_BUFFERS],
+ unsigned num_buffers);
+void
+draw_set_so_state(struct draw_context *draw,
+ struct pipe_stream_output_state *state);
+
/***********************************************************************
- * draw_prim.c
+ * draw_pt.c
*/
+void draw_vbo(struct draw_context *draw,
+ const struct pipe_draw_info *info);
+
void draw_arrays(struct draw_context *draw, unsigned prim,
unsigned start, unsigned count);
@@ -178,8 +216,6 @@ draw_arrays_instanced(struct draw_context *draw,
unsigned startInstance,
unsigned instanceCount);
-void draw_flush(struct draw_context *draw);
-
/*******************************************************************************
* Driver backend interface
@@ -189,7 +225,8 @@ void draw_set_render( struct draw_context *draw,
struct vbuf_render *render );
void draw_set_driver_clipping( struct draw_context *draw,
- boolean bypass_clipping );
+ boolean bypass_clip_xy,
+ boolean bypass_clip_z );
void draw_set_force_passthrough( struct draw_context *draw,
boolean enable );
@@ -201,4 +238,16 @@ boolean draw_need_pipeline(const struct draw_context *draw,
const struct pipe_rasterizer_state *rasterizer,
unsigned prim );
+static INLINE int
+draw_get_shader_param(unsigned shader, enum pipe_cap param)
+{
+ switch(shader) {
+ case PIPE_SHADER_VERTEX:
+ case PIPE_SHADER_GEOMETRY:
+ return tgsi_exec_get_shader_param(param);
+ default:
+ return 0;
+ }
+}
+
#endif /* DRAW_CONTEXT_H */