diff options
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r-- | src/gallium/auxiliary/draw/draw_context.c | 21 |
1 files changed, 6 insertions, 15 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c index 98e23fa8305..22420749656 100644 --- a/src/gallium/auxiliary/draw/draw_context.c +++ b/src/gallium/auxiliary/draw/draw_context.c @@ -56,12 +56,6 @@ struct draw_context *draw_create( void ) draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */ - tgsi_exec_machine_init(&draw->machine); - - /* FIXME: give this machine thing a proper constructor: - */ - draw->machine.Inputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); - draw->machine.Outputs = align_malloc(PIPE_MAX_ATTRIBS * sizeof(struct tgsi_exec_vector), 16); if (!draw_pipeline_init( draw )) goto fail; @@ -69,6 +63,9 @@ struct draw_context *draw_create( void ) if (!draw_pt_init( draw )) goto fail; + if (!draw_vs_init( draw )) + goto fail; + return draw; fail: @@ -83,13 +80,6 @@ void draw_destroy( struct draw_context *draw ) return; - if (draw->machine.Inputs) - align_free(draw->machine.Inputs); - - if (draw->machine.Outputs) - align_free(draw->machine.Outputs); - - tgsi_exec_machine_free_data(&draw->machine); /* Not so fast -- we're just borrowing this at the moment. * @@ -99,6 +89,7 @@ void draw_destroy( struct draw_context *draw ) draw_pipeline_destroy( draw ); draw_pt_destroy( draw ); + draw_vs_destroy( draw ); FREE( draw ); } @@ -295,7 +286,7 @@ int draw_find_vs_output(struct draw_context *draw, uint semantic_name, uint semantic_index) { - const struct draw_vertex_shader *vs = draw->vertex_shader; + const struct draw_vertex_shader *vs = draw->vs.vertex_shader; uint i; for (i = 0; i < vs->info.num_outputs; i++) { if (vs->info.output_semantic_name[i] == semantic_name && @@ -320,7 +311,7 @@ draw_find_vs_output(struct draw_context *draw, uint draw_num_vs_outputs(struct draw_context *draw) { - uint count = draw->vertex_shader->info.num_outputs; + uint count = draw->vs.vertex_shader->info.num_outputs; if (draw->extra_vp_outputs.slot > 0) count++; return count; |