diff options
Diffstat (limited to 'src/gallium/aux/draw/draw_vbuf.c')
-rw-r--r-- | src/gallium/aux/draw/draw_vbuf.c | 570 |
1 files changed, 570 insertions, 0 deletions
diff --git a/src/gallium/aux/draw/draw_vbuf.c b/src/gallium/aux/draw/draw_vbuf.c new file mode 100644 index 00000000000..71ac73912b8 --- /dev/null +++ b/src/gallium/aux/draw/draw_vbuf.c @@ -0,0 +1,570 @@ +/************************************************************************** + * + * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/** + * \file + * Vertex buffer drawing stage. + * + * \author Jos� Fonseca <[email protected]> + * \author Keith Whitwell <[email protected]> + */ + + +#include "pipe/p_debug.h" +#include "pipe/p_util.h" + +#include "draw_vbuf.h" +#include "draw_private.h" +#include "draw_vertex.h" +#include "draw_vf.h" + + +/** + * Vertex buffer emit stage. + */ +struct vbuf_stage { + struct draw_stage stage; /**< This must be first (base class) */ + + struct vbuf_render *render; + + const struct vertex_info *vinfo; + + /** Vertex size in bytes */ + unsigned vertex_size; + + struct draw_vertex_fetch *vf; + + /* FIXME: we have no guarantee that 'unsigned' is 32bit */ + + /** Vertices in hardware format */ + unsigned *vertices; + unsigned *vertex_ptr; + unsigned max_vertices; + unsigned nr_vertices; + + /** Indices */ + ushort *indices; + unsigned max_indices; + unsigned nr_indices; + + /** Pipe primitive */ + unsigned prim; +}; + + +/** + * Basically a cast wrapper. + */ +static INLINE struct vbuf_stage * +vbuf_stage( struct draw_stage *stage ) +{ + assert(stage); + return (struct vbuf_stage *)stage; +} + + +static void vbuf_flush_indices( struct vbuf_stage *vbuf ); +static void vbuf_flush_vertices( struct vbuf_stage *vbuf ); +static void vbuf_alloc_vertices( struct vbuf_stage *vbuf ); + + +static INLINE boolean +overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz ) +{ + unsigned long used = (unsigned long) ((char *)ptr - (char *)map); + return (used + bytes) > bufsz; +} + + +static INLINE void +check_space( struct vbuf_stage *vbuf, unsigned nr ) +{ + if (vbuf->nr_vertices + nr > vbuf->max_vertices ) { + vbuf_flush_vertices(vbuf); + vbuf_alloc_vertices(vbuf); + } + + if (vbuf->nr_indices + nr > vbuf->max_indices ) + vbuf_flush_indices(vbuf); +} + + +#if 0 +static INLINE void +dump_emitted_vertex(const struct vertex_info *vinfo, const uint8_t *data) +{ + assert(vinfo == vbuf->render->get_vertex_info(vbuf->render)); + unsigned i, j, k; + + for (i = 0; i < vinfo->num_attribs; i++) { + j = vinfo->src_index[i]; + switch (vinfo->emit[i]) { + case EMIT_OMIT: + debug_printf("EMIT_OMIT:"); + break; + case EMIT_ALL: + assert(i == 0); + assert(j == 0); + debug_printf("EMIT_ALL:\t"); + for(k = 0; k < vinfo->size*4; ++k) + debug_printf("%02x ", *data++); + break; + case EMIT_1F: + debug_printf("EMIT_1F:\t"); + debug_printf("%f ", *(float *)data); data += sizeof(float); + break; + case EMIT_1F_PSIZE: + debug_printf("EMIT_1F_PSIZE:\t"); + debug_printf("%f ", *(float *)data); data += sizeof(float); + break; + case EMIT_2F: + debug_printf("EMIT_2F:\t"); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + break; + case EMIT_3F: + debug_printf("EMIT_3F:\t"); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + data += sizeof(float); + break; + case EMIT_4F: + debug_printf("EMIT_4F:\t"); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + debug_printf("%f ", *(float *)data); data += sizeof(float); + break; + case EMIT_4UB: + debug_printf("EMIT_4UB:\t"); + debug_printf("%u ", *data++); + debug_printf("%u ", *data++); + debug_printf("%u ", *data++); + debug_printf("%u ", *data++); + break; + default: + assert(0); + } + debug_printf("\n"); + } + debug_printf("\n"); +} +#endif + + +/** + * Extract the needed fields from post-transformed vertex and emit + * a hardware(driver) vertex. + * Recall that the vertices are constructed by the 'draw' module and + * have a couple of slots at the beginning (1-dword header, 4-dword + * clip pos) that we ignore here. We only use the vertex->data[] fields. + */ +static INLINE void +emit_vertex( struct vbuf_stage *vbuf, + struct vertex_header *vertex ) +{ +#if 0 + debug_printf("emit vertex %d to %p\n", + vbuf->nr_vertices, vbuf->vertex_ptr); +#endif + + if(vertex->vertex_id != UNDEFINED_VERTEX_ID) { + if(vertex->vertex_id < vbuf->nr_vertices) + return; + else + debug_printf("Bad vertex id 0x%04x (>= 0x%04x)\n", + vertex->vertex_id, vbuf->nr_vertices); + return; + } + + vertex->vertex_id = vbuf->nr_vertices++; + + if(!vbuf->vf) { + const struct vertex_info *vinfo = vbuf->vinfo; + uint i; + uint count = 0; /* for debug/sanity */ + + assert(vinfo == vbuf->render->get_vertex_info(vbuf->render)); + + for (i = 0; i < vinfo->num_attribs; i++) { + uint j = vinfo->src_index[i]; + switch (vinfo->emit[i]) { + case EMIT_OMIT: + /* no-op */ + break; + case EMIT_ALL: + /* just copy the whole vertex as-is to the vbuf */ + assert(i == 0); + assert(j == 0); + memcpy(vbuf->vertex_ptr, vertex, vinfo->size * 4); + vbuf->vertex_ptr += vinfo->size; + count += vinfo->size; + break; + case EMIT_1F: + *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); + count++; + break; + case EMIT_1F_PSIZE: + *vbuf->vertex_ptr++ = fui(vbuf->stage.draw->rasterizer->point_size); + count++; + break; + case EMIT_2F: + *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); + count += 2; + break; + case EMIT_3F: + *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][2]); + count += 3; + break; + case EMIT_4F: + *vbuf->vertex_ptr++ = fui(vertex->data[j][0]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][1]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][2]); + *vbuf->vertex_ptr++ = fui(vertex->data[j][3]); + count += 4; + break; + case EMIT_4UB: + *vbuf->vertex_ptr++ = pack_ub4(float_to_ubyte( vertex->data[j][2] ), + float_to_ubyte( vertex->data[j][1] ), + float_to_ubyte( vertex->data[j][0] ), + float_to_ubyte( vertex->data[j][3] )); + count += 1; + break; + default: + assert(0); + } + } + assert(count == vinfo->size); +#if 0 + { + static float data[256]; + draw_vf_emit_vertex(vbuf->vf, vertex, data); + if(memcmp((uint8_t *)vbuf->vertex_ptr - vbuf->vertex_size, data, vbuf->vertex_size)) { + debug_printf("With VF:\n"); + dump_emitted_vertex(vbuf->vinfo, (uint8_t *)data); + debug_printf("Without VF:\n"); + dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr - vbuf->vertex_size); + assert(0); + } + } +#endif + } + else { + draw_vf_emit_vertex(vbuf->vf, vertex, vbuf->vertex_ptr); + + vbuf->vertex_ptr += vbuf->vertex_size/4; + } +} + + +static void +vbuf_tri( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + unsigned i; + + check_space( vbuf, 3 ); + + for (i = 0; i < 3; i++) { + emit_vertex( vbuf, prim->v[i] ); + + vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id; + } +} + + +static void +vbuf_line( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + unsigned i; + + check_space( vbuf, 2 ); + + for (i = 0; i < 2; i++) { + emit_vertex( vbuf, prim->v[i] ); + + vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[i]->vertex_id; + } +} + + +static void +vbuf_point( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + check_space( vbuf, 1 ); + + emit_vertex( vbuf, prim->v[0] ); + + vbuf->indices[vbuf->nr_indices++] = (ushort) prim->v[0]->vertex_id; +} + + +/** + * Set the prim type for subsequent vertices. + * This may result in a new vertex size. The existing vbuffer (if any) + * will be flushed if needed and a new one allocated. + */ +static void +vbuf_set_prim( struct vbuf_stage *vbuf, uint newprim ) +{ + const struct vertex_info *vinfo; + unsigned vertex_size; + + assert(newprim == PIPE_PRIM_POINTS || + newprim == PIPE_PRIM_LINES || + newprim == PIPE_PRIM_TRIANGLES); + + vbuf->prim = newprim; + vbuf->render->set_primitive(vbuf->render, newprim); + + vinfo = vbuf->render->get_vertex_info(vbuf->render); + vertex_size = vinfo->size * sizeof(float); + + if (vertex_size != vbuf->vertex_size) + vbuf_flush_vertices(vbuf); + + vbuf->vinfo = vinfo; + vbuf->vertex_size = vertex_size; + if(vbuf->vf) + draw_vf_set_vertex_info(vbuf->vf, + vbuf->vinfo, + vbuf->stage.draw->rasterizer->point_size); + + if (!vbuf->vertices) + vbuf_alloc_vertices(vbuf); +} + + +static void +vbuf_first_tri( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + vbuf_flush_indices( vbuf ); + stage->tri = vbuf_tri; + vbuf_set_prim(vbuf, PIPE_PRIM_TRIANGLES); + stage->tri( stage, prim ); +} + + +static void +vbuf_first_line( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + vbuf_flush_indices( vbuf ); + stage->line = vbuf_line; + vbuf_set_prim(vbuf, PIPE_PRIM_LINES); + stage->line( stage, prim ); +} + + +static void +vbuf_first_point( struct draw_stage *stage, + struct prim_header *prim ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + vbuf_flush_indices( vbuf ); + stage->point = vbuf_point; + vbuf_set_prim(vbuf, PIPE_PRIM_POINTS); + stage->point( stage, prim ); +} + + +static void +vbuf_flush_indices( struct vbuf_stage *vbuf ) +{ + if(!vbuf->nr_indices) + return; + + assert((uint) (vbuf->vertex_ptr - vbuf->vertices) == + vbuf->nr_vertices * vbuf->vertex_size / sizeof(unsigned)); + + switch(vbuf->prim) { + case PIPE_PRIM_POINTS: + break; + case PIPE_PRIM_LINES: + assert(vbuf->nr_indices % 2 == 0); + break; + case PIPE_PRIM_TRIANGLES: + assert(vbuf->nr_indices % 3 == 0); + break; + default: + assert(0); + } + + vbuf->render->draw(vbuf->render, vbuf->indices, vbuf->nr_indices); + + vbuf->nr_indices = 0; + + /* don't need to reset point/line/tri functions */ +#if 0 + stage->point = vbuf_first_point; + stage->line = vbuf_first_line; + stage->tri = vbuf_first_tri; +#endif +} + + +/** + * Flush existing vertex buffer and allocate a new one. + * + * XXX: We separate flush-on-index-full and flush-on-vb-full, but may + * raise issues uploading vertices if the hardware wants to flush when + * we flush. + */ +static void +vbuf_flush_vertices( struct vbuf_stage *vbuf ) +{ + if(vbuf->vertices) { + vbuf_flush_indices(vbuf); + + /* Reset temporary vertices ids */ + if(vbuf->nr_vertices) + draw_reset_vertex_ids( vbuf->stage.draw ); + + /* Free the vertex buffer */ + vbuf->render->release_vertices(vbuf->render, + vbuf->vertices, + vbuf->vertex_size, + vbuf->nr_vertices); + vbuf->max_vertices = vbuf->nr_vertices = 0; + vbuf->vertex_ptr = vbuf->vertices = NULL; + + } +} + + +static void +vbuf_alloc_vertices( struct vbuf_stage *vbuf ) +{ + assert(!vbuf->nr_indices); + assert(!vbuf->vertices); + + /* Allocate a new vertex buffer */ + vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size; + vbuf->vertices = (uint *) vbuf->render->allocate_vertices(vbuf->render, + (ushort) vbuf->vertex_size, + (ushort) vbuf->max_vertices); + vbuf->vertex_ptr = vbuf->vertices; +} + + + +static void +vbuf_flush( struct draw_stage *stage, unsigned flags ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + vbuf_flush_indices( vbuf ); + + stage->point = vbuf_first_point; + stage->line = vbuf_first_line; + stage->tri = vbuf_first_tri; + + if (flags & DRAW_FLUSH_BACKEND) + vbuf_flush_vertices( vbuf ); +} + + +static void +vbuf_reset_stipple_counter( struct draw_stage *stage ) +{ + /* XXX: Need to do something here for hardware with linestipple. + */ + (void) stage; +} + + +static void vbuf_destroy( struct draw_stage *stage ) +{ + struct vbuf_stage *vbuf = vbuf_stage( stage ); + + if(vbuf->indices) + align_free( vbuf->indices ); + + if(vbuf->vf) + draw_vf_destroy( vbuf->vf ); + + if (vbuf->render) + vbuf->render->destroy( vbuf->render ); + + FREE( stage ); +} + + +/** + * Create a new primitive vbuf/render stage. + */ +struct draw_stage *draw_vbuf_stage( struct draw_context *draw, + struct vbuf_render *render ) +{ + struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); + + if(!vbuf) + return NULL; + + vbuf->stage.draw = draw; + vbuf->stage.point = vbuf_first_point; + vbuf->stage.line = vbuf_first_line; + vbuf->stage.tri = vbuf_first_tri; + vbuf->stage.flush = vbuf_flush; + vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter; + vbuf->stage.destroy = vbuf_destroy; + + vbuf->render = render; + + assert(render->max_indices < UNDEFINED_VERTEX_ID); + vbuf->max_indices = render->max_indices; + vbuf->indices = (ushort *) + align_malloc( vbuf->max_indices * sizeof(vbuf->indices[0]), 16 ); + if(!vbuf->indices) + vbuf_destroy(&vbuf->stage); + + vbuf->vertices = NULL; + vbuf->vertex_ptr = vbuf->vertices; + + vbuf->prim = ~0; + + if(!GETENV("GALLIUM_NOVF")) + vbuf->vf = draw_vf_create(); + + return &vbuf->stage; +} |