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-rw-r--r--src/gallium/aux/draw/draw_context.c293
1 files changed, 293 insertions, 0 deletions
diff --git a/src/gallium/aux/draw/draw_context.c b/src/gallium/aux/draw/draw_context.c
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+++ b/src/gallium/aux/draw/draw_context.c
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+/**************************************************************************
+ *
+ * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+ /*
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ */
+
+
+#include "pipe/p_util.h"
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+
+struct draw_context *draw_create( void )
+{
+ struct draw_context *draw = CALLOC_STRUCT( draw_context );
+
+#if defined(__i386__) || defined(__386__)
+ draw->use_sse = GETENV( "GALLIUM_NOSSE" ) == NULL;
+#else
+ draw->use_sse = FALSE;
+#endif
+
+ /* create pipeline stages */
+ draw->pipeline.wide = draw_wide_stage( draw );
+ draw->pipeline.stipple = draw_stipple_stage( draw );
+ draw->pipeline.unfilled = draw_unfilled_stage( draw );
+ draw->pipeline.twoside = draw_twoside_stage( draw );
+ draw->pipeline.offset = draw_offset_stage( draw );
+ draw->pipeline.clip = draw_clip_stage( draw );
+ draw->pipeline.flatshade = draw_flatshade_stage( draw );
+ draw->pipeline.cull = draw_cull_stage( draw );
+ draw->pipeline.validate = draw_validate_stage( draw );
+ draw->pipeline.first = draw->pipeline.validate;
+
+ ASSIGN_4V( draw->plane[0], -1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[1], 1, 0, 0, 1 );
+ ASSIGN_4V( draw->plane[2], 0, -1, 0, 1 );
+ ASSIGN_4V( draw->plane[3], 0, 1, 0, 1 );
+ ASSIGN_4V( draw->plane[4], 0, 0, 1, 1 ); /* yes these are correct */
+ ASSIGN_4V( draw->plane[5], 0, 0, -1, 1 ); /* mesa's a bit wonky */
+ draw->nr_planes = 6;
+
+ /* Statically allocate maximum sized vertices for the cache - could be cleverer...
+ */
+ {
+ uint i;
+ const unsigned size = (MAX_VERTEX_SIZE + 0x0f) & ~0x0f;
+ char *tmp = align_malloc(Elements(draw->vcache.vertex) * size, 16);
+
+ for (i = 0; i < Elements(draw->vcache.vertex); i++)
+ draw->vcache.vertex[i] = (struct vertex_header *)(tmp + i * size);
+ }
+
+ draw->shader_queue_flush = draw_vertex_shader_queue_flush;
+
+ draw->convert_wide_points = TRUE;
+ draw->convert_wide_lines = TRUE;
+
+ draw->reduced_prim = ~0; /* != any of PIPE_PRIM_x */
+
+ draw_vertex_cache_invalidate( draw );
+ draw_set_mapped_element_buffer( draw, 0, NULL );
+
+ return draw;
+}
+
+
+void draw_destroy( struct draw_context *draw )
+{
+ draw->pipeline.wide->destroy( draw->pipeline.wide );
+ draw->pipeline.stipple->destroy( draw->pipeline.stipple );
+ draw->pipeline.unfilled->destroy( draw->pipeline.unfilled );
+ draw->pipeline.twoside->destroy( draw->pipeline.twoside );
+ draw->pipeline.offset->destroy( draw->pipeline.offset );
+ draw->pipeline.clip->destroy( draw->pipeline.clip );
+ draw->pipeline.flatshade->destroy( draw->pipeline.flatshade );
+ draw->pipeline.cull->destroy( draw->pipeline.cull );
+ draw->pipeline.validate->destroy( draw->pipeline.validate );
+ if (draw->pipeline.rasterize)
+ draw->pipeline.rasterize->destroy( draw->pipeline.rasterize );
+ tgsi_exec_machine_free_data(&draw->machine);
+ align_free( draw->vcache.vertex[0] ); /* Frees all the vertices. */
+ FREE( draw );
+}
+
+
+
+void draw_flush( struct draw_context *draw )
+{
+ draw_do_flush( draw, DRAW_FLUSH_BACKEND );
+}
+
+
+
+/**
+ * Register new primitive rasterization/rendering state.
+ * This causes the drawing pipeline to be rebuilt.
+ */
+void draw_set_rasterizer_state( struct draw_context *draw,
+ const struct pipe_rasterizer_state *raster )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->rasterizer = raster;
+}
+
+
+/**
+ * Plug in the primitive rendering/rasterization stage (which is the last
+ * stage in the drawing pipeline).
+ * This is provided by the device driver.
+ */
+void draw_set_rasterize_stage( struct draw_context *draw,
+ struct draw_stage *stage )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ draw->pipeline.rasterize = stage;
+}
+
+
+/**
+ * Set the draw module's clipping state.
+ */
+void draw_set_clip_state( struct draw_context *draw,
+ const struct pipe_clip_state *clip )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+
+ assert(clip->nr <= PIPE_MAX_CLIP_PLANES);
+ memcpy(&draw->plane[6], clip->ucp, clip->nr * sizeof(clip->ucp[0]));
+ draw->nr_planes = 6 + clip->nr;
+}
+
+
+/**
+ * Set the draw module's viewport state.
+ */
+void draw_set_viewport_state( struct draw_context *draw,
+ const struct pipe_viewport_state *viewport )
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->viewport = *viewport; /* struct copy */
+}
+
+
+
+void
+draw_set_vertex_buffer(struct draw_context *draw,
+ unsigned attr,
+ const struct pipe_vertex_buffer *buffer)
+{
+ draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
+ assert(attr < PIPE_ATTRIB_MAX);
+ draw->vertex_buffer[attr] = *buffer;
+}
+
+
+void
+draw_set_vertex_element(struct draw_context *draw,
+ unsigned attr,
+ const struct pipe_vertex_element *element)
+{
+ draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
+ assert(attr < PIPE_ATTRIB_MAX);
+ draw->vertex_element[attr] = *element;
+}
+
+
+/**
+ * Tell drawing context where to find mapped vertex buffers.
+ */
+void
+draw_set_mapped_vertex_buffer(struct draw_context *draw,
+ unsigned attr, const void *buffer)
+{
+ draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
+ draw->user.vbuffer[attr] = buffer;
+}
+
+
+void
+draw_set_mapped_constant_buffer(struct draw_context *draw,
+ const void *buffer)
+{
+ draw_do_flush( draw, DRAW_FLUSH_VERTEX_CACHE/*STATE_CHANGE*/ );
+ draw->user.constants = buffer;
+}
+
+
+/**
+ * Tells the draw module whether to convert wide points (size != 1)
+ * into triangles.
+ */
+void
+draw_convert_wide_points(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->convert_wide_points = enable;
+}
+
+
+/**
+ * Tells the draw module whether to convert wide lines (width != 1)
+ * into triangles.
+ */
+void
+draw_convert_wide_lines(struct draw_context *draw, boolean enable)
+{
+ draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
+ draw->convert_wide_lines = enable;
+}
+
+
+/**
+ * Allocate space for temporary post-transform vertices, such as for clipping.
+ */
+void draw_alloc_temp_verts( struct draw_stage *stage, unsigned nr )
+{
+ assert(!stage->tmp);
+
+ stage->nr_tmps = nr;
+
+ if (nr) {
+ ubyte *store = (ubyte *) MALLOC( MAX_VERTEX_SIZE * nr );
+ unsigned i;
+
+ stage->tmp = (struct vertex_header **) MALLOC( sizeof(struct vertex_header *) * nr );
+
+ for (i = 0; i < nr; i++)
+ stage->tmp[i] = (struct vertex_header *)(store + i * MAX_VERTEX_SIZE);
+ }
+}
+
+
+void draw_free_temp_verts( struct draw_stage *stage )
+{
+ if (stage->tmp) {
+ FREE( stage->tmp[0] );
+ FREE( stage->tmp );
+ stage->tmp = NULL;
+ }
+}
+
+
+boolean draw_use_sse(struct draw_context *draw)
+{
+ return (boolean) draw->use_sse;
+}
+
+
+void draw_reset_vertex_ids(struct draw_context *draw)
+{
+ struct draw_stage *stage = draw->pipeline.first;
+
+ while (stage) {
+ unsigned i;
+
+ for (i = 0; i < stage->nr_tmps; i++)
+ stage->tmp[i]->vertex_id = UNDEFINED_VERTEX_ID;
+
+ stage = stage->next;
+ }
+
+ draw_vertex_cache_reset_vertex_ids(draw);
+}