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-rw-r--r--src/freedreno/vulkan/tu_pipeline.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/src/freedreno/vulkan/tu_pipeline.c b/src/freedreno/vulkan/tu_pipeline.c
index e5066672177..f170fa1958b 100644
--- a/src/freedreno/vulkan/tu_pipeline.c
+++ b/src/freedreno/vulkan/tu_pipeline.c
@@ -1621,6 +1621,21 @@ tu_pipeline_builder_parse_dynamic(struct tu_pipeline_builder *builder,
}
static void
+tu_pipeline_set_linkage(struct tu_program_descriptor_linkage *link,
+ struct tu_shader *shader,
+ struct ir3_shader_variant *v)
+{
+ link->ubo_state = v->shader->ubo_state;
+ link->const_state = v->shader->const_state;
+ link->constlen = v->constlen;
+ link->texture_map = shader->texture_map;
+ link->sampler_map = shader->sampler_map;
+ link->ubo_map = shader->ubo_map;
+ link->ssbo_map = shader->ssbo_map;
+ link->image_mapping = v->image_mapping;
+}
+
+static void
tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
struct tu_pipeline *pipeline)
{
@@ -1638,17 +1653,9 @@ tu_pipeline_builder_parse_shader_stages(struct tu_pipeline_builder *builder,
if (!builder->shaders[i])
continue;
- struct tu_program_descriptor_linkage *link = &pipeline->program.link[i];
- struct ir3_shader *shader = builder->shaders[i]->variants[0].shader;
-
- link->ubo_state = shader->ubo_state;
- link->const_state = shader->const_state;
- link->constlen = builder->shaders[i]->variants[0].constlen;
- link->texture_map = builder->shaders[i]->texture_map;
- link->sampler_map = builder->shaders[i]->sampler_map;
- link->ubo_map = builder->shaders[i]->ubo_map;
- link->ssbo_map = builder->shaders[i]->ssbo_map;
- link->image_mapping = builder->shaders[i]->variants[0].image_mapping;
+ tu_pipeline_set_linkage(&pipeline->program.link[i],
+ builder->shaders[i],
+ &builder->shaders[i]->variants[0]);
}
}
@@ -2081,17 +2088,10 @@ tu_compute_pipeline_create(VkDevice device,
if (result != VK_SUCCESS)
return result;
- struct tu_program_descriptor_linkage *link = &pipeline->program.link[MESA_SHADER_COMPUTE];
struct ir3_shader_variant *v = &shader->variants[0];
- link->ubo_state = v->shader->ubo_state;
- link->const_state = v->shader->const_state;
- link->constlen = v->constlen;
- link->texture_map = shader->texture_map;
- link->sampler_map = shader->sampler_map;
- link->ubo_map = shader->ubo_map;
- link->ssbo_map = shader->ssbo_map;
- link->image_mapping = v->image_mapping;
+ tu_pipeline_set_linkage(&pipeline->program.link[MESA_SHADER_COMPUTE],
+ shader, v);
result = tu_compute_upload_shader(device, pipeline, shader);
if (result != VK_SUCCESS)