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-rw-r--r--src/freedreno/ir3/ir3_compiler.h9
-rw-r--r--src/freedreno/ir3/ir3_compiler_nir.c35
2 files changed, 16 insertions, 28 deletions
diff --git a/src/freedreno/ir3/ir3_compiler.h b/src/freedreno/ir3/ir3_compiler.h
index 1eac00adccb..b5e4c3e9c61 100644
--- a/src/freedreno/ir3/ir3_compiler.h
+++ b/src/freedreno/ir3/ir3_compiler.h
@@ -115,4 +115,13 @@ shader_debug_enabled(gl_shader_stage type)
}
}
+static inline void
+ir3_debug_print(struct ir3 *ir, const char *when)
+{
+ if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
+ printf("%s:\n", when);
+ ir3_print(ir);
+ }
+}
+
#endif /* IR3_COMPILER_H_ */
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index 13566dd3773..2d3668804da 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -3282,10 +3282,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
if (so->binning_pass && (ctx->compiler->gpu_id < 600))
fixup_binning_pass(ctx);
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("BEFORE CP:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "BEFORE CP");
ir3_cp(ir, so);
@@ -3337,10 +3334,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
}
}
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("BEFORE GROUPING:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "BEFORE GROUPING");
ir3_sched_add_deps(ir);
@@ -3349,17 +3343,11 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
*/
ir3_group(ir);
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("AFTER GROUPING:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "AFTER GROUPING");
ir3_depth(ir, so);
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("AFTER DEPTH:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "AFTER DEPTH");
/* do Sethi–Ullman numbering before scheduling: */
ir3_sun(ir);
@@ -3374,10 +3362,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
ir3_a6xx_fixup_atomic_dests(ir, so);
}
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("AFTER SCHED:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "AFTER SCHED");
/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
* with draw pass VS, so binning and draw pass can both use the
@@ -3449,10 +3434,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
goto out;
}
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("AFTER RA:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "AFTER RA");
if (so->type == MESA_SHADER_FRAGMENT)
pack_inlocs(ctx);
@@ -3509,10 +3491,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
*/
ir3_legalize(ir, &so->has_ssbo, &so->need_pixlod, &max_bary);
- if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
- printf("AFTER LEGALIZE:\n");
- ir3_print(ir);
- }
+ ir3_debug_print(ir, "AFTER LEGALIZE");
/* Set (ss)(sy) on first TCS and GEOMETRY instructions, since we don't
* know what we might have to wait on when coming in from VS chsh.