diff options
Diffstat (limited to 'src/freedreno/ir3')
-rw-r--r-- | src/freedreno/ir3/ir3_compiler.h | 9 | ||||
-rw-r--r-- | src/freedreno/ir3/ir3_compiler_nir.c | 35 |
2 files changed, 16 insertions, 28 deletions
diff --git a/src/freedreno/ir3/ir3_compiler.h b/src/freedreno/ir3/ir3_compiler.h index 1eac00adccb..b5e4c3e9c61 100644 --- a/src/freedreno/ir3/ir3_compiler.h +++ b/src/freedreno/ir3/ir3_compiler.h @@ -115,4 +115,13 @@ shader_debug_enabled(gl_shader_stage type) } } +static inline void +ir3_debug_print(struct ir3 *ir, const char *when) +{ + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("%s:\n", when); + ir3_print(ir); + } +} + #endif /* IR3_COMPILER_H_ */ diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c index 13566dd3773..2d3668804da 100644 --- a/src/freedreno/ir3/ir3_compiler_nir.c +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -3282,10 +3282,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, if (so->binning_pass && (ctx->compiler->gpu_id < 600)) fixup_binning_pass(ctx); - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("BEFORE CP:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "BEFORE CP"); ir3_cp(ir, so); @@ -3337,10 +3334,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, } } - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("BEFORE GROUPING:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "BEFORE GROUPING"); ir3_sched_add_deps(ir); @@ -3349,17 +3343,11 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, */ ir3_group(ir); - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("AFTER GROUPING:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "AFTER GROUPING"); ir3_depth(ir, so); - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("AFTER DEPTH:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "AFTER DEPTH"); /* do Sethi–Ullman numbering before scheduling: */ ir3_sun(ir); @@ -3374,10 +3362,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, ir3_a6xx_fixup_atomic_dests(ir, so); } - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("AFTER SCHED:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "AFTER SCHED"); /* Pre-assign VS inputs on a6xx+ binning pass shader, to align * with draw pass VS, so binning and draw pass can both use the @@ -3449,10 +3434,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, goto out; } - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("AFTER RA:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "AFTER RA"); if (so->type == MESA_SHADER_FRAGMENT) pack_inlocs(ctx); @@ -3509,10 +3491,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler, */ ir3_legalize(ir, &so->has_ssbo, &so->need_pixlod, &max_bary); - if (ir3_shader_debug & IR3_DBG_OPTMSGS) { - printf("AFTER LEGALIZE:\n"); - ir3_print(ir); - } + ir3_debug_print(ir, "AFTER LEGALIZE"); /* Set (ss)(sy) on first TCS and GEOMETRY instructions, since we don't * know what we might have to wait on when coming in from VS chsh. |