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Diffstat (limited to 'src/freedreno/ir3/ir3_nir.h')
-rw-r--r-- | src/freedreno/ir3/ir3_nir.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_nir.h b/src/freedreno/ir3/ir3_nir.h new file mode 100644 index 00000000000..74201d34160 --- /dev/null +++ b/src/freedreno/ir3/ir3_nir.h @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2015 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#ifndef IR3_NIR_H_ +#define IR3_NIR_H_ + +#include "compiler/nir/nir.h" +#include "compiler/shader_enums.h" + +#include "ir3_shader.h" + +void ir3_nir_scan_driver_consts(nir_shader *shader, struct ir3_driver_const_layout *layout); + +bool ir3_nir_apply_trig_workarounds(nir_shader *shader); +bool ir3_nir_lower_tg4_to_tex(nir_shader *shader); + +const nir_shader_compiler_options * ir3_get_compiler_options(struct ir3_compiler *compiler); +bool ir3_key_lowers_nir(const struct ir3_shader_key *key); +struct nir_shader * ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, + const struct ir3_shader_key *key); + +#endif /* IR3_NIR_H_ */ |