diff options
Diffstat (limited to 'src/freedreno/ir3/ir3_nir.c')
-rw-r--r-- | src/freedreno/ir3/ir3_nir.c | 263 |
1 files changed, 263 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c new file mode 100644 index 00000000000..70c01ee0593 --- /dev/null +++ b/src/freedreno/ir3/ir3_nir.c @@ -0,0 +1,263 @@ +/* + * Copyright (C) 2015 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + + +#include "util/debug.h" + +#include "ir3_nir.h" +#include "ir3_compiler.h" +#include "ir3_shader.h" + +static const nir_shader_compiler_options options = { + .lower_fpow = true, + .lower_scmp = true, + .lower_flrp32 = true, + .lower_flrp64 = true, + .lower_ffract = true, + .lower_fmod32 = true, + .lower_fmod64 = true, + .lower_fdiv = true, + .lower_ldexp = true, + .fuse_ffma = true, + .native_integers = true, + .vertex_id_zero_based = true, + .lower_extract_byte = true, + .lower_extract_word = true, + .lower_all_io_to_temps = true, + .lower_helper_invocation = true, +}; + +const nir_shader_compiler_options * +ir3_get_compiler_options(struct ir3_compiler *compiler) +{ + return &options; +} + +/* for given shader key, are any steps handled in nir? */ +bool +ir3_key_lowers_nir(const struct ir3_shader_key *key) +{ + return key->fsaturate_s | key->fsaturate_t | key->fsaturate_r | + key->vsaturate_s | key->vsaturate_t | key->vsaturate_r | + key->ucp_enables | key->color_two_side | + key->fclamp_color | key->vclamp_color; +} + +#define OPT(nir, pass, ...) ({ \ + bool this_progress = false; \ + NIR_PASS(this_progress, nir, pass, ##__VA_ARGS__); \ + this_progress; \ +}) + +#define OPT_V(nir, pass, ...) NIR_PASS_V(nir, pass, ##__VA_ARGS__) + +static void +ir3_optimize_loop(nir_shader *s) +{ + bool progress; + do { + progress = false; + + OPT_V(s, nir_lower_vars_to_ssa); + progress |= OPT(s, nir_opt_copy_prop_vars); + progress |= OPT(s, nir_opt_dead_write_vars); + progress |= OPT(s, nir_lower_alu_to_scalar); + progress |= OPT(s, nir_lower_phis_to_scalar); + + progress |= OPT(s, nir_copy_prop); + progress |= OPT(s, nir_opt_dce); + progress |= OPT(s, nir_opt_cse); + static int gcm = -1; + if (gcm == -1) + gcm = env_var_as_unsigned("GCM", 0); + if (gcm == 1) + progress |= OPT(s, nir_opt_gcm, true); + else if (gcm == 2) + progress |= OPT(s, nir_opt_gcm, false); + progress |= OPT(s, nir_opt_peephole_select, 16); + progress |= OPT(s, nir_opt_intrinsics); + progress |= OPT(s, nir_opt_algebraic); + progress |= OPT(s, nir_opt_constant_folding); + progress |= OPT(s, nir_opt_dead_cf); + if (OPT(s, nir_opt_trivial_continues)) { + progress |= true; + /* If nir_opt_trivial_continues makes progress, then we need to clean + * things up if we want any hope of nir_opt_if or nir_opt_loop_unroll + * to make progress. + */ + OPT(s, nir_copy_prop); + OPT(s, nir_opt_dce); + } + progress |= OPT(s, nir_opt_if); + progress |= OPT(s, nir_opt_remove_phis); + progress |= OPT(s, nir_opt_undef); + + } while (progress); +} + +struct nir_shader * +ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s, + const struct ir3_shader_key *key) +{ + struct nir_lower_tex_options tex_options = { + .lower_rect = 0, + }; + + if (key) { + switch (shader->type) { + case MESA_SHADER_FRAGMENT: + tex_options.saturate_s = key->fsaturate_s; + tex_options.saturate_t = key->fsaturate_t; + tex_options.saturate_r = key->fsaturate_r; + break; + case MESA_SHADER_VERTEX: + tex_options.saturate_s = key->vsaturate_s; + tex_options.saturate_t = key->vsaturate_t; + tex_options.saturate_r = key->vsaturate_r; + break; + default: + /* TODO */ + break; + } + } + + if (shader->compiler->gpu_id >= 400) { + /* a4xx seems to have *no* sam.p */ + tex_options.lower_txp = ~0; /* lower all txp */ + } else { + /* a3xx just needs to avoid sam.p for 3d tex */ + tex_options.lower_txp = (1 << GLSL_SAMPLER_DIM_3D); + } + + if (ir3_shader_debug & IR3_DBG_DISASM) { + debug_printf("----------------------\n"); + nir_print_shader(s, stdout); + debug_printf("----------------------\n"); + } + + OPT_V(s, nir_opt_global_to_local); + OPT_V(s, nir_lower_regs_to_ssa); + + if (key) { + if (s->info.stage == MESA_SHADER_VERTEX) { + OPT_V(s, nir_lower_clip_vs, key->ucp_enables, false); + if (key->vclamp_color) + OPT_V(s, nir_lower_clamp_color_outputs); + } else if (s->info.stage == MESA_SHADER_FRAGMENT) { + OPT_V(s, nir_lower_clip_fs, key->ucp_enables); + if (key->fclamp_color) + OPT_V(s, nir_lower_clamp_color_outputs); + } + if (key->color_two_side) { + OPT_V(s, nir_lower_two_sided_color); + } + } else { + /* only want to do this the first time (when key is null) + * and not again on any potential 2nd variant lowering pass: + */ + OPT_V(s, ir3_nir_apply_trig_workarounds); + } + + OPT_V(s, nir_lower_tex, &tex_options); + OPT_V(s, nir_lower_load_const_to_scalar); + if (shader->compiler->gpu_id < 500) + OPT_V(s, ir3_nir_lower_tg4_to_tex); + + ir3_optimize_loop(s); + + /* do idiv lowering after first opt loop to give a chance for + * divide by immed power-of-two to be caught first: + */ + if (OPT(s, nir_lower_idiv)) + ir3_optimize_loop(s); + + OPT_V(s, nir_remove_dead_variables, nir_var_local); + + OPT_V(s, nir_move_load_const); + + if (ir3_shader_debug & IR3_DBG_DISASM) { + debug_printf("----------------------\n"); + nir_print_shader(s, stdout); + debug_printf("----------------------\n"); + } + + nir_sweep(s); + + return s; +} + +void +ir3_nir_scan_driver_consts(nir_shader *shader, + struct ir3_driver_const_layout *layout) +{ + nir_foreach_function(function, shader) { + if (!function->impl) + continue; + + nir_foreach_block(block, function->impl) { + nir_foreach_instr(instr, block) { + if (instr->type != nir_instr_type_intrinsic) + continue; + + nir_intrinsic_instr *intr = + nir_instr_as_intrinsic(instr); + unsigned idx; + + switch (intr->intrinsic) { + case nir_intrinsic_get_buffer_size: + idx = nir_src_as_const_value(intr->src[0])->u32[0]; + if (layout->ssbo_size.mask & (1 << idx)) + break; + layout->ssbo_size.mask |= (1 << idx); + layout->ssbo_size.off[idx] = + layout->ssbo_size.count; + layout->ssbo_size.count += 1; /* one const per */ + break; + case nir_intrinsic_image_deref_atomic_add: + case nir_intrinsic_image_deref_atomic_min: + case nir_intrinsic_image_deref_atomic_max: + case nir_intrinsic_image_deref_atomic_and: + case nir_intrinsic_image_deref_atomic_or: + case nir_intrinsic_image_deref_atomic_xor: + case nir_intrinsic_image_deref_atomic_exchange: + case nir_intrinsic_image_deref_atomic_comp_swap: + case nir_intrinsic_image_deref_store: + case nir_intrinsic_image_deref_size: + idx = nir_intrinsic_get_var(intr, 0)->data.driver_location; + if (layout->image_dims.mask & (1 << idx)) + break; + layout->image_dims.mask |= (1 << idx); + layout->image_dims.off[idx] = + layout->image_dims.count; + layout->image_dims.count += 3; /* three const per */ + break; + default: + break; + } + } + } + } +} |