summaryrefslogtreecommitdiffstats
path: root/src/freedreno/ir3/ir3_nir.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/freedreno/ir3/ir3_nir.c')
-rw-r--r--src/freedreno/ir3/ir3_nir.c59
1 files changed, 58 insertions, 1 deletions
diff --git a/src/freedreno/ir3/ir3_nir.c b/src/freedreno/ir3/ir3_nir.c
index 804196f63e9..edb5490d664 100644
--- a/src/freedreno/ir3/ir3_nir.c
+++ b/src/freedreno/ir3/ir3_nir.c
@@ -26,6 +26,7 @@
#include "util/debug.h"
+#include "util/u_math.h"
#include "ir3_nir.h"
#include "ir3_compiler.h"
@@ -276,7 +277,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
return s;
}
-void
+static void
ir3_nir_scan_driver_consts(nir_shader *shader,
struct ir3_const_state *layout)
{
@@ -328,3 +329,59 @@ ir3_nir_scan_driver_consts(nir_shader *shader,
}
}
}
+
+void
+ir3_setup_const_state(struct ir3_shader_variant *v)
+{
+ struct ir3_shader *shader = v->shader;
+ struct ir3_compiler *compiler = shader->compiler;
+ struct ir3_const_state *const_state = &v->const_state;
+ nir_shader *nir = shader->nir;
+
+ memset(&const_state->offsets, ~0, sizeof(const_state->offsets));
+
+ ir3_nir_scan_driver_consts(nir, const_state);
+
+ const_state->num_uniforms = nir->num_uniforms;
+ const_state->num_ubos = nir->info.num_ubos;
+
+ debug_assert((shader->ubo_state.size % 16) == 0);
+ unsigned constoff = align(shader->ubo_state.size / 16, 4);
+ unsigned ptrsz = ir3_pointer_size(compiler);
+
+ if (const_state->num_ubos > 0) {
+ const_state->offsets.ubo = constoff;
+ constoff += align(nir->info.num_ubos * ptrsz, 4) / 4;
+ }
+
+ if (const_state->ssbo_size.count > 0) {
+ unsigned cnt = const_state->ssbo_size.count;
+ const_state->offsets.ssbo_sizes = constoff;
+ constoff += align(cnt, 4) / 4;
+ }
+
+ if (const_state->image_dims.count > 0) {
+ unsigned cnt = const_state->image_dims.count;
+ const_state->offsets.image_dims = constoff;
+ constoff += align(cnt, 4) / 4;
+ }
+
+ unsigned num_driver_params = 0;
+ if (shader->type == MESA_SHADER_VERTEX) {
+ num_driver_params = IR3_DP_VS_COUNT;
+ } else if (shader->type == MESA_SHADER_COMPUTE) {
+ num_driver_params = IR3_DP_CS_COUNT;
+ }
+
+ const_state->offsets.driver_param = constoff;
+ constoff += align(num_driver_params, 4) / 4;
+
+ if ((shader->type == MESA_SHADER_VERTEX) &&
+ (compiler->gpu_id < 500) &&
+ shader->stream_output.num_outputs > 0) {
+ const_state->offsets.tfbo = constoff;
+ constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4;
+ }
+
+ const_state->offsets.immediate = constoff;
+}