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-rw-r--r--src/freedreno/ir3/ir3_group.c274
1 files changed, 274 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_group.c b/src/freedreno/ir3/ir3_group.c
new file mode 100644
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+++ b/src/freedreno/ir3/ir3_group.c
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+/*
+ * Copyright (C) 2014 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#include "ir3.h"
+
+/*
+ * Find/group instruction neighbors:
+ */
+
+/* bleh.. we need to do the same group_n() thing for both inputs/outputs
+ * (where we have a simple instr[] array), and fanin nodes (where we have
+ * an extra indirection via reg->instr).
+ */
+struct group_ops {
+ struct ir3_instruction *(*get)(void *arr, int idx);
+ void (*insert_mov)(void *arr, int idx, struct ir3_instruction *instr);
+};
+
+static struct ir3_instruction *arr_get(void *arr, int idx)
+{
+ return ((struct ir3_instruction **)arr)[idx];
+}
+static void arr_insert_mov_out(void *arr, int idx, struct ir3_instruction *instr)
+{
+ ((struct ir3_instruction **)arr)[idx] =
+ ir3_MOV(instr->block, instr, TYPE_F32);
+}
+static void arr_insert_mov_in(void *arr, int idx, struct ir3_instruction *instr)
+{
+ /* so, we can't insert a mov in front of a meta:in.. and the downstream
+ * instruction already has a pointer to 'instr'. So we cheat a bit and
+ * morph the meta:in instruction into a mov and insert a new meta:in
+ * in front.
+ */
+ struct ir3_instruction *in;
+
+ debug_assert(instr->regs_count == 1);
+
+ in = ir3_instr_create(instr->block, OPC_META_INPUT);
+ in->inout.block = instr->block;
+ ir3_reg_create(in, instr->regs[0]->num, 0);
+
+ /* create src reg for meta:in and fixup to now be a mov: */
+ ir3_reg_create(instr, 0, IR3_REG_SSA)->instr = in;
+ instr->opc = OPC_MOV;
+ instr->cat1.src_type = TYPE_F32;
+ instr->cat1.dst_type = TYPE_F32;
+
+ ((struct ir3_instruction **)arr)[idx] = in;
+}
+static struct group_ops arr_ops_out = { arr_get, arr_insert_mov_out };
+static struct group_ops arr_ops_in = { arr_get, arr_insert_mov_in };
+
+static struct ir3_instruction *instr_get(void *arr, int idx)
+{
+ return ssa(((struct ir3_instruction *)arr)->regs[idx+1]);
+}
+static void
+instr_insert_mov(void *arr, int idx, struct ir3_instruction *instr)
+{
+ ((struct ir3_instruction *)arr)->regs[idx+1]->instr =
+ ir3_MOV(instr->block, instr, TYPE_F32);
+}
+static struct group_ops instr_ops = { instr_get, instr_insert_mov };
+
+/* verify that cur != instr, but cur is also not in instr's neighbor-list: */
+static bool
+in_neighbor_list(struct ir3_instruction *instr, struct ir3_instruction *cur, int pos)
+{
+ int idx = 0;
+
+ if (!instr)
+ return false;
+
+ if (instr == cur)
+ return true;
+
+ for (instr = ir3_neighbor_first(instr); instr; instr = instr->cp.right)
+ if ((idx++ != pos) && (instr == cur))
+ return true;
+
+ return false;
+}
+
+static void
+group_n(struct group_ops *ops, void *arr, unsigned n)
+{
+ unsigned i, j;
+
+ /* first pass, figure out what has conflicts and needs a mov
+ * inserted. Do this up front, before starting to setup
+ * left/right neighbor pointers. Trying to do it in a single
+ * pass could result in a situation where we can't even setup
+ * the mov's right neighbor ptr if the next instr also needs
+ * a mov.
+ */
+restart:
+ for (i = 0; i < n; i++) {
+ struct ir3_instruction *instr = ops->get(arr, i);
+ if (instr) {
+ struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
+ struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
+ bool conflict;
+
+ /* check for left/right neighbor conflicts: */
+ conflict = conflicts(instr->cp.left, left) ||
+ conflicts(instr->cp.right, right);
+
+ /* Mixing array elements and higher register classes
+ * (ie. groups) doesn't really work out in RA. See:
+ *
+ * https://trello.com/c/DqeDkeVf/156-bug-with-stk-70frag
+ */
+ if (instr->regs[0]->flags & IR3_REG_ARRAY)
+ conflict = true;
+
+ /* we also can't have an instr twice in the group: */
+ for (j = i + 1; (j < n) && !conflict; j++)
+ if (in_neighbor_list(ops->get(arr, j), instr, i))
+ conflict = true;
+
+ if (conflict) {
+ ops->insert_mov(arr, i, instr);
+ /* inserting the mov may have caused a conflict
+ * against the previous:
+ */
+ goto restart;
+ }
+ }
+ }
+
+ /* second pass, now that we've inserted mov's, fixup left/right
+ * neighbors. This is guaranteed to succeed, since by definition
+ * the newly inserted mov's cannot conflict with anything.
+ */
+ for (i = 0; i < n; i++) {
+ struct ir3_instruction *instr = ops->get(arr, i);
+ if (instr) {
+ struct ir3_instruction *left = (i > 0) ? ops->get(arr, i - 1) : NULL;
+ struct ir3_instruction *right = (i < (n-1)) ? ops->get(arr, i + 1) : NULL;
+
+ debug_assert(!conflicts(instr->cp.left, left));
+ if (left) {
+ instr->cp.left_cnt++;
+ instr->cp.left = left;
+ }
+
+ debug_assert(!conflicts(instr->cp.right, right));
+ if (right) {
+ instr->cp.right_cnt++;
+ instr->cp.right = right;
+ }
+ }
+ }
+}
+
+static void
+instr_find_neighbors(struct ir3_instruction *instr)
+{
+ struct ir3_instruction *src;
+
+ if (ir3_instr_check_mark(instr))
+ return;
+
+ if (instr->opc == OPC_META_FI)
+ group_n(&instr_ops, instr, instr->regs_count - 1);
+
+ foreach_ssa_src(src, instr)
+ instr_find_neighbors(src);
+}
+
+/* a bit of sadness.. we can't have "holes" in inputs from PoV of
+ * register assignment, they still need to be grouped together. So
+ * we need to insert dummy/padding instruction for grouping, and
+ * then take it back out again before anyone notices.
+ */
+static void
+pad_and_group_input(struct ir3_instruction **input, unsigned n)
+{
+ int i, mask = 0;
+ struct ir3_block *block = NULL;
+
+ for (i = n - 1; i >= 0; i--) {
+ struct ir3_instruction *instr = input[i];
+ if (instr) {
+ block = instr->block;
+ } else if (block) {
+ instr = ir3_NOP(block);
+ ir3_reg_create(instr, 0, IR3_REG_SSA); /* dummy dst */
+ input[i] = instr;
+ mask |= (1 << i);
+ }
+ }
+
+ group_n(&arr_ops_in, input, n);
+
+ for (i = 0; i < n; i++) {
+ if (mask & (1 << i))
+ input[i] = NULL;
+ }
+}
+
+static void
+find_neighbors(struct ir3 *ir)
+{
+ unsigned i;
+
+ /* shader inputs/outputs themselves must be contiguous as well:
+ *
+ * NOTE: group inputs first, since we only insert mov's
+ * *before* the conflicted instr (and that would go badly
+ * for inputs). By doing inputs first, we should never
+ * have a conflict on inputs.. pushing any conflict to
+ * resolve to the outputs, for stuff like:
+ *
+ * MOV OUT[n], IN[m].wzyx
+ *
+ * NOTE: we assume here inputs/outputs are grouped in vec4.
+ * This logic won't quite cut it if we don't align smaller
+ * on vec4 boundaries
+ */
+ for (i = 0; i < ir->ninputs; i += 4)
+ pad_and_group_input(&ir->inputs[i], 4);
+ for (i = 0; i < ir->noutputs; i += 4)
+ group_n(&arr_ops_out, &ir->outputs[i], 4);
+
+ for (i = 0; i < ir->noutputs; i++) {
+ if (ir->outputs[i]) {
+ struct ir3_instruction *instr = ir->outputs[i];
+ instr_find_neighbors(instr);
+ }
+ }
+
+ list_for_each_entry (struct ir3_block, block, &ir->block_list, node) {
+ for (i = 0; i < block->keeps_count; i++) {
+ struct ir3_instruction *instr = block->keeps[i];
+ instr_find_neighbors(instr);
+ }
+
+ /* We also need to account for if-condition: */
+ if (block->condition)
+ instr_find_neighbors(block->condition);
+ }
+}
+
+void
+ir3_group(struct ir3 *ir)
+{
+ ir3_clear_mark(ir);
+ find_neighbors(ir);
+}