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diff --git a/src/freedreno/ir3/ir3_context.h b/src/freedreno/ir3/ir3_context.h
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+/*
+ * Copyright (C) 2015-2018 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#ifndef IR3_CONTEXT_H_
+#define IR3_CONTEXT_H_
+
+#include "ir3_nir.h"
+#include "ir3.h"
+
+/* for conditionally setting boolean flag(s): */
+#define COND(bool, val) ((bool) ? (val) : 0)
+
+#define DBG(fmt, ...) \
+ do { debug_printf("%s:%d: "fmt "\n", \
+ __FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0)
+
+/**
+ * The context for compilation of a single shader.
+ */
+struct ir3_context {
+ struct ir3_compiler *compiler;
+
+ struct nir_shader *s;
+
+ struct nir_instr *cur_instr; /* current instruction, just for debug */
+
+ struct ir3 *ir;
+ struct ir3_shader_variant *so;
+
+ struct ir3_block *block; /* the current block */
+ struct ir3_block *in_block; /* block created for shader inputs */
+
+ nir_function_impl *impl;
+
+ /* For fragment shaders, varyings are not actual shader inputs,
+ * instead the hw passes a varying-coord which is used with
+ * bary.f.
+ *
+ * But NIR doesn't know that, it still declares varyings as
+ * inputs. So we do all the input tracking normally and fix
+ * things up after compile_instructions()
+ *
+ * NOTE that frag_vcoord is the hardware position (possibly it
+ * is actually an index or tag or some such.. it is *not*
+ * values that can be directly used for gl_FragCoord..)
+ */
+ struct ir3_instruction *frag_vcoord;
+
+ /* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */
+ struct ir3_instruction *frag_face, *frag_coord;
+
+ /* For vertex shaders, keep track of the system values sources */
+ struct ir3_instruction *vertex_id, *basevertex, *instance_id;
+
+ /* For fragment shaders: */
+ struct ir3_instruction *samp_id, *samp_mask_in;
+
+ /* Compute shader inputs: */
+ struct ir3_instruction *local_invocation_id, *work_group_id;
+
+ /* mapping from nir_register to defining instruction: */
+ struct hash_table *def_ht;
+
+ unsigned num_arrays;
+
+ /* a common pattern for indirect addressing is to request the
+ * same address register multiple times. To avoid generating
+ * duplicate instruction sequences (which our backend does not
+ * try to clean up, since that should be done as the NIR stage)
+ * we cache the address value generated for a given src value:
+ *
+ * Note that we have to cache these per alignment, since same
+ * src used for an array of vec1 cannot be also used for an
+ * array of vec4.
+ */
+ struct hash_table *addr_ht[4];
+
+ /* last dst array, for indirect we need to insert a var-store.
+ */
+ struct ir3_instruction **last_dst;
+ unsigned last_dst_n;
+
+ /* maps nir_block to ir3_block, mostly for the purposes of
+ * figuring out the blocks successors
+ */
+ struct hash_table *block_ht;
+
+ /* on a4xx, bitmask of samplers which need astc+srgb workaround: */
+ unsigned astc_srgb;
+
+ unsigned samples; /* bitmask of x,y sample shifts */
+
+ unsigned max_texture_index;
+
+ /* set if we encounter something we can't handle yet, so we
+ * can bail cleanly and fallback to TGSI compiler f/e
+ */
+ bool error;
+};
+
+struct ir3_context * ir3_context_init(struct ir3_compiler *compiler,
+ struct ir3_shader_variant *so);
+void ir3_context_free(struct ir3_context *ctx);
+
+/* gpu pointer size in units of 32bit registers/slots */
+static inline
+unsigned ir3_pointer_size(struct ir3_context *ctx)
+{
+ return (ctx->compiler->gpu_id >= 500) ? 2 : 1;
+}
+
+struct ir3_instruction ** ir3_get_dst_ssa(struct ir3_context *ctx, nir_ssa_def *dst, unsigned n);
+struct ir3_instruction ** ir3_get_dst(struct ir3_context *ctx, nir_dest *dst, unsigned n);
+struct ir3_instruction * const * ir3_get_src(struct ir3_context *ctx, nir_src *src);
+void put_dst(struct ir3_context *ctx, nir_dest *dst);
+struct ir3_instruction * ir3_create_collect(struct ir3_context *ctx,
+ struct ir3_instruction *const *arr, unsigned arrsz);
+void ir3_split_dest(struct ir3_block *block, struct ir3_instruction **dst,
+ struct ir3_instruction *src, unsigned base, unsigned n);
+
+void ir3_context_error(struct ir3_context *ctx, const char *format, ...);
+
+#define compile_assert(ctx, cond) do { \
+ if (!(cond)) ir3_context_error((ctx), "failed assert: "#cond"\n"); \
+ } while (0)
+
+struct ir3_instruction * ir3_get_addr(struct ir3_context *ctx,
+ struct ir3_instruction *src, int align);
+struct ir3_instruction * ir3_get_predicate(struct ir3_context *ctx,
+ struct ir3_instruction *src);
+
+void ir3_declare_array(struct ir3_context *ctx, nir_register *reg);
+struct ir3_array * ir3_get_array(struct ir3_context *ctx, nir_register *reg);
+struct ir3_instruction *ir3_create_array_load(struct ir3_context *ctx,
+ struct ir3_array *arr, int n, struct ir3_instruction *address);
+void ir3_create_array_store(struct ir3_context *ctx, struct ir3_array *arr, int n,
+ struct ir3_instruction *src, struct ir3_instruction *address);
+
+static inline type_t utype_for_size(unsigned bit_size)
+{
+ switch (bit_size) {
+ case 32: return TYPE_U32;
+ case 16: return TYPE_U16;
+ case 8: return TYPE_U8;
+ default: unreachable("bad bitsize"); return ~0;
+ }
+}
+
+static inline type_t utype_src(nir_src src)
+{ return utype_for_size(nir_src_bit_size(src)); }
+
+static inline type_t utype_dst(nir_dest dst)
+{ return utype_for_size(nir_dest_bit_size(dst)); }
+
+#endif /* IR3_CONTEXT_H_ */