diff options
Diffstat (limited to 'src/freedreno/ir3/ir3_compiler_nir.c')
-rw-r--r-- | src/freedreno/ir3/ir3_compiler_nir.c | 3818 |
1 files changed, 3818 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c new file mode 100644 index 00000000000..445a2b291e9 --- /dev/null +++ b/src/freedreno/ir3/ir3_compiler_nir.c @@ -0,0 +1,3818 @@ +/* + * Copyright (C) 2015 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#include <stdarg.h> + +#include "util/u_string.h" +#include "util/u_memory.h" +#include "util/u_math.h" + +#include "ir3_compiler.h" +#include "ir3_shader.h" +#include "ir3_nir.h" + +#include "instr-a3xx.h" +#include "ir3.h" + +/* for conditionally setting boolean flag(s): */ +#define COND(bool, val) ((bool) ? (val) : 0) + +#define DBG(fmt, ...) \ + do { debug_printf("%s:%d: "fmt "\n", \ + __FUNCTION__, __LINE__, ##__VA_ARGS__); } while (0) + +struct ir3_context { + struct ir3_compiler *compiler; + + struct nir_shader *s; + + struct nir_instr *cur_instr; /* current instruction, just for debug */ + + struct ir3 *ir; + struct ir3_shader_variant *so; + + struct ir3_block *block; /* the current block */ + struct ir3_block *in_block; /* block created for shader inputs */ + + nir_function_impl *impl; + + /* For fragment shaders, varyings are not actual shader inputs, + * instead the hw passes a varying-coord which is used with + * bary.f. + * + * But NIR doesn't know that, it still declares varyings as + * inputs. So we do all the input tracking normally and fix + * things up after compile_instructions() + * + * NOTE that frag_vcoord is the hardware position (possibly it + * is actually an index or tag or some such.. it is *not* + * values that can be directly used for gl_FragCoord..) + */ + struct ir3_instruction *frag_vcoord; + + /* for fragment shaders, for gl_FrontFacing and gl_FragCoord: */ + struct ir3_instruction *frag_face, *frag_coord; + + /* For vertex shaders, keep track of the system values sources */ + struct ir3_instruction *vertex_id, *basevertex, *instance_id; + + /* For fragment shaders: */ + struct ir3_instruction *samp_id, *samp_mask_in; + + /* Compute shader inputs: */ + struct ir3_instruction *local_invocation_id, *work_group_id; + + /* mapping from nir_register to defining instruction: */ + struct hash_table *def_ht; + + unsigned num_arrays; + + /* a common pattern for indirect addressing is to request the + * same address register multiple times. To avoid generating + * duplicate instruction sequences (which our backend does not + * try to clean up, since that should be done as the NIR stage) + * we cache the address value generated for a given src value: + * + * Note that we have to cache these per alignment, since same + * src used for an array of vec1 cannot be also used for an + * array of vec4. + */ + struct hash_table *addr_ht[4]; + + /* last dst array, for indirect we need to insert a var-store. + */ + struct ir3_instruction **last_dst; + unsigned last_dst_n; + + /* maps nir_block to ir3_block, mostly for the purposes of + * figuring out the blocks successors + */ + struct hash_table *block_ht; + + /* on a4xx, bitmask of samplers which need astc+srgb workaround: */ + unsigned astc_srgb; + + unsigned samples; /* bitmask of x,y sample shifts */ + + unsigned max_texture_index; + + /* set if we encounter something we can't handle yet, so we + * can bail cleanly and fallback to TGSI compiler f/e + */ + bool error; +}; + +/* gpu pointer size in units of 32bit registers/slots */ +static unsigned pointer_size(struct ir3_context *ctx) +{ + return (ctx->compiler->gpu_id >= 500) ? 2 : 1; +} + +static struct ir3_instruction * create_immed(struct ir3_block *block, uint32_t val); +static struct ir3_block * get_block(struct ir3_context *ctx, const nir_block *nblock); + + +static struct ir3_context * +compile_init(struct ir3_compiler *compiler, + struct ir3_shader_variant *so) +{ + struct ir3_context *ctx = rzalloc(NULL, struct ir3_context); + + if (compiler->gpu_id >= 400) { + if (so->type == MESA_SHADER_VERTEX) { + ctx->astc_srgb = so->key.vastc_srgb; + } else if (so->type == MESA_SHADER_FRAGMENT) { + ctx->astc_srgb = so->key.fastc_srgb; + } + + } else { + if (so->type == MESA_SHADER_VERTEX) { + ctx->samples = so->key.vsamples; + } else if (so->type == MESA_SHADER_FRAGMENT) { + ctx->samples = so->key.fsamples; + } + } + + ctx->compiler = compiler; + ctx->so = so; + ctx->def_ht = _mesa_hash_table_create(ctx, + _mesa_hash_pointer, _mesa_key_pointer_equal); + ctx->block_ht = _mesa_hash_table_create(ctx, + _mesa_hash_pointer, _mesa_key_pointer_equal); + + /* TODO: maybe generate some sort of bitmask of what key + * lowers vs what shader has (ie. no need to lower + * texture clamp lowering if no texture sample instrs).. + * although should be done further up the stack to avoid + * creating duplicate variants.. + */ + + if (ir3_key_lowers_nir(&so->key)) { + nir_shader *s = nir_shader_clone(ctx, so->shader->nir); + ctx->s = ir3_optimize_nir(so->shader, s, &so->key); + } else { + /* fast-path for shader key that lowers nothing in NIR: */ + ctx->s = so->shader->nir; + } + + /* this needs to be the last pass run, so do this here instead of + * in ir3_optimize_nir(): + */ + NIR_PASS_V(ctx->s, nir_lower_locals_to_regs); + NIR_PASS_V(ctx->s, nir_convert_from_ssa, true); + + if (ir3_shader_debug & IR3_DBG_DISASM) { + printf("dump nir%dv%d: type=%d, k={cts=%u,hp=%u}", + so->shader->id, so->id, so->type, + so->key.color_two_side, so->key.half_precision); + nir_print_shader(ctx->s, stdout); + } + + if (shader_debug_enabled(so->type)) { + fprintf(stderr, "NIR (final form) for %s shader:\n", + _mesa_shader_stage_to_string(so->type)); + nir_print_shader(ctx->s, stderr); + } + + ir3_nir_scan_driver_consts(ctx->s, &so->const_layout); + + so->num_uniforms = ctx->s->num_uniforms; + so->num_ubos = ctx->s->info.num_ubos; + + /* Layout of constant registers, each section aligned to vec4. Note + * that pointer size (ubo, etc) changes depending on generation. + * + * user consts + * UBO addresses + * SSBO sizes + * if (vertex shader) { + * driver params (IR3_DP_*) + * if (stream_output.num_outputs > 0) + * stream-out addresses + * } + * immediates + * + * Immediates go last mostly because they are inserted in the CP pass + * after the nir -> ir3 frontend. + */ + unsigned constoff = align(ctx->s->num_uniforms, 4); + unsigned ptrsz = pointer_size(ctx); + + memset(&so->constbase, ~0, sizeof(so->constbase)); + + if (so->num_ubos > 0) { + so->constbase.ubo = constoff; + constoff += align(ctx->s->info.num_ubos * ptrsz, 4) / 4; + } + + if (so->const_layout.ssbo_size.count > 0) { + unsigned cnt = so->const_layout.ssbo_size.count; + so->constbase.ssbo_sizes = constoff; + constoff += align(cnt, 4) / 4; + } + + if (so->const_layout.image_dims.count > 0) { + unsigned cnt = so->const_layout.image_dims.count; + so->constbase.image_dims = constoff; + constoff += align(cnt, 4) / 4; + } + + unsigned num_driver_params = 0; + if (so->type == MESA_SHADER_VERTEX) { + num_driver_params = IR3_DP_VS_COUNT; + } else if (so->type == MESA_SHADER_COMPUTE) { + num_driver_params = IR3_DP_CS_COUNT; + } + + so->constbase.driver_param = constoff; + constoff += align(num_driver_params, 4) / 4; + + if ((so->type == MESA_SHADER_VERTEX) && + (compiler->gpu_id < 500) && + so->shader->stream_output.num_outputs > 0) { + so->constbase.tfbo = constoff; + constoff += align(IR3_MAX_SO_BUFFERS * ptrsz, 4) / 4; + } + + so->constbase.immediate = constoff; + + return ctx; +} + +static void +compile_error(struct ir3_context *ctx, const char *format, ...) +{ + struct hash_table *errors = NULL; + va_list ap; + va_start(ap, format); + if (ctx->cur_instr) { + errors = _mesa_hash_table_create(NULL, + _mesa_hash_pointer, + _mesa_key_pointer_equal); + char *msg = ralloc_vasprintf(errors, format, ap); + _mesa_hash_table_insert(errors, ctx->cur_instr, msg); + } else { + _debug_vprintf(format, ap); + } + va_end(ap); + nir_print_shader_annotated(ctx->s, stdout, errors); + ralloc_free(errors); + ctx->error = true; + debug_assert(0); +} + +#define compile_assert(ctx, cond) do { \ + if (!(cond)) compile_error((ctx), "failed assert: "#cond"\n"); \ + } while (0) + +static void +compile_free(struct ir3_context *ctx) +{ + ralloc_free(ctx); +} + +static void +declare_array(struct ir3_context *ctx, nir_register *reg) +{ + struct ir3_array *arr = rzalloc(ctx, struct ir3_array); + arr->id = ++ctx->num_arrays; + /* NOTE: sometimes we get non array regs, for example for arrays of + * length 1. See fs-const-array-of-struct-of-array.shader_test. So + * treat a non-array as if it was an array of length 1. + * + * It would be nice if there was a nir pass to convert arrays of + * length 1 to ssa. + */ + arr->length = reg->num_components * MAX2(1, reg->num_array_elems); + compile_assert(ctx, arr->length > 0); + arr->r = reg; + list_addtail(&arr->node, &ctx->ir->array_list); +} + +static struct ir3_array * +get_array(struct ir3_context *ctx, nir_register *reg) +{ + list_for_each_entry (struct ir3_array, arr, &ctx->ir->array_list, node) { + if (arr->r == reg) + return arr; + } + compile_error(ctx, "bogus reg: %s\n", reg->name); + return NULL; +} + +/* relative (indirect) if address!=NULL */ +static struct ir3_instruction * +create_array_load(struct ir3_context *ctx, struct ir3_array *arr, int n, + struct ir3_instruction *address) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *mov; + struct ir3_register *src; + + mov = ir3_instr_create(block, OPC_MOV); + mov->cat1.src_type = TYPE_U32; + mov->cat1.dst_type = TYPE_U32; + mov->barrier_class = IR3_BARRIER_ARRAY_R; + mov->barrier_conflict = IR3_BARRIER_ARRAY_W; + ir3_reg_create(mov, 0, 0); + src = ir3_reg_create(mov, 0, IR3_REG_ARRAY | + COND(address, IR3_REG_RELATIV)); + src->instr = arr->last_write; + src->size = arr->length; + src->array.id = arr->id; + src->array.offset = n; + + if (address) + ir3_instr_set_address(mov, address); + + return mov; +} + +/* relative (indirect) if address!=NULL */ +static void +create_array_store(struct ir3_context *ctx, struct ir3_array *arr, int n, + struct ir3_instruction *src, struct ir3_instruction *address) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *mov; + struct ir3_register *dst; + + /* if not relative store, don't create an extra mov, since that + * ends up being difficult for cp to remove. + */ + if (!address) { + dst = src->regs[0]; + + src->barrier_class |= IR3_BARRIER_ARRAY_W; + src->barrier_conflict |= IR3_BARRIER_ARRAY_R | IR3_BARRIER_ARRAY_W; + + dst->flags |= IR3_REG_ARRAY; + dst->instr = arr->last_write; + dst->size = arr->length; + dst->array.id = arr->id; + dst->array.offset = n; + + arr->last_write = src; + + array_insert(block, block->keeps, src); + + return; + } + + mov = ir3_instr_create(block, OPC_MOV); + mov->cat1.src_type = TYPE_U32; + mov->cat1.dst_type = TYPE_U32; + mov->barrier_class = IR3_BARRIER_ARRAY_W; + mov->barrier_conflict = IR3_BARRIER_ARRAY_R | IR3_BARRIER_ARRAY_W; + dst = ir3_reg_create(mov, 0, IR3_REG_ARRAY | + COND(address, IR3_REG_RELATIV)); + dst->instr = arr->last_write; + dst->size = arr->length; + dst->array.id = arr->id; + dst->array.offset = n; + ir3_reg_create(mov, 0, IR3_REG_SSA)->instr = src; + + if (address) + ir3_instr_set_address(mov, address); + + arr->last_write = mov; + + /* the array store may only matter to something in an earlier + * block (ie. loops), but since arrays are not in SSA, depth + * pass won't know this.. so keep all array stores: + */ + array_insert(block, block->keeps, mov); +} + +static inline type_t utype_for_size(unsigned bit_size) +{ + switch (bit_size) { + case 32: return TYPE_U32; + case 16: return TYPE_U16; + case 8: return TYPE_U8; + default: unreachable("bad bitsize"); return ~0; + } +} + +static inline type_t utype_src(nir_src src) +{ return utype_for_size(nir_src_bit_size(src)); } + +static inline type_t utype_dst(nir_dest dst) +{ return utype_for_size(nir_dest_bit_size(dst)); } + +/* allocate a n element value array (to be populated by caller) and + * insert in def_ht + */ +static struct ir3_instruction ** +get_dst_ssa(struct ir3_context *ctx, nir_ssa_def *dst, unsigned n) +{ + struct ir3_instruction **value = + ralloc_array(ctx->def_ht, struct ir3_instruction *, n); + _mesa_hash_table_insert(ctx->def_ht, dst, value); + return value; +} + +static struct ir3_instruction ** +get_dst(struct ir3_context *ctx, nir_dest *dst, unsigned n) +{ + struct ir3_instruction **value; + + if (dst->is_ssa) { + value = get_dst_ssa(ctx, &dst->ssa, n); + } else { + value = ralloc_array(ctx, struct ir3_instruction *, n); + } + + /* NOTE: in non-ssa case, we don't really need to store last_dst + * but this helps us catch cases where put_dst() call is forgotten + */ + compile_assert(ctx, !ctx->last_dst); + ctx->last_dst = value; + ctx->last_dst_n = n; + + return value; +} + +static struct ir3_instruction * get_addr(struct ir3_context *ctx, struct ir3_instruction *src, int align); + +static struct ir3_instruction * const * +get_src(struct ir3_context *ctx, nir_src *src) +{ + if (src->is_ssa) { + struct hash_entry *entry; + entry = _mesa_hash_table_search(ctx->def_ht, src->ssa); + compile_assert(ctx, entry); + return entry->data; + } else { + nir_register *reg = src->reg.reg; + struct ir3_array *arr = get_array(ctx, reg); + unsigned num_components = arr->r->num_components; + struct ir3_instruction *addr = NULL; + struct ir3_instruction **value = + ralloc_array(ctx, struct ir3_instruction *, num_components); + + if (src->reg.indirect) + addr = get_addr(ctx, get_src(ctx, src->reg.indirect)[0], + reg->num_components); + + for (unsigned i = 0; i < num_components; i++) { + unsigned n = src->reg.base_offset * reg->num_components + i; + compile_assert(ctx, n < arr->length); + value[i] = create_array_load(ctx, arr, n, addr); + } + + return value; + } +} + +static void +put_dst(struct ir3_context *ctx, nir_dest *dst) +{ + unsigned bit_size = nir_dest_bit_size(*dst); + + if (bit_size < 32) { + for (unsigned i = 0; i < ctx->last_dst_n; i++) { + struct ir3_instruction *dst = ctx->last_dst[i]; + dst->regs[0]->flags |= IR3_REG_HALF; + if (ctx->last_dst[i]->opc == OPC_META_FO) + dst->regs[1]->instr->regs[0]->flags |= IR3_REG_HALF; + } + } + + if (!dst->is_ssa) { + nir_register *reg = dst->reg.reg; + struct ir3_array *arr = get_array(ctx, reg); + unsigned num_components = ctx->last_dst_n; + struct ir3_instruction *addr = NULL; + + if (dst->reg.indirect) + addr = get_addr(ctx, get_src(ctx, dst->reg.indirect)[0], + reg->num_components); + + for (unsigned i = 0; i < num_components; i++) { + unsigned n = dst->reg.base_offset * reg->num_components + i; + compile_assert(ctx, n < arr->length); + if (!ctx->last_dst[i]) + continue; + create_array_store(ctx, arr, n, ctx->last_dst[i], addr); + } + + ralloc_free(ctx->last_dst); + } + ctx->last_dst = NULL; + ctx->last_dst_n = 0; +} + +static struct ir3_instruction * +create_immed_typed(struct ir3_block *block, uint32_t val, type_t type) +{ + struct ir3_instruction *mov; + unsigned flags = (type_size(type) < 32) ? IR3_REG_HALF : 0; + + mov = ir3_instr_create(block, OPC_MOV); + mov->cat1.src_type = type; + mov->cat1.dst_type = type; + ir3_reg_create(mov, 0, flags); + ir3_reg_create(mov, 0, IR3_REG_IMMED)->uim_val = val; + + return mov; +} + +static struct ir3_instruction * +create_immed(struct ir3_block *block, uint32_t val) +{ + return create_immed_typed(block, val, TYPE_U32); +} + +static struct ir3_instruction * +create_addr(struct ir3_block *block, struct ir3_instruction *src, int align) +{ + struct ir3_instruction *instr, *immed; + + /* TODO in at least some cases, the backend could probably be + * made clever enough to propagate IR3_REG_HALF.. + */ + instr = ir3_COV(block, src, TYPE_U32, TYPE_S16); + instr->regs[0]->flags |= IR3_REG_HALF; + + switch(align){ + case 1: + /* src *= 1: */ + break; + case 2: + /* src *= 2 => src <<= 1: */ + immed = create_immed(block, 1); + immed->regs[0]->flags |= IR3_REG_HALF; + + instr = ir3_SHL_B(block, instr, 0, immed, 0); + instr->regs[0]->flags |= IR3_REG_HALF; + instr->regs[1]->flags |= IR3_REG_HALF; + break; + case 3: + /* src *= 3: */ + immed = create_immed(block, 3); + immed->regs[0]->flags |= IR3_REG_HALF; + + instr = ir3_MULL_U(block, instr, 0, immed, 0); + instr->regs[0]->flags |= IR3_REG_HALF; + instr->regs[1]->flags |= IR3_REG_HALF; + break; + case 4: + /* src *= 4 => src <<= 2: */ + immed = create_immed(block, 2); + immed->regs[0]->flags |= IR3_REG_HALF; + + instr = ir3_SHL_B(block, instr, 0, immed, 0); + instr->regs[0]->flags |= IR3_REG_HALF; + instr->regs[1]->flags |= IR3_REG_HALF; + break; + default: + unreachable("bad align"); + return NULL; + } + + instr = ir3_MOV(block, instr, TYPE_S16); + instr->regs[0]->num = regid(REG_A0, 0); + instr->regs[0]->flags |= IR3_REG_HALF; + instr->regs[1]->flags |= IR3_REG_HALF; + + return instr; +} + +/* caches addr values to avoid generating multiple cov/shl/mova + * sequences for each use of a given NIR level src as address + */ +static struct ir3_instruction * +get_addr(struct ir3_context *ctx, struct ir3_instruction *src, int align) +{ + struct ir3_instruction *addr; + unsigned idx = align - 1; + + compile_assert(ctx, idx < ARRAY_SIZE(ctx->addr_ht)); + + if (!ctx->addr_ht[idx]) { + ctx->addr_ht[idx] = _mesa_hash_table_create(ctx, + _mesa_hash_pointer, _mesa_key_pointer_equal); + } else { + struct hash_entry *entry; + entry = _mesa_hash_table_search(ctx->addr_ht[idx], src); + if (entry) + return entry->data; + } + + addr = create_addr(ctx->block, src, align); + _mesa_hash_table_insert(ctx->addr_ht[idx], src, addr); + + return addr; +} + +static struct ir3_instruction * +get_predicate(struct ir3_context *ctx, struct ir3_instruction *src) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *cond; + + /* NOTE: only cmps.*.* can write p0.x: */ + cond = ir3_CMPS_S(b, src, 0, create_immed(b, 0), 0); + cond->cat2.condition = IR3_COND_NE; + + /* condition always goes in predicate register: */ + cond->regs[0]->num = regid(REG_P0, 0); + + return cond; +} + +static struct ir3_instruction * +create_uniform(struct ir3_context *ctx, unsigned n) +{ + struct ir3_instruction *mov; + + mov = ir3_instr_create(ctx->block, OPC_MOV); + /* TODO get types right? */ + mov->cat1.src_type = TYPE_F32; + mov->cat1.dst_type = TYPE_F32; + ir3_reg_create(mov, 0, 0); + ir3_reg_create(mov, n, IR3_REG_CONST); + + return mov; +} + +static struct ir3_instruction * +create_uniform_indirect(struct ir3_context *ctx, int n, + struct ir3_instruction *address) +{ + struct ir3_instruction *mov; + + mov = ir3_instr_create(ctx->block, OPC_MOV); + mov->cat1.src_type = TYPE_U32; + mov->cat1.dst_type = TYPE_U32; + ir3_reg_create(mov, 0, 0); + ir3_reg_create(mov, 0, IR3_REG_CONST | IR3_REG_RELATIV)->array.offset = n; + + ir3_instr_set_address(mov, address); + + return mov; +} + +static struct ir3_instruction * +create_collect(struct ir3_context *ctx, struct ir3_instruction *const *arr, + unsigned arrsz) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *collect; + + if (arrsz == 0) + return NULL; + + unsigned flags = arr[0]->regs[0]->flags & IR3_REG_HALF; + + collect = ir3_instr_create2(block, OPC_META_FI, 1 + arrsz); + ir3_reg_create(collect, 0, flags); /* dst */ + for (unsigned i = 0; i < arrsz; i++) { + struct ir3_instruction *elem = arr[i]; + + /* Since arrays are pre-colored in RA, we can't assume that + * things will end up in the right place. (Ie. if a collect + * joins elements from two different arrays.) So insert an + * extra mov. + * + * We could possibly skip this if all the collected elements + * are contiguous elements in a single array.. not sure how + * likely that is to happen. + * + * Fixes a problem with glamor shaders, that in effect do + * something like: + * + * if (foo) + * texcoord = .. + * else + * texcoord = .. + * color = texture2D(tex, texcoord); + * + * In this case, texcoord will end up as nir registers (which + * translate to ir3 array's of length 1. And we can't assume + * the two (or more) arrays will get allocated in consecutive + * scalar registers. + * + */ + if (elem->regs[0]->flags & IR3_REG_ARRAY) { + type_t type = (flags & IR3_REG_HALF) ? TYPE_U16 : TYPE_U32; + elem = ir3_MOV(block, elem, type); + } + + compile_assert(ctx, (elem->regs[0]->flags & IR3_REG_HALF) == flags); + ir3_reg_create(collect, 0, IR3_REG_SSA | flags)->instr = elem; + } + + return collect; +} + +static struct ir3_instruction * +create_indirect_load(struct ir3_context *ctx, unsigned arrsz, int n, + struct ir3_instruction *address, struct ir3_instruction *collect) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *mov; + struct ir3_register *src; + + mov = ir3_instr_create(block, OPC_MOV); + mov->cat1.src_type = TYPE_U32; + mov->cat1.dst_type = TYPE_U32; + ir3_reg_create(mov, 0, 0); + src = ir3_reg_create(mov, 0, IR3_REG_SSA | IR3_REG_RELATIV); + src->instr = collect; + src->size = arrsz; + src->array.offset = n; + + ir3_instr_set_address(mov, address); + + return mov; +} + +static struct ir3_instruction * +create_input_compmask(struct ir3_context *ctx, unsigned n, unsigned compmask) +{ + struct ir3_instruction *in; + + in = ir3_instr_create(ctx->in_block, OPC_META_INPUT); + in->inout.block = ctx->in_block; + ir3_reg_create(in, n, 0); + + in->regs[0]->wrmask = compmask; + + return in; +} + +static struct ir3_instruction * +create_input(struct ir3_context *ctx, unsigned n) +{ + return create_input_compmask(ctx, n, 0x1); +} + +static struct ir3_instruction * +create_frag_input(struct ir3_context *ctx, bool use_ldlv) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *instr; + /* actual inloc is assigned and fixed up later: */ + struct ir3_instruction *inloc = create_immed(block, 0); + + if (use_ldlv) { + instr = ir3_LDLV(block, inloc, 0, create_immed(block, 1), 0); + instr->cat6.type = TYPE_U32; + instr->cat6.iim_val = 1; + } else { + instr = ir3_BARY_F(block, inloc, 0, ctx->frag_vcoord, 0); + instr->regs[2]->wrmask = 0x3; + } + + return instr; +} + +static struct ir3_instruction * +create_driver_param(struct ir3_context *ctx, enum ir3_driver_param dp) +{ + /* first four vec4 sysval's reserved for UBOs: */ + /* NOTE: dp is in scalar, but there can be >4 dp components: */ + unsigned n = ctx->so->constbase.driver_param; + unsigned r = regid(n + dp / 4, dp % 4); + return create_uniform(ctx, r); +} + +/* helper for instructions that produce multiple consecutive scalar + * outputs which need to have a split/fanout meta instruction inserted + */ +static void +split_dest(struct ir3_block *block, struct ir3_instruction **dst, + struct ir3_instruction *src, unsigned base, unsigned n) +{ + struct ir3_instruction *prev = NULL; + + if ((n == 1) && (src->regs[0]->wrmask == 0x1)) { + dst[0] = src; + return; + } + + for (int i = 0, j = 0; i < n; i++) { + struct ir3_instruction *split = ir3_instr_create(block, OPC_META_FO); + ir3_reg_create(split, 0, IR3_REG_SSA); + ir3_reg_create(split, 0, IR3_REG_SSA)->instr = src; + split->fo.off = i + base; + + if (prev) { + split->cp.left = prev; + split->cp.left_cnt++; + prev->cp.right = split; + prev->cp.right_cnt++; + } + prev = split; + + if (src->regs[0]->wrmask & (1 << (i + base))) + dst[j++] = split; + } +} + +/* + * Adreno uses uint rather than having dedicated bool type, + * which (potentially) requires some conversion, in particular + * when using output of an bool instr to int input, or visa + * versa. + * + * | Adreno | NIR | + * -------+---------+-------+- + * true | 1 | ~0 | + * false | 0 | 0 | + * + * To convert from an adreno bool (uint) to nir, use: + * + * absneg.s dst, (neg)src + * + * To convert back in the other direction: + * + * absneg.s dst, (abs)arc + * + * The CP step can clean up the absneg.s that cancel each other + * out, and with a slight bit of extra cleverness (to recognize + * the instructions which produce either a 0 or 1) can eliminate + * the absneg.s's completely when an instruction that wants + * 0/1 consumes the result. For example, when a nir 'bcsel' + * consumes the result of 'feq'. So we should be able to get by + * without a boolean resolve step, and without incuring any + * extra penalty in instruction count. + */ + +/* NIR bool -> native (adreno): */ +static struct ir3_instruction * +ir3_b2n(struct ir3_block *block, struct ir3_instruction *instr) +{ + return ir3_ABSNEG_S(block, instr, IR3_REG_SABS); +} + +/* native (adreno) -> NIR bool: */ +static struct ir3_instruction * +ir3_n2b(struct ir3_block *block, struct ir3_instruction *instr) +{ + return ir3_ABSNEG_S(block, instr, IR3_REG_SNEG); +} + +/* + * alu/sfu instructions: + */ + +static struct ir3_instruction * +create_cov(struct ir3_context *ctx, struct ir3_instruction *src, + unsigned src_bitsize, nir_op op) +{ + type_t src_type, dst_type; + + switch (op) { + case nir_op_f2f32: + case nir_op_f2f16_rtne: + case nir_op_f2f16_rtz: + case nir_op_f2f16: + case nir_op_f2i32: + case nir_op_f2i16: + case nir_op_f2i8: + case nir_op_f2u32: + case nir_op_f2u16: + case nir_op_f2u8: + switch (src_bitsize) { + case 32: + src_type = TYPE_F32; + break; + case 16: + src_type = TYPE_F16; + break; + default: + compile_error(ctx, "invalid src bit size: %u", src_bitsize); + } + break; + + case nir_op_i2f32: + case nir_op_i2f16: + case nir_op_i2i32: + case nir_op_i2i16: + case nir_op_i2i8: + switch (src_bitsize) { + case 32: + src_type = TYPE_S32; + break; + case 16: + src_type = TYPE_S16; + break; + case 8: + src_type = TYPE_S8; + break; + default: + compile_error(ctx, "invalid src bit size: %u", src_bitsize); + } + break; + + case nir_op_u2f32: + case nir_op_u2f16: + case nir_op_u2u32: + case nir_op_u2u16: + case nir_op_u2u8: + switch (src_bitsize) { + case 32: + src_type = TYPE_U32; + break; + case 16: + src_type = TYPE_U16; + break; + case 8: + src_type = TYPE_U8; + break; + default: + compile_error(ctx, "invalid src bit size: %u", src_bitsize); + } + break; + + default: + compile_error(ctx, "invalid conversion op: %u", op); + } + + switch (op) { + case nir_op_f2f32: + case nir_op_i2f32: + case nir_op_u2f32: + dst_type = TYPE_F32; + break; + + case nir_op_f2f16_rtne: + case nir_op_f2f16_rtz: + case nir_op_f2f16: + /* TODO how to handle rounding mode? */ + case nir_op_i2f16: + case nir_op_u2f16: + dst_type = TYPE_F16; + break; + + case nir_op_f2i32: + case nir_op_i2i32: + dst_type = TYPE_S32; + break; + + case nir_op_f2i16: + case nir_op_i2i16: + dst_type = TYPE_S16; + break; + + case nir_op_f2i8: + case nir_op_i2i8: + dst_type = TYPE_S8; + break; + + case nir_op_f2u32: + case nir_op_u2u32: + dst_type = TYPE_U32; + break; + + case nir_op_f2u16: + case nir_op_u2u16: + dst_type = TYPE_U16; + break; + + case nir_op_f2u8: + case nir_op_u2u8: + dst_type = TYPE_U8; + break; + + default: + compile_error(ctx, "invalid conversion op: %u", op); + } + + return ir3_COV(ctx->block, src, src_type, dst_type); +} + +static void +emit_alu(struct ir3_context *ctx, nir_alu_instr *alu) +{ + const nir_op_info *info = &nir_op_infos[alu->op]; + struct ir3_instruction **dst, *src[info->num_inputs]; + unsigned bs[info->num_inputs]; /* bit size */ + struct ir3_block *b = ctx->block; + unsigned dst_sz, wrmask; + + if (alu->dest.dest.is_ssa) { + dst_sz = alu->dest.dest.ssa.num_components; + wrmask = (1 << dst_sz) - 1; + } else { + dst_sz = alu->dest.dest.reg.reg->num_components; + wrmask = alu->dest.write_mask; + } + + dst = get_dst(ctx, &alu->dest.dest, dst_sz); + + /* Vectors are special in that they have non-scalarized writemasks, + * and just take the first swizzle channel for each argument in + * order into each writemask channel. + */ + if ((alu->op == nir_op_vec2) || + (alu->op == nir_op_vec3) || + (alu->op == nir_op_vec4)) { + + for (int i = 0; i < info->num_inputs; i++) { + nir_alu_src *asrc = &alu->src[i]; + + compile_assert(ctx, !asrc->abs); + compile_assert(ctx, !asrc->negate); + + src[i] = get_src(ctx, &asrc->src)[asrc->swizzle[0]]; + if (!src[i]) + src[i] = create_immed(ctx->block, 0); + dst[i] = ir3_MOV(b, src[i], TYPE_U32); + } + + put_dst(ctx, &alu->dest.dest); + return; + } + + /* We also get mov's with more than one component for mov's so + * handle those specially: + */ + if ((alu->op == nir_op_imov) || (alu->op == nir_op_fmov)) { + type_t type = (alu->op == nir_op_imov) ? TYPE_U32 : TYPE_F32; + nir_alu_src *asrc = &alu->src[0]; + struct ir3_instruction *const *src0 = get_src(ctx, &asrc->src); + + for (unsigned i = 0; i < dst_sz; i++) { + if (wrmask & (1 << i)) { + dst[i] = ir3_MOV(b, src0[asrc->swizzle[i]], type); + } else { + dst[i] = NULL; + } + } + + put_dst(ctx, &alu->dest.dest); + return; + } + + /* General case: We can just grab the one used channel per src. */ + for (int i = 0; i < info->num_inputs; i++) { + unsigned chan = ffs(alu->dest.write_mask) - 1; + nir_alu_src *asrc = &alu->src[i]; + + compile_assert(ctx, !asrc->abs); + compile_assert(ctx, !asrc->negate); + + src[i] = get_src(ctx, &asrc->src)[asrc->swizzle[chan]]; + bs[i] = nir_src_bit_size(asrc->src); + + compile_assert(ctx, src[i]); + } + + switch (alu->op) { + case nir_op_f2f32: + case nir_op_f2f16_rtne: + case nir_op_f2f16_rtz: + case nir_op_f2f16: + case nir_op_f2i32: + case nir_op_f2i16: + case nir_op_f2i8: + case nir_op_f2u32: + case nir_op_f2u16: + case nir_op_f2u8: + case nir_op_i2f32: + case nir_op_i2f16: + case nir_op_i2i32: + case nir_op_i2i16: + case nir_op_i2i8: + case nir_op_u2f32: + case nir_op_u2f16: + case nir_op_u2u32: + case nir_op_u2u16: + case nir_op_u2u8: + dst[0] = create_cov(ctx, src[0], bs[0], alu->op); + break; + case nir_op_f2b: + dst[0] = ir3_CMPS_F(b, src[0], 0, create_immed(b, fui(0.0)), 0); + dst[0]->cat2.condition = IR3_COND_NE; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_b2f: + dst[0] = ir3_COV(b, ir3_b2n(b, src[0]), TYPE_U32, TYPE_F32); + break; + case nir_op_b2i: + dst[0] = ir3_b2n(b, src[0]); + break; + case nir_op_i2b: + dst[0] = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0); + dst[0]->cat2.condition = IR3_COND_NE; + dst[0] = ir3_n2b(b, dst[0]); + break; + + case nir_op_fneg: + dst[0] = ir3_ABSNEG_F(b, src[0], IR3_REG_FNEG); + break; + case nir_op_fabs: + dst[0] = ir3_ABSNEG_F(b, src[0], IR3_REG_FABS); + break; + case nir_op_fmax: + dst[0] = ir3_MAX_F(b, src[0], 0, src[1], 0); + break; + case nir_op_fmin: + dst[0] = ir3_MIN_F(b, src[0], 0, src[1], 0); + break; + case nir_op_fsat: + /* if there is just a single use of the src, and it supports + * (sat) bit, we can just fold the (sat) flag back to the + * src instruction and create a mov. This is easier for cp + * to eliminate. + * + * TODO probably opc_cat==4 is ok too + */ + if (alu->src[0].src.is_ssa && + (list_length(&alu->src[0].src.ssa->uses) == 1) && + ((opc_cat(src[0]->opc) == 2) || (opc_cat(src[0]->opc) == 3))) { + src[0]->flags |= IR3_INSTR_SAT; + dst[0] = ir3_MOV(b, src[0], TYPE_U32); + } else { + /* otherwise generate a max.f that saturates.. blob does + * similar (generating a cat2 mov using max.f) + */ + dst[0] = ir3_MAX_F(b, src[0], 0, src[0], 0); + dst[0]->flags |= IR3_INSTR_SAT; + } + break; + case nir_op_fmul: + dst[0] = ir3_MUL_F(b, src[0], 0, src[1], 0); + break; + case nir_op_fadd: + dst[0] = ir3_ADD_F(b, src[0], 0, src[1], 0); + break; + case nir_op_fsub: + dst[0] = ir3_ADD_F(b, src[0], 0, src[1], IR3_REG_FNEG); + break; + case nir_op_ffma: + dst[0] = ir3_MAD_F32(b, src[0], 0, src[1], 0, src[2], 0); + break; + case nir_op_fddx: + dst[0] = ir3_DSX(b, src[0], 0); + dst[0]->cat5.type = TYPE_F32; + break; + case nir_op_fddy: + dst[0] = ir3_DSY(b, src[0], 0); + dst[0]->cat5.type = TYPE_F32; + break; + break; + case nir_op_flt: + dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_LT; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_fge: + dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_GE; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_feq: + dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_EQ; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_fne: + dst[0] = ir3_CMPS_F(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_NE; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_fceil: + dst[0] = ir3_CEIL_F(b, src[0], 0); + break; + case nir_op_ffloor: + dst[0] = ir3_FLOOR_F(b, src[0], 0); + break; + case nir_op_ftrunc: + dst[0] = ir3_TRUNC_F(b, src[0], 0); + break; + case nir_op_fround_even: + dst[0] = ir3_RNDNE_F(b, src[0], 0); + break; + case nir_op_fsign: + dst[0] = ir3_SIGN_F(b, src[0], 0); + break; + + case nir_op_fsin: + dst[0] = ir3_SIN(b, src[0], 0); + break; + case nir_op_fcos: + dst[0] = ir3_COS(b, src[0], 0); + break; + case nir_op_frsq: + dst[0] = ir3_RSQ(b, src[0], 0); + break; + case nir_op_frcp: + dst[0] = ir3_RCP(b, src[0], 0); + break; + case nir_op_flog2: + dst[0] = ir3_LOG2(b, src[0], 0); + break; + case nir_op_fexp2: + dst[0] = ir3_EXP2(b, src[0], 0); + break; + case nir_op_fsqrt: + dst[0] = ir3_SQRT(b, src[0], 0); + break; + + case nir_op_iabs: + dst[0] = ir3_ABSNEG_S(b, src[0], IR3_REG_SABS); + break; + case nir_op_iadd: + dst[0] = ir3_ADD_U(b, src[0], 0, src[1], 0); + break; + case nir_op_iand: + dst[0] = ir3_AND_B(b, src[0], 0, src[1], 0); + break; + case nir_op_imax: + dst[0] = ir3_MAX_S(b, src[0], 0, src[1], 0); + break; + case nir_op_umax: + dst[0] = ir3_MAX_U(b, src[0], 0, src[1], 0); + break; + case nir_op_imin: + dst[0] = ir3_MIN_S(b, src[0], 0, src[1], 0); + break; + case nir_op_umin: + dst[0] = ir3_MIN_U(b, src[0], 0, src[1], 0); + break; + case nir_op_imul: + /* + * dst = (al * bl) + (ah * bl << 16) + (al * bh << 16) + * mull.u tmp0, a, b ; mul low, i.e. al * bl + * madsh.m16 tmp1, a, b, tmp0 ; mul-add shift high mix, i.e. ah * bl << 16 + * madsh.m16 dst, b, a, tmp1 ; i.e. al * bh << 16 + */ + dst[0] = ir3_MADSH_M16(b, src[1], 0, src[0], 0, + ir3_MADSH_M16(b, src[0], 0, src[1], 0, + ir3_MULL_U(b, src[0], 0, src[1], 0), 0), 0); + break; + case nir_op_ineg: + dst[0] = ir3_ABSNEG_S(b, src[0], IR3_REG_SNEG); + break; + case nir_op_inot: + dst[0] = ir3_NOT_B(b, src[0], 0); + break; + case nir_op_ior: + dst[0] = ir3_OR_B(b, src[0], 0, src[1], 0); + break; + case nir_op_ishl: + dst[0] = ir3_SHL_B(b, src[0], 0, src[1], 0); + break; + case nir_op_ishr: + dst[0] = ir3_ASHR_B(b, src[0], 0, src[1], 0); + break; + case nir_op_isign: { + /* maybe this would be sane to lower in nir.. */ + struct ir3_instruction *neg, *pos; + + neg = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0); + neg->cat2.condition = IR3_COND_LT; + + pos = ir3_CMPS_S(b, src[0], 0, create_immed(b, 0), 0); + pos->cat2.condition = IR3_COND_GT; + + dst[0] = ir3_SUB_U(b, pos, 0, neg, 0); + + break; + } + case nir_op_isub: + dst[0] = ir3_SUB_U(b, src[0], 0, src[1], 0); + break; + case nir_op_ixor: + dst[0] = ir3_XOR_B(b, src[0], 0, src[1], 0); + break; + case nir_op_ushr: + dst[0] = ir3_SHR_B(b, src[0], 0, src[1], 0); + break; + case nir_op_ilt: + dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_LT; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_ige: + dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_GE; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_ieq: + dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_EQ; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_ine: + dst[0] = ir3_CMPS_S(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_NE; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_ult: + dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_LT; + dst[0] = ir3_n2b(b, dst[0]); + break; + case nir_op_uge: + dst[0] = ir3_CMPS_U(b, src[0], 0, src[1], 0); + dst[0]->cat2.condition = IR3_COND_GE; + dst[0] = ir3_n2b(b, dst[0]); + break; + + case nir_op_bcsel: { + struct ir3_instruction *cond = ir3_b2n(b, src[0]); + compile_assert(ctx, bs[1] == bs[2]); + /* the boolean condition is 32b even if src[1] and src[2] are + * half-precision, but sel.b16 wants all three src's to be the + * same type. + */ + if (bs[1] < 32) + cond = ir3_COV(b, cond, TYPE_U32, TYPE_U16); + dst[0] = ir3_SEL_B32(b, src[1], 0, cond, 0, src[2], 0); + break; + } + case nir_op_bit_count: + dst[0] = ir3_CBITS_B(b, src[0], 0); + break; + case nir_op_ifind_msb: { + struct ir3_instruction *cmp; + dst[0] = ir3_CLZ_S(b, src[0], 0); + cmp = ir3_CMPS_S(b, dst[0], 0, create_immed(b, 0), 0); + cmp->cat2.condition = IR3_COND_GE; + dst[0] = ir3_SEL_B32(b, + ir3_SUB_U(b, create_immed(b, 31), 0, dst[0], 0), 0, + cmp, 0, dst[0], 0); + break; + } + case nir_op_ufind_msb: + dst[0] = ir3_CLZ_B(b, src[0], 0); + dst[0] = ir3_SEL_B32(b, + ir3_SUB_U(b, create_immed(b, 31), 0, dst[0], 0), 0, + src[0], 0, dst[0], 0); + break; + case nir_op_find_lsb: + dst[0] = ir3_BFREV_B(b, src[0], 0); + dst[0] = ir3_CLZ_B(b, dst[0], 0); + break; + case nir_op_bitfield_reverse: + dst[0] = ir3_BFREV_B(b, src[0], 0); + break; + + default: + compile_error(ctx, "Unhandled ALU op: %s\n", + nir_op_infos[alu->op].name); + break; + } + + put_dst(ctx, &alu->dest.dest); +} + +/* handles direct/indirect UBO reads: */ +static void +emit_intrinsic_load_ubo(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *base_lo, *base_hi, *addr, *src0, *src1; + nir_const_value *const_offset; + /* UBO addresses are the first driver params: */ + unsigned ubo = regid(ctx->so->constbase.ubo, 0); + const unsigned ptrsz = pointer_size(ctx); + + int off = 0; + + /* First src is ubo index, which could either be an immed or not: */ + src0 = get_src(ctx, &intr->src[0])[0]; + if (is_same_type_mov(src0) && + (src0->regs[1]->flags & IR3_REG_IMMED)) { + base_lo = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz)); + base_hi = create_uniform(ctx, ubo + (src0->regs[1]->iim_val * ptrsz) + 1); + } else { + base_lo = create_uniform_indirect(ctx, ubo, get_addr(ctx, src0, 4)); + base_hi = create_uniform_indirect(ctx, ubo + 1, get_addr(ctx, src0, 4)); + } + + /* note: on 32bit gpu's base_hi is ignored and DCE'd */ + addr = base_lo; + + const_offset = nir_src_as_const_value(intr->src[1]); + if (const_offset) { + off += const_offset->u32[0]; + } else { + /* For load_ubo_indirect, second src is indirect offset: */ + src1 = get_src(ctx, &intr->src[1])[0]; + + /* and add offset to addr: */ + addr = ir3_ADD_S(b, addr, 0, src1, 0); + } + + /* if offset is to large to encode in the ldg, split it out: */ + if ((off + (intr->num_components * 4)) > 1024) { + /* split out the minimal amount to improve the odds that + * cp can fit the immediate in the add.s instruction: + */ + unsigned off2 = off + (intr->num_components * 4) - 1024; + addr = ir3_ADD_S(b, addr, 0, create_immed(b, off2), 0); + off -= off2; + } + + if (ptrsz == 2) { + struct ir3_instruction *carry; + + /* handle 32b rollover, ie: + * if (addr < base_lo) + * base_hi++ + */ + carry = ir3_CMPS_U(b, addr, 0, base_lo, 0); + carry->cat2.condition = IR3_COND_LT; + base_hi = ir3_ADD_S(b, base_hi, 0, carry, 0); + + addr = create_collect(ctx, (struct ir3_instruction*[]){ addr, base_hi }, 2); + } + + for (int i = 0; i < intr->num_components; i++) { + struct ir3_instruction *load = + ir3_LDG(b, addr, 0, create_immed(b, 1), 0); + load->cat6.type = TYPE_U32; + load->cat6.src_offset = off + i * 4; /* byte offset */ + dst[i] = load; + } +} + +/* src[] = { buffer_index, offset }. No const_index */ +static void +emit_intrinsic_load_ssbo(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *ldgb, *src0, *src1, *offset; + nir_const_value *const_offset; + + /* can this be non-const buffer_index? how do we handle that? */ + const_offset = nir_src_as_const_value(intr->src[0]); + compile_assert(ctx, const_offset); + + offset = get_src(ctx, &intr->src[1])[0]; + + /* src0 is uvec2(offset*4, 0), src1 is offset.. nir already *= 4: */ + src0 = create_collect(ctx, (struct ir3_instruction*[]){ + offset, + create_immed(b, 0), + }, 2); + src1 = ir3_SHR_B(b, offset, 0, create_immed(b, 2), 0); + + ldgb = ir3_LDGB(b, create_immed(b, const_offset->u32[0]), 0, + src0, 0, src1, 0); + ldgb->regs[0]->wrmask = MASK(intr->num_components); + ldgb->cat6.iim_val = intr->num_components; + ldgb->cat6.d = 4; + ldgb->cat6.type = TYPE_U32; + ldgb->barrier_class = IR3_BARRIER_BUFFER_R; + ldgb->barrier_conflict = IR3_BARRIER_BUFFER_W; + + split_dest(b, dst, ldgb, 0, intr->num_components); +} + +/* src[] = { value, block_index, offset }. const_index[] = { write_mask } */ +static void +emit_intrinsic_store_ssbo(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *stgb, *src0, *src1, *src2, *offset; + nir_const_value *const_offset; + /* TODO handle wrmask properly, see _store_shared().. but I think + * it is more a PITA than that, since blob ends up loading the + * masked components and writing them back out. + */ + unsigned wrmask = intr->const_index[0]; + unsigned ncomp = ffs(~wrmask) - 1; + + /* can this be non-const buffer_index? how do we handle that? */ + const_offset = nir_src_as_const_value(intr->src[1]); + compile_assert(ctx, const_offset); + + offset = get_src(ctx, &intr->src[2])[0]; + + /* src0 is value, src1 is offset, src2 is uvec2(offset*4, 0).. + * nir already *= 4: + */ + src0 = create_collect(ctx, get_src(ctx, &intr->src[0]), ncomp); + src1 = ir3_SHR_B(b, offset, 0, create_immed(b, 2), 0); + src2 = create_collect(ctx, (struct ir3_instruction*[]){ + offset, + create_immed(b, 0), + }, 2); + + stgb = ir3_STGB(b, create_immed(b, const_offset->u32[0]), 0, + src0, 0, src1, 0, src2, 0); + stgb->cat6.iim_val = ncomp; + stgb->cat6.d = 4; + stgb->cat6.type = TYPE_U32; + stgb->barrier_class = IR3_BARRIER_BUFFER_W; + stgb->barrier_conflict = IR3_BARRIER_BUFFER_R | IR3_BARRIER_BUFFER_W; + + array_insert(b, b->keeps, stgb); +} + +/* src[] = { block_index } */ +static void +emit_intrinsic_ssbo_size(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + /* SSBO size stored as a const starting at ssbo_sizes: */ + unsigned blk_idx = nir_src_as_const_value(intr->src[0])->u32[0]; + unsigned idx = regid(ctx->so->constbase.ssbo_sizes, 0) + + ctx->so->const_layout.ssbo_size.off[blk_idx]; + + debug_assert(ctx->so->const_layout.ssbo_size.mask & (1 << blk_idx)); + + dst[0] = create_uniform(ctx, idx); +} + +/* + * SSBO atomic intrinsics + * + * All of the SSBO atomic memory operations read a value from memory, + * compute a new value using one of the operations below, write the new + * value to memory, and return the original value read. + * + * All operations take 3 sources except CompSwap that takes 4. These + * sources represent: + * + * 0: The SSBO buffer index. + * 1: The offset into the SSBO buffer of the variable that the atomic + * operation will operate on. + * 2: The data parameter to the atomic function (i.e. the value to add + * in ssbo_atomic_add, etc). + * 3: For CompSwap only: the second data parameter. + */ +static struct ir3_instruction * +emit_intrinsic_atomic_ssbo(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *atomic, *ssbo, *src0, *src1, *src2, *offset; + nir_const_value *const_offset; + type_t type = TYPE_U32; + + /* can this be non-const buffer_index? how do we handle that? */ + const_offset = nir_src_as_const_value(intr->src[0]); + compile_assert(ctx, const_offset); + ssbo = create_immed(b, const_offset->u32[0]); + + offset = get_src(ctx, &intr->src[1])[0]; + + /* src0 is data (or uvec2(data, compare)) + * src1 is offset + * src2 is uvec2(offset*4, 0) (appears to be 64b byte offset) + * + * Note that nir already multiplies the offset by four + */ + src0 = get_src(ctx, &intr->src[2])[0]; + src1 = ir3_SHR_B(b, offset, 0, create_immed(b, 2), 0); + src2 = create_collect(ctx, (struct ir3_instruction*[]){ + offset, + create_immed(b, 0), + }, 2); + + switch (intr->intrinsic) { + case nir_intrinsic_ssbo_atomic_add: + atomic = ir3_ATOMIC_ADD_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_imin: + atomic = ir3_ATOMIC_MIN_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + type = TYPE_S32; + break; + case nir_intrinsic_ssbo_atomic_umin: + atomic = ir3_ATOMIC_MIN_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_imax: + atomic = ir3_ATOMIC_MAX_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + type = TYPE_S32; + break; + case nir_intrinsic_ssbo_atomic_umax: + atomic = ir3_ATOMIC_MAX_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_and: + atomic = ir3_ATOMIC_AND_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_or: + atomic = ir3_ATOMIC_OR_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_xor: + atomic = ir3_ATOMIC_XOR_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_exchange: + atomic = ir3_ATOMIC_XCHG_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_ssbo_atomic_comp_swap: + /* for cmpxchg, src0 is [ui]vec2(data, compare): */ + src0 = create_collect(ctx, (struct ir3_instruction*[]){ + get_src(ctx, &intr->src[3])[0], + src0, + }, 2); + atomic = ir3_ATOMIC_CMPXCHG_G(b, ssbo, 0, src0, 0, src1, 0, src2, 0); + break; + default: + unreachable("boo"); + } + + atomic->cat6.iim_val = 1; + atomic->cat6.d = 4; + atomic->cat6.type = type; + atomic->barrier_class = IR3_BARRIER_BUFFER_W; + atomic->barrier_conflict = IR3_BARRIER_BUFFER_R | IR3_BARRIER_BUFFER_W; + + /* even if nothing consume the result, we can't DCE the instruction: */ + array_insert(b, b->keeps, atomic); + + return atomic; +} + +/* src[] = { offset }. const_index[] = { base } */ +static void +emit_intrinsic_load_shared(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *ldl, *offset; + unsigned base; + + offset = get_src(ctx, &intr->src[0])[0]; + base = nir_intrinsic_base(intr); + + ldl = ir3_LDL(b, offset, 0, create_immed(b, intr->num_components), 0); + ldl->cat6.src_offset = base; + ldl->cat6.type = utype_dst(intr->dest); + ldl->regs[0]->wrmask = MASK(intr->num_components); + + ldl->barrier_class = IR3_BARRIER_SHARED_R; + ldl->barrier_conflict = IR3_BARRIER_SHARED_W; + + split_dest(b, dst, ldl, 0, intr->num_components); +} + +/* src[] = { value, offset }. const_index[] = { base, write_mask } */ +static void +emit_intrinsic_store_shared(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *stl, *offset; + struct ir3_instruction * const *value; + unsigned base, wrmask; + + value = get_src(ctx, &intr->src[0]); + offset = get_src(ctx, &intr->src[1])[0]; + + base = nir_intrinsic_base(intr); + wrmask = nir_intrinsic_write_mask(intr); + + /* Combine groups of consecutive enabled channels in one write + * message. We use ffs to find the first enabled channel and then ffs on + * the bit-inverse, down-shifted writemask to determine the length of + * the block of enabled bits. + * + * (trick stolen from i965's fs_visitor::nir_emit_cs_intrinsic()) + */ + while (wrmask) { + unsigned first_component = ffs(wrmask) - 1; + unsigned length = ffs(~(wrmask >> first_component)) - 1; + + stl = ir3_STL(b, offset, 0, + create_collect(ctx, &value[first_component], length), 0, + create_immed(b, length), 0); + stl->cat6.dst_offset = first_component + base; + stl->cat6.type = utype_src(intr->src[0]); + stl->barrier_class = IR3_BARRIER_SHARED_W; + stl->barrier_conflict = IR3_BARRIER_SHARED_R | IR3_BARRIER_SHARED_W; + + array_insert(b, b->keeps, stl); + + /* Clear the bits in the writemask that we just wrote, then try + * again to see if more channels are left. + */ + wrmask &= (15 << (first_component + length)); + } +} + +/* + * CS shared variable atomic intrinsics + * + * All of the shared variable atomic memory operations read a value from + * memory, compute a new value using one of the operations below, write the + * new value to memory, and return the original value read. + * + * All operations take 2 sources except CompSwap that takes 3. These + * sources represent: + * + * 0: The offset into the shared variable storage region that the atomic + * operation will operate on. + * 1: The data parameter to the atomic function (i.e. the value to add + * in shared_atomic_add, etc). + * 2: For CompSwap only: the second data parameter. + */ +static struct ir3_instruction * +emit_intrinsic_atomic_shared(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *atomic, *src0, *src1; + type_t type = TYPE_U32; + + src0 = get_src(ctx, &intr->src[0])[0]; /* offset */ + src1 = get_src(ctx, &intr->src[1])[0]; /* value */ + + switch (intr->intrinsic) { + case nir_intrinsic_shared_atomic_add: + atomic = ir3_ATOMIC_ADD(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_imin: + atomic = ir3_ATOMIC_MIN(b, src0, 0, src1, 0); + type = TYPE_S32; + break; + case nir_intrinsic_shared_atomic_umin: + atomic = ir3_ATOMIC_MIN(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_imax: + atomic = ir3_ATOMIC_MAX(b, src0, 0, src1, 0); + type = TYPE_S32; + break; + case nir_intrinsic_shared_atomic_umax: + atomic = ir3_ATOMIC_MAX(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_and: + atomic = ir3_ATOMIC_AND(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_or: + atomic = ir3_ATOMIC_OR(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_xor: + atomic = ir3_ATOMIC_XOR(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_exchange: + atomic = ir3_ATOMIC_XCHG(b, src0, 0, src1, 0); + break; + case nir_intrinsic_shared_atomic_comp_swap: + /* for cmpxchg, src1 is [ui]vec2(data, compare): */ + src1 = create_collect(ctx, (struct ir3_instruction*[]){ + get_src(ctx, &intr->src[2])[0], + src1, + }, 2); + atomic = ir3_ATOMIC_CMPXCHG(b, src0, 0, src1, 0); + break; + default: + unreachable("boo"); + } + + atomic->cat6.iim_val = 1; + atomic->cat6.d = 1; + atomic->cat6.type = type; + atomic->barrier_class = IR3_BARRIER_SHARED_W; + atomic->barrier_conflict = IR3_BARRIER_SHARED_R | IR3_BARRIER_SHARED_W; + + /* even if nothing consume the result, we can't DCE the instruction: */ + array_insert(b, b->keeps, atomic); + + return atomic; +} + +/* Images get mapped into SSBO/image state (for store/atomic) and texture + * state block (for load). To simplify things, invert the image id and + * map it from end of state block, ie. image 0 becomes num-1, image 1 + * becomes num-2, etc. This potentially avoids needing to re-emit texture + * state when switching shaders. + * + * TODO is max # of samplers and SSBOs the same. This shouldn't be hard- + * coded. Also, since all the gl shader stages (ie. everything but CS) + * share the same SSBO/image state block, this might require some more + * logic if we supported images in anything other than FS.. + */ +static unsigned +get_image_slot(struct ir3_context *ctx, nir_deref_instr *deref) +{ + unsigned int loc = 0; + unsigned inner_size = 1; + + while (deref->deref_type != nir_deref_type_var) { + assert(deref->deref_type == nir_deref_type_array); + nir_const_value *const_index = nir_src_as_const_value(deref->arr.index); + assert(const_index); + + /* Go to the next instruction */ + deref = nir_deref_instr_parent(deref); + + assert(glsl_type_is_array(deref->type)); + const unsigned array_len = glsl_get_length(deref->type); + loc += MIN2(const_index->u32[0], array_len - 1) * inner_size; + + /* Update the inner size */ + inner_size *= array_len; + } + + loc += deref->var->data.driver_location; + + /* TODO figure out real limit per generation, and don't hardcode: */ + const unsigned max_samplers = 16; + return max_samplers - loc - 1; +} + +/* see tex_info() for equiv logic for texture instructions.. it would be + * nice if this could be better unified.. + */ +static unsigned +get_image_coords(const nir_variable *var, unsigned *flagsp) +{ + const struct glsl_type *type = glsl_without_array(var->type); + unsigned coords, flags = 0; + + switch (glsl_get_sampler_dim(type)) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + coords = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_EXTERNAL: + case GLSL_SAMPLER_DIM_MS: + coords = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + flags |= IR3_INSTR_3D; + coords = 3; + break; + default: + unreachable("bad sampler dim"); + return 0; + } + + if (glsl_sampler_type_is_array(type)) { + /* note: unlike tex_info(), adjust # of coords to include array idx: */ + coords++; + flags |= IR3_INSTR_A; + } + + if (flagsp) + *flagsp = flags; + + return coords; +} + +static type_t +get_image_type(const nir_variable *var) +{ + switch (glsl_get_sampler_result_type(glsl_without_array(var->type))) { + case GLSL_TYPE_UINT: + return TYPE_U32; + case GLSL_TYPE_INT: + return TYPE_S32; + case GLSL_TYPE_FLOAT: + return TYPE_F32; + default: + unreachable("bad sampler type."); + return 0; + } +} + +static struct ir3_instruction * +get_image_offset(struct ir3_context *ctx, const nir_variable *var, + struct ir3_instruction * const *coords, bool byteoff) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *offset; + unsigned ncoords = get_image_coords(var, NULL); + + /* to calculate the byte offset (yes, uggg) we need (up to) three + * const values to know the bytes per pixel, and y and z stride: + */ + unsigned cb = regid(ctx->so->constbase.image_dims, 0) + + ctx->so->const_layout.image_dims.off[var->data.driver_location]; + + debug_assert(ctx->so->const_layout.image_dims.mask & + (1 << var->data.driver_location)); + + /* offset = coords.x * bytes_per_pixel: */ + offset = ir3_MUL_S(b, coords[0], 0, create_uniform(ctx, cb + 0), 0); + if (ncoords > 1) { + /* offset += coords.y * y_pitch: */ + offset = ir3_MAD_S24(b, create_uniform(ctx, cb + 1), 0, + coords[1], 0, offset, 0); + } + if (ncoords > 2) { + /* offset += coords.z * z_pitch: */ + offset = ir3_MAD_S24(b, create_uniform(ctx, cb + 2), 0, + coords[2], 0, offset, 0); + } + + if (!byteoff) { + /* Some cases, like atomics, seem to use dword offset instead + * of byte offsets.. blob just puts an extra shr.b in there + * in those cases: + */ + offset = ir3_SHR_B(b, offset, 0, create_immed(b, 2), 0); + } + + return create_collect(ctx, (struct ir3_instruction*[]){ + offset, + create_immed(b, 0), + }, 2); +} + +/* src[] = { deref, coord, sample_index }. const_index[] = {} */ +static void +emit_intrinsic_load_image(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + struct ir3_block *b = ctx->block; + const nir_variable *var = nir_intrinsic_get_var(intr, 0); + struct ir3_instruction *sam; + struct ir3_instruction * const *src0 = get_src(ctx, &intr->src[1]); + struct ir3_instruction *coords[4]; + unsigned flags, ncoords = get_image_coords(var, &flags); + unsigned tex_idx = get_image_slot(ctx, nir_src_as_deref(intr->src[0])); + type_t type = get_image_type(var); + + /* hmm, this seems a bit odd, but it is what blob does and (at least + * a5xx) just faults on bogus addresses otherwise: + */ + if (flags & IR3_INSTR_3D) { + flags &= ~IR3_INSTR_3D; + flags |= IR3_INSTR_A; + } + + for (unsigned i = 0; i < ncoords; i++) + coords[i] = src0[i]; + + if (ncoords == 1) + coords[ncoords++] = create_immed(b, 0); + + sam = ir3_SAM(b, OPC_ISAM, type, 0b1111, flags, + tex_idx, tex_idx, create_collect(ctx, coords, ncoords), NULL); + + sam->barrier_class = IR3_BARRIER_IMAGE_R; + sam->barrier_conflict = IR3_BARRIER_IMAGE_W; + + split_dest(b, dst, sam, 0, 4); +} + +/* src[] = { deref, coord, sample_index, value }. const_index[] = {} */ +static void +emit_intrinsic_store_image(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + const nir_variable *var = nir_intrinsic_get_var(intr, 0); + struct ir3_instruction *stib, *offset; + struct ir3_instruction * const *value = get_src(ctx, &intr->src[3]); + struct ir3_instruction * const *coords = get_src(ctx, &intr->src[1]); + unsigned ncoords = get_image_coords(var, NULL); + unsigned tex_idx = get_image_slot(ctx, nir_src_as_deref(intr->src[0])); + + /* src0 is value + * src1 is coords + * src2 is 64b byte offset + */ + + offset = get_image_offset(ctx, var, coords, true); + + /* NOTE: stib seems to take byte offset, but stgb.typed can be used + * too and takes a dword offset.. not quite sure yet why blob uses + * one over the other in various cases. + */ + + stib = ir3_STIB(b, create_immed(b, tex_idx), 0, + create_collect(ctx, value, 4), 0, + create_collect(ctx, coords, ncoords), 0, + offset, 0); + stib->cat6.iim_val = 4; + stib->cat6.d = ncoords; + stib->cat6.type = get_image_type(var); + stib->cat6.typed = true; + stib->barrier_class = IR3_BARRIER_IMAGE_W; + stib->barrier_conflict = IR3_BARRIER_IMAGE_R | IR3_BARRIER_IMAGE_W; + + array_insert(b, b->keeps, stib); +} + +static void +emit_intrinsic_image_size(struct ir3_context *ctx, nir_intrinsic_instr *intr, + struct ir3_instruction **dst) +{ + struct ir3_block *b = ctx->block; + const nir_variable *var = nir_intrinsic_get_var(intr, 0); + unsigned tex_idx = get_image_slot(ctx, nir_src_as_deref(intr->src[0])); + struct ir3_instruction *sam, *lod; + unsigned flags, ncoords = get_image_coords(var, &flags); + + lod = create_immed(b, 0); + sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags, + tex_idx, tex_idx, lod, NULL); + + /* Array size actually ends up in .w rather than .z. This doesn't + * matter for miplevel 0, but for higher mips the value in z is + * minified whereas w stays. Also, the value in TEX_CONST_3_DEPTH is + * returned, which means that we have to add 1 to it for arrays for + * a3xx. + * + * Note use a temporary dst and then copy, since the size of the dst + * array that is passed in is based on nir's understanding of the + * result size, not the hardware's + */ + struct ir3_instruction *tmp[4]; + + split_dest(b, tmp, sam, 0, 4); + + /* get_size instruction returns size in bytes instead of texels + * for imageBuffer, so we need to divide it by the pixel size + * of the image format. + * + * TODO: This is at least true on a5xx. Check other gens. + */ + enum glsl_sampler_dim dim = + glsl_get_sampler_dim(glsl_without_array(var->type)); + if (dim == GLSL_SAMPLER_DIM_BUF) { + /* Since all the possible values the divisor can take are + * power-of-two (4, 8, or 16), the division is implemented + * as a shift-right. + * During shader setup, the log2 of the image format's + * bytes-per-pixel should have been emitted in 2nd slot of + * image_dims. See ir3_shader::emit_image_dims(). + */ + unsigned cb = regid(ctx->so->constbase.image_dims, 0) + + ctx->so->const_layout.image_dims.off[var->data.driver_location]; + struct ir3_instruction *aux = create_uniform(ctx, cb + 1); + + tmp[0] = ir3_SHR_B(b, tmp[0], 0, aux, 0); + } + + for (unsigned i = 0; i < ncoords; i++) + dst[i] = tmp[i]; + + if (flags & IR3_INSTR_A) { + if (ctx->compiler->levels_add_one) { + dst[ncoords-1] = ir3_ADD_U(b, tmp[3], 0, create_immed(b, 1), 0); + } else { + dst[ncoords-1] = ir3_MOV(b, tmp[3], TYPE_U32); + } + } +} + +/* src[] = { deref, coord, sample_index, value, compare }. const_index[] = {} */ +static struct ir3_instruction * +emit_intrinsic_atomic_image(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + const nir_variable *var = nir_intrinsic_get_var(intr, 0); + struct ir3_instruction *atomic, *image, *src0, *src1, *src2; + struct ir3_instruction * const *coords = get_src(ctx, &intr->src[1]); + unsigned ncoords = get_image_coords(var, NULL); + + image = create_immed(b, get_image_slot(ctx, nir_src_as_deref(intr->src[0]))); + + /* src0 is value (or uvec2(value, compare)) + * src1 is coords + * src2 is 64b byte offset + */ + src0 = get_src(ctx, &intr->src[3])[0]; + src1 = create_collect(ctx, coords, ncoords); + src2 = get_image_offset(ctx, var, coords, false); + + switch (intr->intrinsic) { + case nir_intrinsic_image_deref_atomic_add: + atomic = ir3_ATOMIC_ADD_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_min: + atomic = ir3_ATOMIC_MIN_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_max: + atomic = ir3_ATOMIC_MAX_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_and: + atomic = ir3_ATOMIC_AND_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_or: + atomic = ir3_ATOMIC_OR_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_xor: + atomic = ir3_ATOMIC_XOR_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_exchange: + atomic = ir3_ATOMIC_XCHG_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + case nir_intrinsic_image_deref_atomic_comp_swap: + /* for cmpxchg, src0 is [ui]vec2(data, compare): */ + src0 = create_collect(ctx, (struct ir3_instruction*[]){ + get_src(ctx, &intr->src[4])[0], + src0, + }, 2); + atomic = ir3_ATOMIC_CMPXCHG_G(b, image, 0, src0, 0, src1, 0, src2, 0); + break; + default: + unreachable("boo"); + } + + atomic->cat6.iim_val = 1; + atomic->cat6.d = ncoords; + atomic->cat6.type = get_image_type(var); + atomic->cat6.typed = true; + atomic->barrier_class = IR3_BARRIER_IMAGE_W; + atomic->barrier_conflict = IR3_BARRIER_IMAGE_R | IR3_BARRIER_IMAGE_W; + + /* even if nothing consume the result, we can't DCE the instruction: */ + array_insert(b, b->keeps, atomic); + + return atomic; +} + +static void +emit_intrinsic_barrier(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction *barrier; + + switch (intr->intrinsic) { + case nir_intrinsic_barrier: + barrier = ir3_BAR(b); + barrier->cat7.g = true; + barrier->cat7.l = true; + barrier->flags = IR3_INSTR_SS | IR3_INSTR_SY; + barrier->barrier_class = IR3_BARRIER_EVERYTHING; + break; + case nir_intrinsic_memory_barrier: + barrier = ir3_FENCE(b); + barrier->cat7.g = true; + barrier->cat7.r = true; + barrier->cat7.w = true; + barrier->barrier_class = IR3_BARRIER_IMAGE_W | + IR3_BARRIER_BUFFER_W; + barrier->barrier_conflict = + IR3_BARRIER_IMAGE_R | IR3_BARRIER_IMAGE_W | + IR3_BARRIER_BUFFER_R | IR3_BARRIER_BUFFER_W; + break; + case nir_intrinsic_memory_barrier_atomic_counter: + case nir_intrinsic_memory_barrier_buffer: + barrier = ir3_FENCE(b); + barrier->cat7.g = true; + barrier->cat7.r = true; + barrier->cat7.w = true; + barrier->barrier_class = IR3_BARRIER_BUFFER_W; + barrier->barrier_conflict = IR3_BARRIER_BUFFER_R | + IR3_BARRIER_BUFFER_W; + break; + case nir_intrinsic_memory_barrier_image: + // TODO double check if this should have .g set + barrier = ir3_FENCE(b); + barrier->cat7.g = true; + barrier->cat7.r = true; + barrier->cat7.w = true; + barrier->barrier_class = IR3_BARRIER_IMAGE_W; + barrier->barrier_conflict = IR3_BARRIER_IMAGE_R | + IR3_BARRIER_IMAGE_W; + break; + case nir_intrinsic_memory_barrier_shared: + barrier = ir3_FENCE(b); + barrier->cat7.g = true; + barrier->cat7.l = true; + barrier->cat7.r = true; + barrier->cat7.w = true; + barrier->barrier_class = IR3_BARRIER_SHARED_W; + barrier->barrier_conflict = IR3_BARRIER_SHARED_R | + IR3_BARRIER_SHARED_W; + break; + case nir_intrinsic_group_memory_barrier: + barrier = ir3_FENCE(b); + barrier->cat7.g = true; + barrier->cat7.l = true; + barrier->cat7.r = true; + barrier->cat7.w = true; + barrier->barrier_class = IR3_BARRIER_SHARED_W | + IR3_BARRIER_IMAGE_W | + IR3_BARRIER_BUFFER_W; + barrier->barrier_conflict = + IR3_BARRIER_SHARED_R | IR3_BARRIER_SHARED_W | + IR3_BARRIER_IMAGE_R | IR3_BARRIER_IMAGE_W | + IR3_BARRIER_BUFFER_R | IR3_BARRIER_BUFFER_W; + break; + default: + unreachable("boo"); + } + + /* make sure barrier doesn't get DCE'd */ + array_insert(b, b->keeps, barrier); +} + +static void add_sysval_input_compmask(struct ir3_context *ctx, + gl_system_value slot, unsigned compmask, + struct ir3_instruction *instr) +{ + struct ir3_shader_variant *so = ctx->so; + unsigned r = regid(so->inputs_count, 0); + unsigned n = so->inputs_count++; + + so->inputs[n].sysval = true; + so->inputs[n].slot = slot; + so->inputs[n].compmask = compmask; + so->inputs[n].regid = r; + so->inputs[n].interpolate = INTERP_MODE_FLAT; + so->total_in++; + + ctx->ir->ninputs = MAX2(ctx->ir->ninputs, r + 1); + ctx->ir->inputs[r] = instr; +} + +static void add_sysval_input(struct ir3_context *ctx, gl_system_value slot, + struct ir3_instruction *instr) +{ + add_sysval_input_compmask(ctx, slot, 0x1, instr); +} + +static void +emit_intrinsic(struct ir3_context *ctx, nir_intrinsic_instr *intr) +{ + const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic]; + struct ir3_instruction **dst; + struct ir3_instruction * const *src; + struct ir3_block *b = ctx->block; + nir_const_value *const_offset; + int idx, comp; + + if (info->has_dest) { + unsigned n = nir_intrinsic_dest_components(intr); + dst = get_dst(ctx, &intr->dest, n); + } else { + dst = NULL; + } + + switch (intr->intrinsic) { + case nir_intrinsic_load_uniform: + idx = nir_intrinsic_base(intr); + const_offset = nir_src_as_const_value(intr->src[0]); + if (const_offset) { + idx += const_offset->u32[0]; + for (int i = 0; i < intr->num_components; i++) { + unsigned n = idx * 4 + i; + dst[i] = create_uniform(ctx, n); + } + } else { + src = get_src(ctx, &intr->src[0]); + for (int i = 0; i < intr->num_components; i++) { + int n = idx * 4 + i; + dst[i] = create_uniform_indirect(ctx, n, + get_addr(ctx, src[0], 4)); + } + /* NOTE: if relative addressing is used, we set + * constlen in the compiler (to worst-case value) + * since we don't know in the assembler what the max + * addr reg value can be: + */ + ctx->so->constlen = ctx->s->num_uniforms; + } + break; + case nir_intrinsic_load_ubo: + emit_intrinsic_load_ubo(ctx, intr, dst); + break; + case nir_intrinsic_load_input: + idx = nir_intrinsic_base(intr); + comp = nir_intrinsic_component(intr); + const_offset = nir_src_as_const_value(intr->src[0]); + if (const_offset) { + idx += const_offset->u32[0]; + for (int i = 0; i < intr->num_components; i++) { + unsigned n = idx * 4 + i + comp; + dst[i] = ctx->ir->inputs[n]; + } + } else { + src = get_src(ctx, &intr->src[0]); + struct ir3_instruction *collect = + create_collect(ctx, ctx->ir->inputs, ctx->ir->ninputs); + struct ir3_instruction *addr = get_addr(ctx, src[0], 4); + for (int i = 0; i < intr->num_components; i++) { + unsigned n = idx * 4 + i + comp; + dst[i] = create_indirect_load(ctx, ctx->ir->ninputs, + n, addr, collect); + } + } + break; + case nir_intrinsic_load_ssbo: + emit_intrinsic_load_ssbo(ctx, intr, dst); + break; + case nir_intrinsic_store_ssbo: + emit_intrinsic_store_ssbo(ctx, intr); + break; + case nir_intrinsic_get_buffer_size: + emit_intrinsic_ssbo_size(ctx, intr, dst); + break; + case nir_intrinsic_ssbo_atomic_add: + case nir_intrinsic_ssbo_atomic_imin: + case nir_intrinsic_ssbo_atomic_umin: + case nir_intrinsic_ssbo_atomic_imax: + case nir_intrinsic_ssbo_atomic_umax: + case nir_intrinsic_ssbo_atomic_and: + case nir_intrinsic_ssbo_atomic_or: + case nir_intrinsic_ssbo_atomic_xor: + case nir_intrinsic_ssbo_atomic_exchange: + case nir_intrinsic_ssbo_atomic_comp_swap: + dst[0] = emit_intrinsic_atomic_ssbo(ctx, intr); + break; + case nir_intrinsic_load_shared: + emit_intrinsic_load_shared(ctx, intr, dst); + break; + case nir_intrinsic_store_shared: + emit_intrinsic_store_shared(ctx, intr); + break; + case nir_intrinsic_shared_atomic_add: + case nir_intrinsic_shared_atomic_imin: + case nir_intrinsic_shared_atomic_umin: + case nir_intrinsic_shared_atomic_imax: + case nir_intrinsic_shared_atomic_umax: + case nir_intrinsic_shared_atomic_and: + case nir_intrinsic_shared_atomic_or: + case nir_intrinsic_shared_atomic_xor: + case nir_intrinsic_shared_atomic_exchange: + case nir_intrinsic_shared_atomic_comp_swap: + dst[0] = emit_intrinsic_atomic_shared(ctx, intr); + break; + case nir_intrinsic_image_deref_load: + emit_intrinsic_load_image(ctx, intr, dst); + break; + case nir_intrinsic_image_deref_store: + emit_intrinsic_store_image(ctx, intr); + break; + case nir_intrinsic_image_deref_size: + emit_intrinsic_image_size(ctx, intr, dst); + break; + case nir_intrinsic_image_deref_atomic_add: + case nir_intrinsic_image_deref_atomic_min: + case nir_intrinsic_image_deref_atomic_max: + case nir_intrinsic_image_deref_atomic_and: + case nir_intrinsic_image_deref_atomic_or: + case nir_intrinsic_image_deref_atomic_xor: + case nir_intrinsic_image_deref_atomic_exchange: + case nir_intrinsic_image_deref_atomic_comp_swap: + dst[0] = emit_intrinsic_atomic_image(ctx, intr); + break; + case nir_intrinsic_barrier: + case nir_intrinsic_memory_barrier: + case nir_intrinsic_group_memory_barrier: + case nir_intrinsic_memory_barrier_atomic_counter: + case nir_intrinsic_memory_barrier_buffer: + case nir_intrinsic_memory_barrier_image: + case nir_intrinsic_memory_barrier_shared: + emit_intrinsic_barrier(ctx, intr); + /* note that blk ptr no longer valid, make that obvious: */ + b = NULL; + break; + case nir_intrinsic_store_output: + idx = nir_intrinsic_base(intr); + comp = nir_intrinsic_component(intr); + const_offset = nir_src_as_const_value(intr->src[1]); + compile_assert(ctx, const_offset != NULL); + idx += const_offset->u32[0]; + + src = get_src(ctx, &intr->src[0]); + for (int i = 0; i < intr->num_components; i++) { + unsigned n = idx * 4 + i + comp; + ctx->ir->outputs[n] = src[i]; + } + break; + case nir_intrinsic_load_base_vertex: + case nir_intrinsic_load_first_vertex: + if (!ctx->basevertex) { + ctx->basevertex = create_driver_param(ctx, IR3_DP_VTXID_BASE); + add_sysval_input(ctx, SYSTEM_VALUE_FIRST_VERTEX, ctx->basevertex); + } + dst[0] = ctx->basevertex; + break; + case nir_intrinsic_load_vertex_id_zero_base: + case nir_intrinsic_load_vertex_id: + if (!ctx->vertex_id) { + gl_system_value sv = (intr->intrinsic == nir_intrinsic_load_vertex_id) ? + SYSTEM_VALUE_VERTEX_ID : SYSTEM_VALUE_VERTEX_ID_ZERO_BASE; + ctx->vertex_id = create_input(ctx, 0); + add_sysval_input(ctx, sv, ctx->vertex_id); + } + dst[0] = ctx->vertex_id; + break; + case nir_intrinsic_load_instance_id: + if (!ctx->instance_id) { + ctx->instance_id = create_input(ctx, 0); + add_sysval_input(ctx, SYSTEM_VALUE_INSTANCE_ID, + ctx->instance_id); + } + dst[0] = ctx->instance_id; + break; + case nir_intrinsic_load_sample_id: + case nir_intrinsic_load_sample_id_no_per_sample: + if (!ctx->samp_id) { + ctx->samp_id = create_input(ctx, 0); + ctx->samp_id->regs[0]->flags |= IR3_REG_HALF; + add_sysval_input(ctx, SYSTEM_VALUE_SAMPLE_ID, + ctx->samp_id); + } + dst[0] = ir3_COV(b, ctx->samp_id, TYPE_U16, TYPE_U32); + break; + case nir_intrinsic_load_sample_mask_in: + if (!ctx->samp_mask_in) { + ctx->samp_mask_in = create_input(ctx, 0); + add_sysval_input(ctx, SYSTEM_VALUE_SAMPLE_MASK_IN, + ctx->samp_mask_in); + } + dst[0] = ctx->samp_mask_in; + break; + case nir_intrinsic_load_user_clip_plane: + idx = nir_intrinsic_ucp_id(intr); + for (int i = 0; i < intr->num_components; i++) { + unsigned n = idx * 4 + i; + dst[i] = create_driver_param(ctx, IR3_DP_UCP0_X + n); + } + break; + case nir_intrinsic_load_front_face: + if (!ctx->frag_face) { + ctx->so->frag_face = true; + ctx->frag_face = create_input(ctx, 0); + add_sysval_input(ctx, SYSTEM_VALUE_FRONT_FACE, ctx->frag_face); + ctx->frag_face->regs[0]->flags |= IR3_REG_HALF; + } + /* for fragface, we get -1 for back and 0 for front. However this is + * the inverse of what nir expects (where ~0 is true). + */ + dst[0] = ir3_COV(b, ctx->frag_face, TYPE_S16, TYPE_S32); + dst[0] = ir3_NOT_B(b, dst[0], 0); + break; + case nir_intrinsic_load_local_invocation_id: + if (!ctx->local_invocation_id) { + ctx->local_invocation_id = create_input_compmask(ctx, 0, 0x7); + add_sysval_input_compmask(ctx, SYSTEM_VALUE_LOCAL_INVOCATION_ID, + 0x7, ctx->local_invocation_id); + } + split_dest(b, dst, ctx->local_invocation_id, 0, 3); + break; + case nir_intrinsic_load_work_group_id: + if (!ctx->work_group_id) { + ctx->work_group_id = create_input_compmask(ctx, 0, 0x7); + add_sysval_input_compmask(ctx, SYSTEM_VALUE_WORK_GROUP_ID, + 0x7, ctx->work_group_id); + ctx->work_group_id->regs[0]->flags |= IR3_REG_HIGH; + } + split_dest(b, dst, ctx->work_group_id, 0, 3); + break; + case nir_intrinsic_load_num_work_groups: + for (int i = 0; i < intr->num_components; i++) { + dst[i] = create_driver_param(ctx, IR3_DP_NUM_WORK_GROUPS_X + i); + } + break; + case nir_intrinsic_load_local_group_size: + for (int i = 0; i < intr->num_components; i++) { + dst[i] = create_driver_param(ctx, IR3_DP_LOCAL_GROUP_SIZE_X + i); + } + break; + case nir_intrinsic_discard_if: + case nir_intrinsic_discard: { + struct ir3_instruction *cond, *kill; + + if (intr->intrinsic == nir_intrinsic_discard_if) { + /* conditional discard: */ + src = get_src(ctx, &intr->src[0]); + cond = ir3_b2n(b, src[0]); + } else { + /* unconditional discard: */ + cond = create_immed(b, 1); + } + + /* NOTE: only cmps.*.* can write p0.x: */ + cond = ir3_CMPS_S(b, cond, 0, create_immed(b, 0), 0); + cond->cat2.condition = IR3_COND_NE; + + /* condition always goes in predicate register: */ + cond->regs[0]->num = regid(REG_P0, 0); + + kill = ir3_KILL(b, cond, 0); + array_insert(ctx->ir, ctx->ir->predicates, kill); + + array_insert(b, b->keeps, kill); + ctx->so->has_kill = true; + + break; + } + default: + compile_error(ctx, "Unhandled intrinsic type: %s\n", + nir_intrinsic_infos[intr->intrinsic].name); + break; + } + + if (info->has_dest) + put_dst(ctx, &intr->dest); +} + +static void +emit_load_const(struct ir3_context *ctx, nir_load_const_instr *instr) +{ + struct ir3_instruction **dst = get_dst_ssa(ctx, &instr->def, + instr->def.num_components); + type_t type = (instr->def.bit_size < 32) ? TYPE_U16 : TYPE_U32; + + for (int i = 0; i < instr->def.num_components; i++) + dst[i] = create_immed_typed(ctx->block, instr->value.u32[i], type); +} + +static void +emit_undef(struct ir3_context *ctx, nir_ssa_undef_instr *undef) +{ + struct ir3_instruction **dst = get_dst_ssa(ctx, &undef->def, + undef->def.num_components); + type_t type = (undef->def.bit_size < 32) ? TYPE_U16 : TYPE_U32; + + /* backend doesn't want undefined instructions, so just plug + * in 0.0.. + */ + for (int i = 0; i < undef->def.num_components; i++) + dst[i] = create_immed_typed(ctx->block, fui(0.0), type); +} + +/* + * texture fetch/sample instructions: + */ + +static void +tex_info(nir_tex_instr *tex, unsigned *flagsp, unsigned *coordsp) +{ + unsigned coords, flags = 0; + + /* note: would use tex->coord_components.. except txs.. also, + * since array index goes after shadow ref, we don't want to + * count it: + */ + switch (tex->sampler_dim) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + coords = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_EXTERNAL: + case GLSL_SAMPLER_DIM_MS: + coords = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + coords = 3; + flags |= IR3_INSTR_3D; + break; + default: + unreachable("bad sampler_dim"); + } + + if (tex->is_shadow && tex->op != nir_texop_lod) + flags |= IR3_INSTR_S; + + if (tex->is_array && tex->op != nir_texop_lod) + flags |= IR3_INSTR_A; + + *flagsp = flags; + *coordsp = coords; +} + +static void +emit_tex(struct ir3_context *ctx, nir_tex_instr *tex) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction **dst, *sam, *src0[12], *src1[4]; + struct ir3_instruction * const *coord, * const *off, * const *ddx, * const *ddy; + struct ir3_instruction *lod, *compare, *proj, *sample_index; + bool has_bias = false, has_lod = false, has_proj = false, has_off = false; + unsigned i, coords, flags; + unsigned nsrc0 = 0, nsrc1 = 0; + type_t type; + opc_t opc = 0; + + coord = off = ddx = ddy = NULL; + lod = proj = compare = sample_index = NULL; + + /* TODO: might just be one component for gathers? */ + dst = get_dst(ctx, &tex->dest, 4); + + for (unsigned i = 0; i < tex->num_srcs; i++) { + switch (tex->src[i].src_type) { + case nir_tex_src_coord: + coord = get_src(ctx, &tex->src[i].src); + break; + case nir_tex_src_bias: + lod = get_src(ctx, &tex->src[i].src)[0]; + has_bias = true; + break; + case nir_tex_src_lod: + lod = get_src(ctx, &tex->src[i].src)[0]; + has_lod = true; + break; + case nir_tex_src_comparator: /* shadow comparator */ + compare = get_src(ctx, &tex->src[i].src)[0]; + break; + case nir_tex_src_projector: + proj = get_src(ctx, &tex->src[i].src)[0]; + has_proj = true; + break; + case nir_tex_src_offset: + off = get_src(ctx, &tex->src[i].src); + has_off = true; + break; + case nir_tex_src_ddx: + ddx = get_src(ctx, &tex->src[i].src); + break; + case nir_tex_src_ddy: + ddy = get_src(ctx, &tex->src[i].src); + break; + case nir_tex_src_ms_index: + sample_index = get_src(ctx, &tex->src[i].src)[0]; + break; + default: + compile_error(ctx, "Unhandled NIR tex src type: %d\n", + tex->src[i].src_type); + return; + } + } + + switch (tex->op) { + case nir_texop_tex: opc = has_lod ? OPC_SAML : OPC_SAM; break; + case nir_texop_txb: opc = OPC_SAMB; break; + case nir_texop_txl: opc = OPC_SAML; break; + case nir_texop_txd: opc = OPC_SAMGQ; break; + case nir_texop_txf: opc = OPC_ISAML; break; + case nir_texop_lod: opc = OPC_GETLOD; break; + case nir_texop_tg4: + /* NOTE: a4xx might need to emulate gather w/ txf (this is + * what blob does, seems gather is broken?), and a3xx did + * not support it (but probably could also emulate). + */ + switch (tex->component) { + case 0: opc = OPC_GATHER4R; break; + case 1: opc = OPC_GATHER4G; break; + case 2: opc = OPC_GATHER4B; break; + case 3: opc = OPC_GATHER4A; break; + } + break; + case nir_texop_txf_ms: opc = OPC_ISAMM; break; + case nir_texop_txs: + case nir_texop_query_levels: + case nir_texop_texture_samples: + case nir_texop_samples_identical: + case nir_texop_txf_ms_mcs: + compile_error(ctx, "Unhandled NIR tex type: %d\n", tex->op); + return; + } + + tex_info(tex, &flags, &coords); + + /* + * lay out the first argument in the proper order: + * - actual coordinates first + * - shadow reference + * - array index + * - projection w + * - starting at offset 4, dpdx.xy, dpdy.xy + * + * bias/lod go into the second arg + */ + + /* insert tex coords: */ + for (i = 0; i < coords; i++) + src0[i] = coord[i]; + + nsrc0 = i; + + /* NOTE a3xx (and possibly a4xx?) might be different, using isaml + * with scaled x coord according to requested sample: + */ + if (tex->op == nir_texop_txf_ms) { + if (ctx->compiler->txf_ms_with_isaml) { + /* the samples are laid out in x dimension as + * 0 1 2 3 + * x_ms = (x << ms) + sample_index; + */ + struct ir3_instruction *ms; + ms = create_immed(b, (ctx->samples >> (2 * tex->texture_index)) & 3); + + src0[0] = ir3_SHL_B(b, src0[0], 0, ms, 0); + src0[0] = ir3_ADD_U(b, src0[0], 0, sample_index, 0); + + opc = OPC_ISAML; + } else { + src0[nsrc0++] = sample_index; + } + } + + /* scale up integer coords for TXF based on the LOD */ + if (ctx->compiler->unminify_coords && (opc == OPC_ISAML)) { + assert(has_lod); + for (i = 0; i < coords; i++) + src0[i] = ir3_SHL_B(b, src0[i], 0, lod, 0); + } + + if (coords == 1) { + /* hw doesn't do 1d, so we treat it as 2d with + * height of 1, and patch up the y coord. + * TODO: y coord should be (int)0 in some cases.. + */ + src0[nsrc0++] = create_immed(b, fui(0.5)); + } + + if (tex->is_shadow && tex->op != nir_texop_lod) + src0[nsrc0++] = compare; + + if (tex->is_array && tex->op != nir_texop_lod) { + struct ir3_instruction *idx = coord[coords]; + + /* the array coord for cube arrays needs 0.5 added to it */ + if (ctx->compiler->array_index_add_half && (opc != OPC_ISAML)) + idx = ir3_ADD_F(b, idx, 0, create_immed(b, fui(0.5)), 0); + + src0[nsrc0++] = idx; + } + + if (has_proj) { + src0[nsrc0++] = proj; + flags |= IR3_INSTR_P; + } + + /* pad to 4, then ddx/ddy: */ + if (tex->op == nir_texop_txd) { + while (nsrc0 < 4) + src0[nsrc0++] = create_immed(b, fui(0.0)); + for (i = 0; i < coords; i++) + src0[nsrc0++] = ddx[i]; + if (coords < 2) + src0[nsrc0++] = create_immed(b, fui(0.0)); + for (i = 0; i < coords; i++) + src0[nsrc0++] = ddy[i]; + if (coords < 2) + src0[nsrc0++] = create_immed(b, fui(0.0)); + } + + /* + * second argument (if applicable): + * - offsets + * - lod + * - bias + */ + if (has_off | has_lod | has_bias) { + if (has_off) { + unsigned off_coords = coords; + if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) + off_coords--; + for (i = 0; i < off_coords; i++) + src1[nsrc1++] = off[i]; + if (off_coords < 2) + src1[nsrc1++] = create_immed(b, fui(0.0)); + flags |= IR3_INSTR_O; + } + + if (has_lod | has_bias) + src1[nsrc1++] = lod; + } + + switch (tex->dest_type) { + case nir_type_invalid: + case nir_type_float: + type = TYPE_F32; + break; + case nir_type_int: + type = TYPE_S32; + break; + case nir_type_uint: + case nir_type_bool: + type = TYPE_U32; + break; + default: + unreachable("bad dest_type"); + } + + if (opc == OPC_GETLOD) + type = TYPE_U32; + + unsigned tex_idx = tex->texture_index; + + ctx->max_texture_index = MAX2(ctx->max_texture_index, tex_idx); + + struct ir3_instruction *col0 = create_collect(ctx, src0, nsrc0); + struct ir3_instruction *col1 = create_collect(ctx, src1, nsrc1); + + sam = ir3_SAM(b, opc, type, 0b1111, flags, + tex_idx, tex_idx, col0, col1); + + if ((ctx->astc_srgb & (1 << tex_idx)) && !nir_tex_instr_is_query(tex)) { + /* only need first 3 components: */ + sam->regs[0]->wrmask = 0x7; + split_dest(b, dst, sam, 0, 3); + + /* we need to sample the alpha separately with a non-ASTC + * texture state: + */ + sam = ir3_SAM(b, opc, type, 0b1000, flags, + tex_idx, tex_idx, col0, col1); + + array_insert(ctx->ir, ctx->ir->astc_srgb, sam); + + /* fixup .w component: */ + split_dest(b, &dst[3], sam, 3, 1); + } else { + /* normal (non-workaround) case: */ + split_dest(b, dst, sam, 0, 4); + } + + /* GETLOD returns results in 4.8 fixed point */ + if (opc == OPC_GETLOD) { + struct ir3_instruction *factor = create_immed(b, fui(1.0 / 256)); + + compile_assert(ctx, tex->dest_type == nir_type_float); + for (i = 0; i < 2; i++) { + dst[i] = ir3_MUL_F(b, ir3_COV(b, dst[i], TYPE_U32, TYPE_F32), 0, + factor, 0); + } + } + + put_dst(ctx, &tex->dest); +} + +static void +emit_tex_query_levels(struct ir3_context *ctx, nir_tex_instr *tex) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction **dst, *sam; + + dst = get_dst(ctx, &tex->dest, 1); + + sam = ir3_SAM(b, OPC_GETINFO, TYPE_U32, 0b0100, 0, + tex->texture_index, tex->texture_index, NULL, NULL); + + /* even though there is only one component, since it ends + * up in .z rather than .x, we need a split_dest() + */ + split_dest(b, dst, sam, 0, 3); + + /* The # of levels comes from getinfo.z. We need to add 1 to it, since + * the value in TEX_CONST_0 is zero-based. + */ + if (ctx->compiler->levels_add_one) + dst[0] = ir3_ADD_U(b, dst[0], 0, create_immed(b, 1), 0); + + put_dst(ctx, &tex->dest); +} + +static void +emit_tex_txs(struct ir3_context *ctx, nir_tex_instr *tex) +{ + struct ir3_block *b = ctx->block; + struct ir3_instruction **dst, *sam; + struct ir3_instruction *lod; + unsigned flags, coords; + + tex_info(tex, &flags, &coords); + + /* Actually we want the number of dimensions, not coordinates. This + * distinction only matters for cubes. + */ + if (tex->sampler_dim == GLSL_SAMPLER_DIM_CUBE) + coords = 2; + + dst = get_dst(ctx, &tex->dest, 4); + + compile_assert(ctx, tex->num_srcs == 1); + compile_assert(ctx, tex->src[0].src_type == nir_tex_src_lod); + + lod = get_src(ctx, &tex->src[0].src)[0]; + + sam = ir3_SAM(b, OPC_GETSIZE, TYPE_U32, 0b1111, flags, + tex->texture_index, tex->texture_index, lod, NULL); + + split_dest(b, dst, sam, 0, 4); + + /* Array size actually ends up in .w rather than .z. This doesn't + * matter for miplevel 0, but for higher mips the value in z is + * minified whereas w stays. Also, the value in TEX_CONST_3_DEPTH is + * returned, which means that we have to add 1 to it for arrays. + */ + if (tex->is_array) { + if (ctx->compiler->levels_add_one) { + dst[coords] = ir3_ADD_U(b, dst[3], 0, create_immed(b, 1), 0); + } else { + dst[coords] = ir3_MOV(b, dst[3], TYPE_U32); + } + } + + put_dst(ctx, &tex->dest); +} + +static void +emit_jump(struct ir3_context *ctx, nir_jump_instr *jump) +{ + switch (jump->type) { + case nir_jump_break: + case nir_jump_continue: + case nir_jump_return: + /* I *think* we can simply just ignore this, and use the + * successor block link to figure out where we need to + * jump to for break/continue + */ + break; + default: + compile_error(ctx, "Unhandled NIR jump type: %d\n", jump->type); + break; + } +} + +static void +emit_instr(struct ir3_context *ctx, nir_instr *instr) +{ + switch (instr->type) { + case nir_instr_type_alu: + emit_alu(ctx, nir_instr_as_alu(instr)); + break; + case nir_instr_type_deref: + /* ignored, handled as part of the intrinsic they are src to */ + break; + case nir_instr_type_intrinsic: + emit_intrinsic(ctx, nir_instr_as_intrinsic(instr)); + break; + case nir_instr_type_load_const: + emit_load_const(ctx, nir_instr_as_load_const(instr)); + break; + case nir_instr_type_ssa_undef: + emit_undef(ctx, nir_instr_as_ssa_undef(instr)); + break; + case nir_instr_type_tex: { + nir_tex_instr *tex = nir_instr_as_tex(instr); + /* couple tex instructions get special-cased: + */ + switch (tex->op) { + case nir_texop_txs: + emit_tex_txs(ctx, tex); + break; + case nir_texop_query_levels: + emit_tex_query_levels(ctx, tex); + break; + default: + emit_tex(ctx, tex); + break; + } + break; + } + case nir_instr_type_jump: + emit_jump(ctx, nir_instr_as_jump(instr)); + break; + case nir_instr_type_phi: + /* we have converted phi webs to regs in NIR by now */ + compile_error(ctx, "Unexpected NIR instruction type: %d\n", instr->type); + break; + case nir_instr_type_call: + case nir_instr_type_parallel_copy: + compile_error(ctx, "Unhandled NIR instruction type: %d\n", instr->type); + break; + } +} + +static struct ir3_block * +get_block(struct ir3_context *ctx, const nir_block *nblock) +{ + struct ir3_block *block; + struct hash_entry *hentry; + unsigned i; + + hentry = _mesa_hash_table_search(ctx->block_ht, nblock); + if (hentry) + return hentry->data; + + block = ir3_block_create(ctx->ir); + block->nblock = nblock; + _mesa_hash_table_insert(ctx->block_ht, nblock, block); + + block->predecessors_count = nblock->predecessors->entries; + block->predecessors = ralloc_array_size(block, + sizeof(block->predecessors[0]), block->predecessors_count); + i = 0; + set_foreach(nblock->predecessors, sentry) { + block->predecessors[i++] = get_block(ctx, sentry->key); + } + + return block; +} + +static void +emit_block(struct ir3_context *ctx, nir_block *nblock) +{ + struct ir3_block *block = get_block(ctx, nblock); + + for (int i = 0; i < ARRAY_SIZE(block->successors); i++) { + if (nblock->successors[i]) { + block->successors[i] = + get_block(ctx, nblock->successors[i]); + } + } + + ctx->block = block; + list_addtail(&block->node, &ctx->ir->block_list); + + /* re-emit addr register in each block if needed: */ + for (int i = 0; i < ARRAY_SIZE(ctx->addr_ht); i++) { + _mesa_hash_table_destroy(ctx->addr_ht[i], NULL); + ctx->addr_ht[i] = NULL; + } + + nir_foreach_instr(instr, nblock) { + ctx->cur_instr = instr; + emit_instr(ctx, instr); + ctx->cur_instr = NULL; + if (ctx->error) + return; + } +} + +static void emit_cf_list(struct ir3_context *ctx, struct exec_list *list); + +static void +emit_if(struct ir3_context *ctx, nir_if *nif) +{ + struct ir3_instruction *condition = get_src(ctx, &nif->condition)[0]; + + ctx->block->condition = + get_predicate(ctx, ir3_b2n(condition->block, condition)); + + emit_cf_list(ctx, &nif->then_list); + emit_cf_list(ctx, &nif->else_list); +} + +static void +emit_loop(struct ir3_context *ctx, nir_loop *nloop) +{ + emit_cf_list(ctx, &nloop->body); +} + +static void +emit_cf_list(struct ir3_context *ctx, struct exec_list *list) +{ + foreach_list_typed(nir_cf_node, node, node, list) { + switch (node->type) { + case nir_cf_node_block: + emit_block(ctx, nir_cf_node_as_block(node)); + break; + case nir_cf_node_if: + emit_if(ctx, nir_cf_node_as_if(node)); + break; + case nir_cf_node_loop: + emit_loop(ctx, nir_cf_node_as_loop(node)); + break; + case nir_cf_node_function: + compile_error(ctx, "TODO\n"); + break; + } + } +} + +/* emit stream-out code. At this point, the current block is the original + * (nir) end block, and nir ensures that all flow control paths terminate + * into the end block. We re-purpose the original end block to generate + * the 'if (vtxcnt < maxvtxcnt)' condition, then append the conditional + * block holding stream-out write instructions, followed by the new end + * block: + * + * blockOrigEnd { + * p0.x = (vtxcnt < maxvtxcnt) + * // succs: blockStreamOut, blockNewEnd + * } + * blockStreamOut { + * ... stream-out instructions ... + * // succs: blockNewEnd + * } + * blockNewEnd { + * } + */ +static void +emit_stream_out(struct ir3_context *ctx) +{ + struct ir3_shader_variant *v = ctx->so; + struct ir3 *ir = ctx->ir; + struct ir3_stream_output_info *strmout = + &ctx->so->shader->stream_output; + struct ir3_block *orig_end_block, *stream_out_block, *new_end_block; + struct ir3_instruction *vtxcnt, *maxvtxcnt, *cond; + struct ir3_instruction *bases[IR3_MAX_SO_BUFFERS]; + + /* create vtxcnt input in input block at top of shader, + * so that it is seen as live over the entire duration + * of the shader: + */ + vtxcnt = create_input(ctx, 0); + add_sysval_input(ctx, SYSTEM_VALUE_VERTEX_CNT, vtxcnt); + + maxvtxcnt = create_driver_param(ctx, IR3_DP_VTXCNT_MAX); + + /* at this point, we are at the original 'end' block, + * re-purpose this block to stream-out condition, then + * append stream-out block and new-end block + */ + orig_end_block = ctx->block; + +// TODO these blocks need to update predecessors.. +// maybe w/ store_global intrinsic, we could do this +// stuff in nir->nir pass + + stream_out_block = ir3_block_create(ir); + list_addtail(&stream_out_block->node, &ir->block_list); + + new_end_block = ir3_block_create(ir); + list_addtail(&new_end_block->node, &ir->block_list); + + orig_end_block->successors[0] = stream_out_block; + orig_end_block->successors[1] = new_end_block; + stream_out_block->successors[0] = new_end_block; + + /* setup 'if (vtxcnt < maxvtxcnt)' condition: */ + cond = ir3_CMPS_S(ctx->block, vtxcnt, 0, maxvtxcnt, 0); + cond->regs[0]->num = regid(REG_P0, 0); + cond->cat2.condition = IR3_COND_LT; + + /* condition goes on previous block to the conditional, + * since it is used to pick which of the two successor + * paths to take: + */ + orig_end_block->condition = cond; + + /* switch to stream_out_block to generate the stream-out + * instructions: + */ + ctx->block = stream_out_block; + + /* Calculate base addresses based on vtxcnt. Instructions + * generated for bases not used in following loop will be + * stripped out in the backend. + */ + for (unsigned i = 0; i < IR3_MAX_SO_BUFFERS; i++) { + unsigned stride = strmout->stride[i]; + struct ir3_instruction *base, *off; + + base = create_uniform(ctx, regid(v->constbase.tfbo, i)); + + /* 24-bit should be enough: */ + off = ir3_MUL_U(ctx->block, vtxcnt, 0, + create_immed(ctx->block, stride * 4), 0); + + bases[i] = ir3_ADD_S(ctx->block, off, 0, base, 0); + } + + /* Generate the per-output store instructions: */ + for (unsigned i = 0; i < strmout->num_outputs; i++) { + for (unsigned j = 0; j < strmout->output[i].num_components; j++) { + unsigned c = j + strmout->output[i].start_component; + struct ir3_instruction *base, *out, *stg; + + base = bases[strmout->output[i].output_buffer]; + out = ctx->ir->outputs[regid(strmout->output[i].register_index, c)]; + + stg = ir3_STG(ctx->block, base, 0, out, 0, + create_immed(ctx->block, 1), 0); + stg->cat6.type = TYPE_U32; + stg->cat6.dst_offset = (strmout->output[i].dst_offset + j) * 4; + + array_insert(ctx->block, ctx->block->keeps, stg); + } + } + + /* and finally switch to the new_end_block: */ + ctx->block = new_end_block; +} + +static void +emit_function(struct ir3_context *ctx, nir_function_impl *impl) +{ + nir_metadata_require(impl, nir_metadata_block_index); + + emit_cf_list(ctx, &impl->body); + emit_block(ctx, impl->end_block); + + /* at this point, we should have a single empty block, + * into which we emit the 'end' instruction. + */ + compile_assert(ctx, list_empty(&ctx->block->instr_list)); + + /* If stream-out (aka transform-feedback) enabled, emit the + * stream-out instructions, followed by a new empty block (into + * which the 'end' instruction lands). + * + * NOTE: it is done in this order, rather than inserting before + * we emit end_block, because NIR guarantees that all blocks + * flow into end_block, and that end_block has no successors. + * So by re-purposing end_block as the first block of stream- + * out, we guarantee that all exit paths flow into the stream- + * out instructions. + */ + if ((ctx->compiler->gpu_id < 500) && + (ctx->so->shader->stream_output.num_outputs > 0) && + !ctx->so->binning_pass) { + debug_assert(ctx->so->type == MESA_SHADER_VERTEX); + emit_stream_out(ctx); + } + + ir3_END(ctx->block); +} + +static struct ir3_instruction * +create_frag_coord(struct ir3_context *ctx, unsigned comp) +{ + struct ir3_block *block = ctx->block; + struct ir3_instruction *instr; + + if (!ctx->frag_coord) { + ctx->frag_coord = create_input_compmask(ctx, 0, 0xf); + /* defer add_sysval_input() until after all inputs created */ + } + + split_dest(block, &instr, ctx->frag_coord, comp, 1); + + switch (comp) { + case 0: /* .x */ + case 1: /* .y */ + /* for frag_coord, we get unsigned values.. we need + * to subtract (integer) 8 and divide by 16 (right- + * shift by 4) then convert to float: + * + * sub.s tmp, src, 8 + * shr.b tmp, tmp, 4 + * mov.u32f32 dst, tmp + * + */ + instr = ir3_SUB_S(block, instr, 0, + create_immed(block, 8), 0); + instr = ir3_SHR_B(block, instr, 0, + create_immed(block, 4), 0); + instr = ir3_COV(block, instr, TYPE_U32, TYPE_F32); + + return instr; + case 2: /* .z */ + case 3: /* .w */ + default: + /* seems that we can use these as-is: */ + return instr; + } +} + +static void +setup_input(struct ir3_context *ctx, nir_variable *in) +{ + struct ir3_shader_variant *so = ctx->so; + unsigned ncomp = glsl_get_components(in->type); + unsigned n = in->data.driver_location; + unsigned slot = in->data.location; + + /* let's pretend things other than vec4 don't exist: */ + ncomp = MAX2(ncomp, 4); + + /* skip unread inputs, we could end up with (for example), unsplit + * matrix/etc inputs in the case they are not read, so just silently + * skip these. + */ + if (ncomp > 4) + return; + + compile_assert(ctx, ncomp == 4); + + so->inputs[n].slot = slot; + so->inputs[n].compmask = (1 << ncomp) - 1; + so->inputs_count = MAX2(so->inputs_count, n + 1); + so->inputs[n].interpolate = in->data.interpolation; + + if (ctx->so->type == MESA_SHADER_FRAGMENT) { + for (int i = 0; i < ncomp; i++) { + struct ir3_instruction *instr = NULL; + unsigned idx = (n * 4) + i; + + if (slot == VARYING_SLOT_POS) { + so->inputs[n].bary = false; + so->frag_coord = true; + instr = create_frag_coord(ctx, i); + } else if (slot == VARYING_SLOT_PNTC) { + /* see for example st_nir_fixup_varying_slots().. this is + * maybe a bit mesa/st specific. But we need things to line + * up for this in fdN_program: + * unsigned texmask = 1 << (slot - VARYING_SLOT_VAR0); + * if (emit->sprite_coord_enable & texmask) { + * ... + * } + */ + so->inputs[n].slot = VARYING_SLOT_VAR8; + so->inputs[n].bary = true; + instr = create_frag_input(ctx, false); + } else { + bool use_ldlv = false; + + /* detect the special case for front/back colors where + * we need to do flat vs smooth shading depending on + * rast state: + */ + if (in->data.interpolation == INTERP_MODE_NONE) { + switch (slot) { + case VARYING_SLOT_COL0: + case VARYING_SLOT_COL1: + case VARYING_SLOT_BFC0: + case VARYING_SLOT_BFC1: + so->inputs[n].rasterflat = true; + break; + default: + break; + } + } + + if (ctx->compiler->flat_bypass) { + if ((so->inputs[n].interpolate == INTERP_MODE_FLAT) || + (so->inputs[n].rasterflat && ctx->so->key.rasterflat)) + use_ldlv = true; + } + + so->inputs[n].bary = true; + + instr = create_frag_input(ctx, use_ldlv); + } + + compile_assert(ctx, idx < ctx->ir->ninputs); + + ctx->ir->inputs[idx] = instr; + } + } else if (ctx->so->type == MESA_SHADER_VERTEX) { + for (int i = 0; i < ncomp; i++) { + unsigned idx = (n * 4) + i; + compile_assert(ctx, idx < ctx->ir->ninputs); + ctx->ir->inputs[idx] = create_input(ctx, idx); + } + } else { + compile_error(ctx, "unknown shader type: %d\n", ctx->so->type); + } + + if (so->inputs[n].bary || (ctx->so->type == MESA_SHADER_VERTEX)) { + so->total_in += ncomp; + } +} + +static void +setup_output(struct ir3_context *ctx, nir_variable *out) +{ + struct ir3_shader_variant *so = ctx->so; + unsigned ncomp = glsl_get_components(out->type); + unsigned n = out->data.driver_location; + unsigned slot = out->data.location; + unsigned comp = 0; + + /* let's pretend things other than vec4 don't exist: */ + ncomp = MAX2(ncomp, 4); + compile_assert(ctx, ncomp == 4); + + if (ctx->so->type == MESA_SHADER_FRAGMENT) { + switch (slot) { + case FRAG_RESULT_DEPTH: + comp = 2; /* tgsi will write to .z component */ + so->writes_pos = true; + break; + case FRAG_RESULT_COLOR: + so->color0_mrt = 1; + break; + default: + if (slot >= FRAG_RESULT_DATA0) + break; + compile_error(ctx, "unknown FS output name: %s\n", + gl_frag_result_name(slot)); + } + } else if (ctx->so->type == MESA_SHADER_VERTEX) { + switch (slot) { + case VARYING_SLOT_POS: + so->writes_pos = true; + break; + case VARYING_SLOT_PSIZ: + so->writes_psize = true; + break; + case VARYING_SLOT_COL0: + case VARYING_SLOT_COL1: + case VARYING_SLOT_BFC0: + case VARYING_SLOT_BFC1: + case VARYING_SLOT_FOGC: + case VARYING_SLOT_CLIP_DIST0: + case VARYING_SLOT_CLIP_DIST1: + case VARYING_SLOT_CLIP_VERTEX: + break; + default: + if (slot >= VARYING_SLOT_VAR0) + break; + if ((VARYING_SLOT_TEX0 <= slot) && (slot <= VARYING_SLOT_TEX7)) + break; + compile_error(ctx, "unknown VS output name: %s\n", + gl_varying_slot_name(slot)); + } + } else { + compile_error(ctx, "unknown shader type: %d\n", ctx->so->type); + } + + compile_assert(ctx, n < ARRAY_SIZE(so->outputs)); + + so->outputs[n].slot = slot; + so->outputs[n].regid = regid(n, comp); + so->outputs_count = MAX2(so->outputs_count, n + 1); + + for (int i = 0; i < ncomp; i++) { + unsigned idx = (n * 4) + i; + compile_assert(ctx, idx < ctx->ir->noutputs); + ctx->ir->outputs[idx] = create_immed(ctx->block, fui(0.0)); + } +} + +static int +max_drvloc(struct exec_list *vars) +{ + int drvloc = -1; + nir_foreach_variable(var, vars) { + drvloc = MAX2(drvloc, (int)var->data.driver_location); + } + return drvloc; +} + +static const unsigned max_sysvals[] = { + [MESA_SHADER_FRAGMENT] = 24, // TODO + [MESA_SHADER_VERTEX] = 16, + [MESA_SHADER_COMPUTE] = 16, // TODO how many do we actually need? +}; + +static void +emit_instructions(struct ir3_context *ctx) +{ + unsigned ninputs, noutputs; + nir_function_impl *fxn = nir_shader_get_entrypoint(ctx->s); + + ninputs = (max_drvloc(&ctx->s->inputs) + 1) * 4; + noutputs = (max_drvloc(&ctx->s->outputs) + 1) * 4; + + /* we need to leave room for sysvals: + */ + ninputs += max_sysvals[ctx->so->type]; + + ctx->ir = ir3_create(ctx->compiler, ninputs, noutputs); + + /* Create inputs in first block: */ + ctx->block = get_block(ctx, nir_start_block(fxn)); + ctx->in_block = ctx->block; + list_addtail(&ctx->block->node, &ctx->ir->block_list); + + ninputs -= max_sysvals[ctx->so->type]; + + /* for fragment shader, the vcoord input register is used as the + * base for bary.f varying fetch instrs: + */ + struct ir3_instruction *vcoord = NULL; + if (ctx->so->type == MESA_SHADER_FRAGMENT) { + struct ir3_instruction *xy[2]; + + vcoord = create_input_compmask(ctx, 0, 0x3); + split_dest(ctx->block, xy, vcoord, 0, 2); + + ctx->frag_vcoord = create_collect(ctx, xy, 2); + } + + /* Setup inputs: */ + nir_foreach_variable(var, &ctx->s->inputs) { + setup_input(ctx, var); + } + + /* Defer add_sysval_input() stuff until after setup_inputs(), + * because sysvals need to be appended after varyings: + */ + if (vcoord) { + add_sysval_input_compmask(ctx, SYSTEM_VALUE_VARYING_COORD, + 0x3, vcoord); + } + + if (ctx->frag_coord) { + add_sysval_input_compmask(ctx, SYSTEM_VALUE_FRAG_COORD, + 0xf, ctx->frag_coord); + } + + /* Setup outputs: */ + nir_foreach_variable(var, &ctx->s->outputs) { + setup_output(ctx, var); + } + + /* Setup registers (which should only be arrays): */ + nir_foreach_register(reg, &ctx->s->registers) { + declare_array(ctx, reg); + } + + /* NOTE: need to do something more clever when we support >1 fxn */ + nir_foreach_register(reg, &fxn->registers) { + declare_array(ctx, reg); + } + /* And emit the body: */ + ctx->impl = fxn; + emit_function(ctx, fxn); +} + +/* from NIR perspective, we actually have varying inputs. But the varying + * inputs, from an IR standpoint, are just bary.f/ldlv instructions. The + * only actual inputs are the sysvals. + */ +static void +fixup_frag_inputs(struct ir3_context *ctx) +{ + struct ir3_shader_variant *so = ctx->so; + struct ir3 *ir = ctx->ir; + unsigned i = 0; + + /* sysvals should appear at the end of the inputs, drop everything else: */ + while ((i < so->inputs_count) && !so->inputs[i].sysval) + i++; + + /* at IR level, inputs are always blocks of 4 scalars: */ + i *= 4; + + ir->inputs = &ir->inputs[i]; + ir->ninputs -= i; +} + +/* Fixup tex sampler state for astc/srgb workaround instructions. We + * need to assign the tex state indexes for these after we know the + * max tex index. + */ +static void +fixup_astc_srgb(struct ir3_context *ctx) +{ + struct ir3_shader_variant *so = ctx->so; + /* indexed by original tex idx, value is newly assigned alpha sampler + * state tex idx. Zero is invalid since there is at least one sampler + * if we get here. + */ + unsigned alt_tex_state[16] = {0}; + unsigned tex_idx = ctx->max_texture_index + 1; + unsigned idx = 0; + + so->astc_srgb.base = tex_idx; + + for (unsigned i = 0; i < ctx->ir->astc_srgb_count; i++) { + struct ir3_instruction *sam = ctx->ir->astc_srgb[i]; + + compile_assert(ctx, sam->cat5.tex < ARRAY_SIZE(alt_tex_state)); + + if (alt_tex_state[sam->cat5.tex] == 0) { + /* assign new alternate/alpha tex state slot: */ + alt_tex_state[sam->cat5.tex] = tex_idx++; + so->astc_srgb.orig_idx[idx++] = sam->cat5.tex; + so->astc_srgb.count++; + } + + sam->cat5.tex = alt_tex_state[sam->cat5.tex]; + } +} + +static void +fixup_binning_pass(struct ir3_context *ctx) +{ + struct ir3_shader_variant *so = ctx->so; + struct ir3 *ir = ctx->ir; + unsigned i, j; + + for (i = 0, j = 0; i < so->outputs_count; i++) { + unsigned slot = so->outputs[i].slot; + + /* throw away everything but first position/psize */ + if ((slot == VARYING_SLOT_POS) || (slot == VARYING_SLOT_PSIZ)) { + if (i != j) { + so->outputs[j] = so->outputs[i]; + ir->outputs[(j*4)+0] = ir->outputs[(i*4)+0]; + ir->outputs[(j*4)+1] = ir->outputs[(i*4)+1]; + ir->outputs[(j*4)+2] = ir->outputs[(i*4)+2]; + ir->outputs[(j*4)+3] = ir->outputs[(i*4)+3]; + } + j++; + } + } + so->outputs_count = j; + ir->noutputs = j * 4; +} + +int +ir3_compile_shader_nir(struct ir3_compiler *compiler, + struct ir3_shader_variant *so) +{ + struct ir3_context *ctx; + struct ir3 *ir; + struct ir3_instruction **inputs; + unsigned i, actual_in, inloc; + int ret = 0, max_bary; + + assert(!so->ir); + + ctx = compile_init(compiler, so); + if (!ctx) { + DBG("INIT failed!"); + ret = -1; + goto out; + } + + emit_instructions(ctx); + + if (ctx->error) { + DBG("EMIT failed!"); + ret = -1; + goto out; + } + + ir = so->ir = ctx->ir; + + /* keep track of the inputs from TGSI perspective.. */ + inputs = ir->inputs; + + /* but fixup actual inputs for frag shader: */ + if (so->type == MESA_SHADER_FRAGMENT) + fixup_frag_inputs(ctx); + + /* at this point, for binning pass, throw away unneeded outputs: */ + if (so->binning_pass && (ctx->compiler->gpu_id < 600)) + fixup_binning_pass(ctx); + + /* if we want half-precision outputs, mark the output registers + * as half: + */ + if (so->key.half_precision) { + for (i = 0; i < ir->noutputs; i++) { + struct ir3_instruction *out = ir->outputs[i]; + + if (!out) + continue; + + /* if frag shader writes z, that needs to be full precision: */ + if (so->outputs[i/4].slot == FRAG_RESULT_DEPTH) + continue; + + out->regs[0]->flags |= IR3_REG_HALF; + /* output could be a fanout (ie. texture fetch output) + * in which case we need to propagate the half-reg flag + * up to the definer so that RA sees it: + */ + if (out->opc == OPC_META_FO) { + out = out->regs[1]->instr; + out->regs[0]->flags |= IR3_REG_HALF; + } + + if (out->opc == OPC_MOV) { + out->cat1.dst_type = half_type(out->cat1.dst_type); + } + } + } + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("BEFORE CP:\n"); + ir3_print(ir); + } + + ir3_cp(ir, so); + + /* at this point, for binning pass, throw away unneeded outputs: + * Note that for a6xx and later, we do this after ir3_cp to ensure + * that the uniform/constant layout for BS and VS matches, so that + * we can re-use same VS_CONST state group. + */ + if (so->binning_pass && (ctx->compiler->gpu_id >= 600)) + fixup_binning_pass(ctx); + + /* Insert mov if there's same instruction for each output. + * eg. dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.vertex.sampler2dshadow + */ + for (int i = ir->noutputs - 1; i >= 0; i--) { + if (!ir->outputs[i]) + continue; + for (unsigned j = 0; j < i; j++) { + if (ir->outputs[i] == ir->outputs[j]) { + ir->outputs[i] = + ir3_MOV(ir->outputs[i]->block, ir->outputs[i], TYPE_F32); + } + } + } + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("BEFORE GROUPING:\n"); + ir3_print(ir); + } + + ir3_sched_add_deps(ir); + + /* Group left/right neighbors, inserting mov's where needed to + * solve conflicts: + */ + ir3_group(ir); + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("AFTER GROUPING:\n"); + ir3_print(ir); + } + + ir3_depth(ir); + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("AFTER DEPTH:\n"); + ir3_print(ir); + } + + ret = ir3_sched(ir); + if (ret) { + DBG("SCHED failed!"); + goto out; + } + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("AFTER SCHED:\n"); + ir3_print(ir); + } + + ret = ir3_ra(ir, so->type, so->frag_coord, so->frag_face); + if (ret) { + DBG("RA failed!"); + goto out; + } + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("AFTER RA:\n"); + ir3_print(ir); + } + + /* fixup input/outputs: */ + for (i = 0; i < so->outputs_count; i++) { + so->outputs[i].regid = ir->outputs[i*4]->regs[0]->num; + } + + /* Note that some or all channels of an input may be unused: */ + actual_in = 0; + inloc = 0; + for (i = 0; i < so->inputs_count; i++) { + unsigned j, reg = regid(63,0), compmask = 0, maxcomp = 0; + so->inputs[i].ncomp = 0; + so->inputs[i].inloc = inloc; + for (j = 0; j < 4; j++) { + struct ir3_instruction *in = inputs[(i*4) + j]; + if (in && !(in->flags & IR3_INSTR_UNUSED)) { + compmask |= (1 << j); + reg = in->regs[0]->num - j; + actual_in++; + so->inputs[i].ncomp++; + if ((so->type == MESA_SHADER_FRAGMENT) && so->inputs[i].bary) { + /* assign inloc: */ + assert(in->regs[1]->flags & IR3_REG_IMMED); + in->regs[1]->iim_val = inloc + j; + maxcomp = j + 1; + } + } + } + if ((so->type == MESA_SHADER_FRAGMENT) && compmask && so->inputs[i].bary) { + so->varying_in++; + so->inputs[i].compmask = (1 << maxcomp) - 1; + inloc += maxcomp; + } else if (!so->inputs[i].sysval) { + so->inputs[i].compmask = compmask; + } + so->inputs[i].regid = reg; + } + + if (ctx->astc_srgb) + fixup_astc_srgb(ctx); + + /* We need to do legalize after (for frag shader's) the "bary.f" + * offsets (inloc) have been assigned. + */ + ir3_legalize(ir, &so->num_samp, &so->has_ssbo, &max_bary); + + if (ir3_shader_debug & IR3_DBG_OPTMSGS) { + printf("AFTER LEGALIZE:\n"); + ir3_print(ir); + } + + /* Note that actual_in counts inputs that are not bary.f'd for FS: */ + if (so->type == MESA_SHADER_VERTEX) + so->total_in = actual_in; + else + so->total_in = max_bary + 1; + +out: + if (ret) { + if (so->ir) + ir3_destroy(so->ir); + so->ir = NULL; + } + compile_free(ctx); + + return ret; +} |