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+/*
+ * Copyright (C) 2013 Rob Clark <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Rob Clark <[email protected]>
+ */
+
+#ifndef IR3_COMPILER_H_
+#define IR3_COMPILER_H_
+
+#include "ir3_shader.h"
+
+struct ir3_ra_reg_set;
+
+struct ir3_compiler {
+ struct fd_device *dev;
+ uint32_t gpu_id;
+ struct ir3_ra_reg_set *set;
+ uint32_t shader_count;
+
+ /*
+ * Configuration options for things that are handled differently on
+ * different generations:
+ */
+
+ /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate
+ * so we need to use ldlv.u32 to load the varying directly:
+ */
+ bool flat_bypass;
+
+ /* on a3xx, we need to add one to # of array levels:
+ */
+ bool levels_add_one;
+
+ /* on a3xx, we need to scale up integer coords for isaml based
+ * on LoD:
+ */
+ bool unminify_coords;
+
+ /* on a3xx do txf_ms w/ isaml and scaled coords: */
+ bool txf_ms_with_isaml;
+
+ /* on a4xx, for array textures we need to add 0.5 to the array
+ * index coordinate:
+ */
+ bool array_index_add_half;
+};
+
+struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id);
+
+int ir3_compile_shader_nir(struct ir3_compiler *compiler,
+ struct ir3_shader_variant *so);
+
+enum ir3_shader_debug {
+ IR3_DBG_SHADER_VS = 0x01,
+ IR3_DBG_SHADER_FS = 0x02,
+ IR3_DBG_SHADER_CS = 0x04,
+ IR3_DBG_DISASM = 0x08,
+ IR3_DBG_OPTMSGS = 0x10,
+};
+
+extern enum ir3_shader_debug ir3_shader_debug;
+
+static inline bool
+shader_debug_enabled(gl_shader_stage type)
+{
+ switch (type) {
+ case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS);
+ case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS);
+ case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS);
+ default:
+ debug_assert(0);
+ return false;
+ }
+}
+
+#endif /* IR3_COMPILER_H_ */