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Diffstat (limited to 'src/freedreno/ir3/ir3_compiler.h')
-rw-r--r-- | src/freedreno/ir3/ir3_compiler.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/src/freedreno/ir3/ir3_compiler.h b/src/freedreno/ir3/ir3_compiler.h new file mode 100644 index 00000000000..e2336062b29 --- /dev/null +++ b/src/freedreno/ir3/ir3_compiler.h @@ -0,0 +1,96 @@ +/* + * Copyright (C) 2013 Rob Clark <[email protected]> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, + * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + * Authors: + * Rob Clark <[email protected]> + */ + +#ifndef IR3_COMPILER_H_ +#define IR3_COMPILER_H_ + +#include "ir3_shader.h" + +struct ir3_ra_reg_set; + +struct ir3_compiler { + struct fd_device *dev; + uint32_t gpu_id; + struct ir3_ra_reg_set *set; + uint32_t shader_count; + + /* + * Configuration options for things that are handled differently on + * different generations: + */ + + /* a4xx (and later) drops SP_FS_FLAT_SHAD_MODE_REG_* for flat-interpolate + * so we need to use ldlv.u32 to load the varying directly: + */ + bool flat_bypass; + + /* on a3xx, we need to add one to # of array levels: + */ + bool levels_add_one; + + /* on a3xx, we need to scale up integer coords for isaml based + * on LoD: + */ + bool unminify_coords; + + /* on a3xx do txf_ms w/ isaml and scaled coords: */ + bool txf_ms_with_isaml; + + /* on a4xx, for array textures we need to add 0.5 to the array + * index coordinate: + */ + bool array_index_add_half; +}; + +struct ir3_compiler * ir3_compiler_create(struct fd_device *dev, uint32_t gpu_id); + +int ir3_compile_shader_nir(struct ir3_compiler *compiler, + struct ir3_shader_variant *so); + +enum ir3_shader_debug { + IR3_DBG_SHADER_VS = 0x01, + IR3_DBG_SHADER_FS = 0x02, + IR3_DBG_SHADER_CS = 0x04, + IR3_DBG_DISASM = 0x08, + IR3_DBG_OPTMSGS = 0x10, +}; + +extern enum ir3_shader_debug ir3_shader_debug; + +static inline bool +shader_debug_enabled(gl_shader_stage type) +{ + switch (type) { + case MESA_SHADER_VERTEX: return !!(ir3_shader_debug & IR3_DBG_SHADER_VS); + case MESA_SHADER_FRAGMENT: return !!(ir3_shader_debug & IR3_DBG_SHADER_FS); + case MESA_SHADER_COMPUTE: return !!(ir3_shader_debug & IR3_DBG_SHADER_CS); + default: + debug_assert(0); + return false; + } +} + +#endif /* IR3_COMPILER_H_ */ |