summaryrefslogtreecommitdiffstats
path: root/src/freedreno/ir3/ir3.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/freedreno/ir3/ir3.h')
-rw-r--r--src/freedreno/ir3/ir3.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/freedreno/ir3/ir3.h b/src/freedreno/ir3/ir3.h
index e1ec7579341..22802aecf18 100644
--- a/src/freedreno/ir3/ir3.h
+++ b/src/freedreno/ir3/ir3.h
@@ -267,7 +267,7 @@ struct ir3_instruction {
*/
struct {
int off; /* component/offset */
- } fo;
+ } split;
struct {
unsigned samp, tex;
unsigned input_offset;
@@ -313,7 +313,7 @@ struct ir3_instruction {
int sun; /* Sethi–Ullman number, used by sched */
int use_count; /* currently just updated/used by cp */
- /* Used during CP and RA stages. For fanin and shader inputs/
+ /* Used during CP and RA stages. For collect and shader inputs/
* outputs where we need a sequence of consecutive registers,
* keep track of each src instructions left (ie 'n-1') and right
* (ie 'n+1') neighbor. The front-end must insert enough mov's
@@ -333,7 +333,7 @@ struct ir3_instruction {
* it should be overkill.. the problem is if, potentially after
* already eliminating some mov's, if you have a single mov that
* needs to be grouped with it's neighbors in two different
- * places (ex. shader output and a fanin).
+ * places (ex. shader output and a collect).
*/
struct {
struct ir3_instruction *left, *right;