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Diffstat (limited to 'src/freedreno/ir3/ir3.h')
-rw-r--r-- | src/freedreno/ir3/ir3.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/freedreno/ir3/ir3.h b/src/freedreno/ir3/ir3.h index e1ec7579341..22802aecf18 100644 --- a/src/freedreno/ir3/ir3.h +++ b/src/freedreno/ir3/ir3.h @@ -267,7 +267,7 @@ struct ir3_instruction { */ struct { int off; /* component/offset */ - } fo; + } split; struct { unsigned samp, tex; unsigned input_offset; @@ -313,7 +313,7 @@ struct ir3_instruction { int sun; /* Sethi–Ullman number, used by sched */ int use_count; /* currently just updated/used by cp */ - /* Used during CP and RA stages. For fanin and shader inputs/ + /* Used during CP and RA stages. For collect and shader inputs/ * outputs where we need a sequence of consecutive registers, * keep track of each src instructions left (ie 'n-1') and right * (ie 'n+1') neighbor. The front-end must insert enough mov's @@ -333,7 +333,7 @@ struct ir3_instruction { * it should be overkill.. the problem is if, potentially after * already eliminating some mov's, if you have a single mov that * needs to be grouped with it's neighbors in two different - * places (ex. shader output and a fanin). + * places (ex. shader output and a collect). */ struct { struct ir3_instruction *left, *right; |