diff options
Diffstat (limited to 'src/egl')
-rw-r--r-- | src/egl/drivers/demo/demo.c | 2 | ||||
-rw-r--r-- | src/egl/drivers/xdri/egl_xdri.c | 97 | ||||
-rw-r--r-- | src/egl/main/eglconfig.c | 940 | ||||
-rw-r--r-- | src/egl/main/eglconfig.h | 157 | ||||
-rw-r--r-- | src/egl/main/eglconfigutil.c | 72 | ||||
-rw-r--r-- | src/egl/main/eglconfigutil.h | 13 | ||||
-rw-r--r-- | src/egl/main/eglcontext.c | 40 | ||||
-rw-r--r-- | src/egl/main/eglcontext.h | 3 | ||||
-rw-r--r-- | src/egl/main/egldisplay.h | 1 |
9 files changed, 1005 insertions, 320 deletions
diff --git a/src/egl/drivers/demo/demo.c b/src/egl/drivers/demo/demo.c index aea4894448b..0933c0bdaa5 100644 --- a/src/egl/drivers/demo/demo.c +++ b/src/egl/drivers/demo/demo.c @@ -177,7 +177,7 @@ demoCreatePixmapSurface(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, Nat } } - if (conf->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] == 0) { + if (GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE) == 0) { _eglError(EGL_BAD_MATCH, "eglCreatePixmapSurface"); return NULL; } diff --git a/src/egl/drivers/xdri/egl_xdri.c b/src/egl/drivers/xdri/egl_xdri.c index 518091a2d14..d2affc66dd4 100644 --- a/src/egl/drivers/xdri/egl_xdri.c +++ b/src/egl/drivers/xdri/egl_xdri.c @@ -48,6 +48,7 @@ #include "glapi/glapi.h" /* for glapi functions */ #include "eglconfig.h" +#include "eglconfigutil.h" #include "eglcontext.h" #include "egldisplay.h" #include "egldriver.h" @@ -104,6 +105,7 @@ struct xdri_egl_config _EGLConfig Base; /**< base class */ const __GLcontextModes *mode; /**< corresponding GLX mode */ + EGLint window_render_buffer; }; @@ -162,46 +164,76 @@ get_drawable_size(Display *dpy, Drawable d, uint *width, uint *height) } +static EGLBoolean +convert_config(_EGLConfig *conf, EGLint id, const __GLcontextModes *m) +{ + static const EGLint all_apis = (EGL_OPENGL_ES_BIT | + EGL_OPENGL_ES2_BIT | + EGL_OPENVG_BIT | + EGL_OPENGL_BIT); + EGLint val; + + _eglInitConfig(conf, id); + if (!_eglConfigFromContextModesRec(conf, m, all_apis, all_apis)) + return EGL_FALSE; + + if (m->doubleBufferMode) { + /* pixmap and pbuffer surfaces are always single-buffered */ + val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE); + val &= ~(EGL_PIXMAP_BIT | EGL_PBUFFER_BIT); + SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, val); + } + else { + /* EGL requires OpenGL ES context to be double-buffered */ + val = GET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE); + val &= ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT); + SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, val); + } + /* skip "empty" config */ + if (!val) + return EGL_FALSE; + + val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE); + if (!(val & EGL_PBUFFER_BIT)) { + /* bind-to-texture cannot be EGL_TRUE without pbuffer bit */ + SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, EGL_FALSE); + SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, EGL_FALSE); + } + + /* EGL_NATIVE_RENDERABLE is a boolean */ + val = GET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE); + if (val != EGL_TRUE) + SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, EGL_FALSE); + + return _eglValidateConfig(conf, EGL_FALSE); +} + + /** * Produce a set of EGL configs. */ static EGLint create_configs(_EGLDisplay *disp, const __GLcontextModes *m, EGLint first_id) { - static const EGLint all_apis = (EGL_OPENGL_ES_BIT | - EGL_OPENGL_ES2_BIT | - EGL_OPENVG_BIT | - EGL_OPENGL_BIT); int id = first_id; for (; m; m = m->next) { - /* add double buffered visual */ - if (m->doubleBufferMode) { - struct xdri_egl_config *config = CALLOC_STRUCT(xdri_egl_config); - - _eglInitConfig(&config->Base, id++); - - SET_CONFIG_ATTRIB(&config->Base, EGL_BUFFER_SIZE, m->rgbBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_RED_SIZE, m->redBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_GREEN_SIZE, m->greenBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_BLUE_SIZE, m->blueBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_ALPHA_SIZE, m->alphaBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_DEPTH_SIZE, m->depthBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_STENCIL_SIZE, m->stencilBits); - SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLES, m->samples); - SET_CONFIG_ATTRIB(&config->Base, EGL_SAMPLE_BUFFERS, m->sampleBuffers); - SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_ID, m->visualID); - SET_CONFIG_ATTRIB(&config->Base, EGL_NATIVE_VISUAL_TYPE, m->visualType); - SET_CONFIG_ATTRIB(&config->Base, EGL_CONFORMANT, all_apis); - SET_CONFIG_ATTRIB(&config->Base, EGL_RENDERABLE_TYPE, all_apis); - SET_CONFIG_ATTRIB(&config->Base, EGL_SURFACE_TYPE, EGL_WINDOW_BIT); - - /* XXX possibly other things to init... */ - - /* Ptr from EGL config to GLcontextMode. Used in CreateContext(). */ - config->mode = m; - - _eglAddConfig(disp, &config->Base); + struct xdri_egl_config *xdri_conf; + _EGLConfig conf; + EGLint rb; + + if (!convert_config(&conf, id, m)) + continue; + + rb = (m->doubleBufferMode) ? EGL_BACK_BUFFER : EGL_SINGLE_BUFFER; + + xdri_conf = CALLOC_STRUCT(xdri_egl_config); + if (xdri_conf) { + memcpy(&xdri_conf->Base, &conf, sizeof(conf)); + xdri_conf->mode = m; + xdri_conf->window_render_buffer = rb; + _eglAddConfig(disp, &xdri_conf->Base); + id++; } } @@ -363,6 +395,9 @@ xdri_eglCreateContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, return NULL; } + /* the config decides the render buffer for the context */ + xdri_ctx->Base.WindowRenderBuffer = xdri_config->window_render_buffer; + xdri_ctx->driContext = psc->driScreen->createContext(psc, xdri_config->mode, diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c index d47b99eed4b..2c8d1c4055b 100644 --- a/src/egl/main/eglconfig.c +++ b/src/egl/main/eglconfig.c @@ -15,302 +15,706 @@ #define MIN2(A, B) (((A) < (B)) ? (A) : (B)) - - -void -_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val) -{ - assert(attr >= FIRST_ATTRIB); - assert(attr < FIRST_ATTRIB + MAX_ATTRIBS); - config->Attrib[attr - FIRST_ATTRIB] = val; -} +#define ARRAY_SIZE(a) (sizeof(a) / sizeof((a)[0])) /** * Init the given _EGLconfig to default values. * \param id the configuration's ID. + * + * Note that id must be positive for the config to be valid. + * It is also recommended that when there are N configs, their + * IDs are from 1 to N respectively. */ void _eglInitConfig(_EGLConfig *config, EGLint id) { memset(config, 0, sizeof(*config)); - config->Handle = (EGLConfig) _eglUIntToPointer((unsigned int) id); - _eglSetConfigAttrib(config, EGL_CONFIG_ID, id); - _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_CONFIG_CAVEAT, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_NATIVE_RENDERABLE, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT); - _eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE); - _eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE); - _eglSetConfigAttrib(config, EGL_TRANSPARENT_BLUE_VALUE, EGL_DONT_CARE); + + /* some attributes take non-zero default values */ + SET_CONFIG_ATTRIB(config, EGL_CONFIG_ID, id); + SET_CONFIG_ATTRIB(config, EGL_CONFIG_CAVEAT, EGL_NONE); + SET_CONFIG_ATTRIB(config, EGL_TRANSPARENT_TYPE, EGL_NONE); + SET_CONFIG_ATTRIB(config, EGL_NATIVE_VISUAL_TYPE, EGL_NONE); #ifdef EGL_VERSION_1_2 - _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); - _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT); + SET_CONFIG_ATTRIB(config, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); #endif /* EGL_VERSION_1_2 */ } /** - * Return the public handle for an internal _EGLConfig. - * This is the inverse of _eglLookupConfig(). + * Link a config to a display and return the handle of the link. + * The handle can be passed to client directly. + * + * Note that we just save the ptr to the config (we don't copy the config). */ EGLConfig -_eglGetConfigHandle(_EGLConfig *config) +_eglAddConfig(_EGLDisplay *dpy, _EGLConfig *conf) { - return config ? config->Handle : 0; + _EGLConfig **configs; + + /* sanity check */ + assert(GET_CONFIG_ATTRIB(conf, EGL_CONFIG_ID) > 0); + + configs = dpy->Configs; + if (dpy->NumConfigs >= dpy->MaxConfigs) { + EGLint new_size = dpy->MaxConfigs + 16; + assert(dpy->NumConfigs < new_size); + + configs = realloc(dpy->Configs, new_size * sizeof(dpy->Configs[0])); + if (!configs) + return (EGLConfig) NULL; + + dpy->Configs = configs; + dpy->MaxConfigs = new_size; + } + + conf->Display = dpy; + dpy->Configs[dpy->NumConfigs++] = conf; + + return (EGLConfig) conf; } -/** - * Given an EGLConfig handle, return the corresponding _EGLConfig object. - * This is the inverse of _eglGetConfigHandle(). - */ -_EGLConfig * -_eglLookupConfig(EGLConfig config, _EGLDisplay *disp) +#ifndef _EGL_SKIP_HANDLE_CHECK + + +EGLBoolean +_eglCheckConfigHandle(EGLConfig config, _EGLDisplay *dpy) { + _EGLConfig *conf = NULL; EGLint i; - for (i = 0; i < disp->NumConfigs; i++) { - if (disp->Configs[i]->Handle == config) { - return disp->Configs[i]; + + for (i = 0; dpy && i < dpy->NumConfigs; i++) { + conf = dpy->Configs[i]; + if (conf == (_EGLConfig *) config) { + assert(conf->Display == dpy); + break; } } - return NULL; + + return (conf != NULL); } -/** - * Add the given _EGLConfig to the given display. - * Note that we just save the ptr to the config (we don't copy the config). - */ -_EGLConfig * -_eglAddConfig(_EGLDisplay *display, _EGLConfig *config) +#endif /* _EGL_SKIP_HANDLE_CHECK */ + + +enum { + /* types */ + ATTRIB_TYPE_INTEGER, + ATTRIB_TYPE_BOOLEAN, + ATTRIB_TYPE_BITMASK, + ATTRIB_TYPE_ENUM, + ATTRIB_TYPE_PSEUDO, /* non-queryable */ + ATTRIB_TYPE_PLATFORM, /* platform-dependent */ + /* criteria */ + ATTRIB_CRITERION_EXACT, + ATTRIB_CRITERION_ATLEAST, + ATTRIB_CRITERION_MASK, + ATTRIB_CRITERION_SPECIAL, + ATTRIB_CRITERION_IGNORE, +}; + + +/* EGL spec Table 3.1 and 3.4 */ +static const struct { + EGLint attr; + EGLint type; + EGLint criterion; + EGLint default_value; +} _eglValidationTable[] = { - _EGLConfig **newConfigs; - EGLint n; - - /* do some sanity checks on the config's attribs */ - assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0); - assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0); - assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0); - assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0); - assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0); - assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0); - - n = display->NumConfigs; - - /* realloc array of ptrs */ - newConfigs = (_EGLConfig **) realloc(display->Configs, - (n + 1) * sizeof(_EGLConfig *)); - if (newConfigs) { - display->Configs = newConfigs; - display->Configs[n] = config; - display->NumConfigs++; - return config; - } - else { - return NULL; - } -} + { EGL_BUFFER_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_RED_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_GREEN_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_BLUE_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_LUMINANCE_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_ALPHA_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_ALPHA_MASK_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_BIND_TO_TEXTURE_RGB, ATTRIB_TYPE_BOOLEAN, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_BIND_TO_TEXTURE_RGBA, ATTRIB_TYPE_BOOLEAN, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_COLOR_BUFFER_TYPE, ATTRIB_TYPE_ENUM, + ATTRIB_CRITERION_EXACT, + EGL_RGB_BUFFER }, + { EGL_CONFIG_CAVEAT, ATTRIB_TYPE_ENUM, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_CONFIG_ID, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_CONFORMANT, ATTRIB_TYPE_BITMASK, + ATTRIB_CRITERION_MASK, + 0 }, + { EGL_DEPTH_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_LEVEL, ATTRIB_TYPE_PLATFORM, + ATTRIB_CRITERION_EXACT, + 0 }, + { EGL_MAX_PBUFFER_WIDTH, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_IGNORE, + 0 }, + { EGL_MAX_PBUFFER_HEIGHT, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_IGNORE, + 0 }, + { EGL_MAX_PBUFFER_PIXELS, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_IGNORE, + 0 }, + { EGL_MAX_SWAP_INTERVAL, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_MIN_SWAP_INTERVAL, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_NATIVE_RENDERABLE, ATTRIB_TYPE_BOOLEAN, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_NATIVE_VISUAL_ID, ATTRIB_TYPE_PLATFORM, + ATTRIB_CRITERION_IGNORE, + 0 }, + { EGL_NATIVE_VISUAL_TYPE, ATTRIB_TYPE_PLATFORM, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_RENDERABLE_TYPE, ATTRIB_TYPE_BITMASK, + ATTRIB_CRITERION_MASK, + EGL_OPENGL_ES_BIT }, + { EGL_SAMPLE_BUFFERS, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_SAMPLES, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_STENCIL_SIZE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_ATLEAST, + 0 }, + { EGL_SURFACE_TYPE, ATTRIB_TYPE_BITMASK, + ATTRIB_CRITERION_MASK, + EGL_WINDOW_BIT }, + { EGL_TRANSPARENT_TYPE, ATTRIB_TYPE_ENUM, + ATTRIB_CRITERION_EXACT, + EGL_NONE }, + { EGL_TRANSPARENT_RED_VALUE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_TRANSPARENT_GREEN_VALUE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + { EGL_TRANSPARENT_BLUE_VALUE, ATTRIB_TYPE_INTEGER, + ATTRIB_CRITERION_EXACT, + EGL_DONT_CARE }, + /* these are not real attributes */ + { EGL_MATCH_NATIVE_PIXMAP, ATTRIB_TYPE_PSEUDO, + ATTRIB_CRITERION_SPECIAL, + EGL_NONE }, + { EGL_PRESERVED_RESOURCES, ATTRIB_TYPE_PSEUDO, + ATTRIB_CRITERION_IGNORE, + 0 }, + { EGL_NONE, ATTRIB_TYPE_PSEUDO, + ATTRIB_CRITERION_IGNORE, + 0 } +}; /** - * Parse the attrib_list to fill in the fields of the given _eglConfig - * Return EGL_FALSE if any errors, EGL_TRUE otherwise. + * Return true if a config is valid. When for_matching is true, + * EGL_DONT_CARE is accepted as a valid attribute value, and checks + * for conflicting attribute values are skipped. + * + * Note that some attributes are platform-dependent and are not + * checked. */ EGLBoolean -_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list) +_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching) { - EGLint i; - - /* set all config attribs to EGL_DONT_CARE */ - for (i = 0; i < MAX_ATTRIBS; i++) { - config->Attrib[i] = EGL_DONT_CARE; - } - - /* by default choose windows unless otherwise specified */ - config->Attrib[EGL_SURFACE_TYPE - FIRST_ATTRIB] = EGL_WINDOW_BIT; - - for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i++) { - const EGLint attr = attrib_list[i]; - if (attr >= EGL_BUFFER_SIZE && - attr <= EGL_MAX_SWAP_INTERVAL) { - EGLint k = attr - FIRST_ATTRIB; - assert(k >= 0); - assert(k < MAX_ATTRIBS); - config->Attrib[k] = attrib_list[++i]; - } -#ifdef EGL_VERSION_1_2 - else if (attr == EGL_COLOR_BUFFER_TYPE) { - EGLint bufType = attrib_list[++i]; - if (bufType != EGL_RGB_BUFFER && bufType != EGL_LUMINANCE_BUFFER) { - _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); - return EGL_FALSE; + EGLint i, attr, val; + EGLBoolean valid = EGL_TRUE; + EGLint red_size = 0, green_size = 0, blue_size = 0, luminance_size = 0; + EGLint alpha_size = 0, buffer_size = 0; + + /* all attributes should have been listed */ + assert(ARRAY_SIZE(_eglValidationTable) == _EGL_CONFIG_NUM_ATTRIBS); + + /* check attributes by their types */ + for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) { + EGLint mask; + + attr = _eglValidationTable[i].attr; + val = GET_CONFIG_ATTRIB(conf, attr); + + switch (_eglValidationTable[i].type) { + case ATTRIB_TYPE_INTEGER: + switch (attr) { + case EGL_CONFIG_ID: + /* config id must be positive */ + if (val <= 0) + valid = EGL_FALSE; + break; + case EGL_SAMPLE_BUFFERS: + /* there can be at most 1 sample buffer */ + if (val > 1) + valid = EGL_FALSE; + break; + case EGL_RED_SIZE: + red_size = val; + break; + case EGL_GREEN_SIZE: + green_size = val; + break; + case EGL_BLUE_SIZE: + blue_size = val; + break; + case EGL_LUMINANCE_SIZE: + luminance_size = val; + break; + case EGL_ALPHA_SIZE: + alpha_size = val; + break; + case EGL_BUFFER_SIZE: + buffer_size = val; + break; } - _eglSetConfigAttrib(config, EGL_COLOR_BUFFER_TYPE, bufType); - } - else if (attr == EGL_RENDERABLE_TYPE) { - EGLint renType = attrib_list[++i]; - if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) { - _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); - return EGL_FALSE; + if (val < 0) + valid = EGL_FALSE; + break; + case ATTRIB_TYPE_BOOLEAN: + if (val != EGL_TRUE && val != EGL_FALSE) + valid = EGL_FALSE; + break; + case ATTRIB_TYPE_ENUM: + switch (attr) { + case EGL_CONFIG_CAVEAT: + if (val != EGL_NONE && val != EGL_SLOW_CONFIG && + val != EGL_NON_CONFORMANT_CONFIG) + valid = EGL_FALSE; + break; + case EGL_TRANSPARENT_TYPE: + if (val != EGL_NONE && val != EGL_TRANSPARENT_RGB) + valid = EGL_FALSE; + break; + case EGL_COLOR_BUFFER_TYPE: + if (val != EGL_RGB_BUFFER && val != EGL_LUMINANCE_BUFFER) + valid = EGL_FALSE; + break; + default: + assert(0); + break; } - _eglSetConfigAttrib(config, EGL_RENDERABLE_TYPE, renType); - } - else if (attr == EGL_ALPHA_MASK_SIZE || - attr == EGL_LUMINANCE_SIZE) { - EGLint value = attrib_list[++i]; - _eglSetConfigAttrib(config, attr, value); + break; + case ATTRIB_TYPE_BITMASK: + switch (attr) { + case EGL_SURFACE_TYPE: + mask = EGL_PBUFFER_BIT | + EGL_PIXMAP_BIT | + EGL_WINDOW_BIT | + EGL_VG_COLORSPACE_LINEAR_BIT | + EGL_VG_ALPHA_FORMAT_PRE_BIT | + EGL_MULTISAMPLE_RESOLVE_BOX_BIT | + EGL_SWAP_BEHAVIOR_PRESERVED_BIT; + break; + case EGL_RENDERABLE_TYPE: + case EGL_CONFORMANT: + mask = EGL_OPENGL_ES_BIT | + EGL_OPENVG_BIT | + EGL_OPENGL_ES2_BIT | + EGL_OPENGL_BIT; + break; + default: + assert(0); + break; + } + if (val & ~mask) + valid = EGL_FALSE; + break; + case ATTRIB_TYPE_PLATFORM: + /* unable to check platform-dependent attributes here */ + break; + case ATTRIB_TYPE_PSEUDO: + /* pseudo attributes should not be set */ + if (val != 0) + valid = EGL_FALSE; + break; + default: + assert(0); + break; } -#endif /* EGL_VERSION_1_2 */ - else { - _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); - return EGL_FALSE; + + if (!valid && for_matching) { + /* accept EGL_DONT_CARE as a valid value */ + if (val == EGL_DONT_CARE) + valid = EGL_TRUE; + if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_SPECIAL) + valid = EGL_TRUE; } + if (!valid) + break; } - return EGL_TRUE; -} + /* any invalid attribute value should have been catched */ + if (!valid || for_matching) + return valid; + + /* now check for conflicting attribute values */ + + switch (GET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE)) { + case EGL_RGB_BUFFER: + if (luminance_size) + valid = EGL_FALSE; + if (red_size + green_size + blue_size + alpha_size != buffer_size) + valid = EGL_FALSE; + break; + case EGL_LUMINANCE_BUFFER: + if (red_size || green_size || blue_size) + valid = EGL_FALSE; + if (luminance_size + alpha_size != buffer_size) + valid = EGL_FALSE; + break; + } -#define EXACT 1 -#define ATLEAST 2 -#define MASK 3 -#define SMALLER 4 -#define SPECIAL 5 -#define NONE 6 + val = GET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS); + if (!val && GET_CONFIG_ATTRIB(conf, EGL_SAMPLES)) + valid = EGL_FALSE; + + val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE); + if (!(val & EGL_WINDOW_BIT)) { + if (GET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID) != 0 || + GET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE) != EGL_NONE) + valid = EGL_FALSE; + } + if (!(val & EGL_PBUFFER_BIT)) { + if (GET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB) || + GET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA)) + valid = EGL_FALSE; + } + + return valid; +} -struct sort_info { - EGLint Attribute; - EGLint MatchCriteria; - EGLint SortOrder; -}; -/* This encodes the info from Table 3.5 of the EGL spec, ordered by - * Sort Priority. +/** + * Return true if a config matches the criteria. This and + * _eglParseConfigAttribList together implement the algorithm + * described in "Selection of EGLConfigs". * - * XXX To do: EGL 1.2 attribs + * Note that attributes that are special (currently, only + * EGL_MATCH_NATIVE_PIXMAP) are ignored. */ -static struct sort_info SortInfo[] = { - { EGL_CONFIG_CAVEAT, EXACT, SPECIAL }, - { EGL_RED_SIZE, ATLEAST, SPECIAL }, - { EGL_GREEN_SIZE, ATLEAST, SPECIAL }, - { EGL_BLUE_SIZE, ATLEAST, SPECIAL }, - { EGL_ALPHA_SIZE, ATLEAST, SPECIAL }, - { EGL_BUFFER_SIZE, ATLEAST, SMALLER }, - { EGL_SAMPLE_BUFFERS, ATLEAST, SMALLER }, - { EGL_SAMPLES, ATLEAST, SMALLER }, - { EGL_DEPTH_SIZE, ATLEAST, SMALLER }, - { EGL_STENCIL_SIZE, ATLEAST, SMALLER }, - { EGL_NATIVE_VISUAL_TYPE, EXACT, SPECIAL }, - { EGL_CONFIG_ID, EXACT, SMALLER }, - { EGL_BIND_TO_TEXTURE_RGB, EXACT, NONE }, - { EGL_BIND_TO_TEXTURE_RGBA, EXACT, NONE }, - { EGL_LEVEL, EXACT, NONE }, - { EGL_NATIVE_RENDERABLE, EXACT, NONE }, - { EGL_MAX_SWAP_INTERVAL, EXACT, NONE }, - { EGL_MIN_SWAP_INTERVAL, EXACT, NONE }, - { EGL_SURFACE_TYPE, MASK, NONE }, - { EGL_TRANSPARENT_TYPE, EXACT, NONE }, - { EGL_TRANSPARENT_RED_VALUE, EXACT, NONE }, - { EGL_TRANSPARENT_GREEN_VALUE, EXACT, NONE }, - { EGL_TRANSPARENT_BLUE_VALUE, EXACT, NONE }, - { 0, 0, 0 } -}; +EGLBoolean +_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria) +{ + EGLint attr, val, i; + EGLBoolean matched = EGL_TRUE; + + for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) { + EGLint cmp; + if (_eglValidationTable[i].criterion == ATTRIB_CRITERION_IGNORE) + continue; + + attr = _eglValidationTable[i].attr; + cmp = GET_CONFIG_ATTRIB(criteria, attr); + if (cmp == EGL_DONT_CARE) + continue; + + val = GET_CONFIG_ATTRIB(conf, attr); + switch (_eglValidationTable[i].criterion) { + case ATTRIB_CRITERION_EXACT: + if (val != cmp) + matched = EGL_FALSE; + break; + case ATTRIB_CRITERION_ATLEAST: + if (val < cmp) + matched = EGL_FALSE; + break; + case ATTRIB_CRITERION_MASK: + if ((val & cmp) != cmp) + matched = EGL_FALSE; + break; + case ATTRIB_CRITERION_SPECIAL: + /* ignored here */ + break; + default: + assert(0); + break; + } + + if (!matched) + break; + } + + return matched; +} /** - * Return EGL_TRUE if the attributes of c meet or exceed the minimums - * specified by min. + * Initialize a criteria config from the given attribute list. + * Return EGL_FALSE if any of the attribute is invalid. */ -static EGLBoolean -_eglConfigQualifies(const _EGLConfig *c, const _EGLConfig *min) +EGLBoolean +_eglParseConfigAttribList(_EGLConfig *conf, const EGLint *attrib_list) { - EGLint i; - for (i = 0; SortInfo[i].Attribute != 0; i++) { - const EGLint mv = GET_CONFIG_ATTRIB(min, SortInfo[i].Attribute); - if (mv != EGL_DONT_CARE) { - const EGLint cv = GET_CONFIG_ATTRIB(c, SortInfo[i].Attribute); - if (SortInfo[i].MatchCriteria == EXACT) { - if (cv != mv) { - return EGL_FALSE; - } - } - else if (SortInfo[i].MatchCriteria == ATLEAST) { - if (cv < mv) { - return EGL_FALSE; - } - } - else { - assert(SortInfo[i].MatchCriteria == MASK); - if ((mv & cv) != mv) { - return EGL_FALSE; - } + EGLint attr, val, i; + EGLint config_id = 0, level = 0; + EGLBoolean has_native_visual_type = EGL_FALSE; + EGLBoolean has_transparent_color = EGL_FALSE; + + /* reset to default values */ + for (i = 0; i < ARRAY_SIZE(_eglValidationTable); i++) { + attr = _eglValidationTable[i].attr; + val = _eglValidationTable[i].default_value; + SET_CONFIG_ATTRIB(conf, attr, val); + } + + /* parse the list */ + for (i = 0; attrib_list && attrib_list[i] != EGL_NONE; i += 2) { + EGLint idx; + + attr = attrib_list[i]; + val = attrib_list[i + 1]; + + idx = _eglIndexConfig(conf, attr); + if (idx < 0) + return EGL_FALSE; + conf->Storage[idx] = val; + + /* rememeber some attributes for post-processing */ + switch (attr) { + case EGL_CONFIG_ID: + config_id = val; + break; + case EGL_LEVEL: + level = val; + break; + case EGL_NATIVE_VISUAL_TYPE: + has_native_visual_type = EGL_TRUE; + break; + case EGL_TRANSPARENT_RED_VALUE: + case EGL_TRANSPARENT_GREEN_VALUE: + case EGL_TRANSPARENT_BLUE_VALUE: + has_transparent_color = EGL_TRUE; + break; + default: + break; + } + } + + if (!_eglValidateConfig(conf, EGL_TRUE)) + return EGL_FALSE; + + /* the spec says that EGL_LEVEL cannot be EGL_DONT_CARE */ + if (level == EGL_DONT_CARE) + return EGL_FALSE; + + /* ignore other attributes when EGL_CONFIG_ID is given */ + if (config_id > 0) { + _eglResetConfigKeys(conf, EGL_DONT_CARE); + SET_CONFIG_ATTRIB(conf, EGL_CONFIG_ID, config_id); + } + else { + if (has_native_visual_type) { + val = GET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE); + if (!(val & EGL_WINDOW_BIT)) + SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE); + } + + if (has_transparent_color) { + val = GET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE); + if (val == EGL_NONE) { + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, + EGL_DONT_CARE); + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, + EGL_DONT_CARE); + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, + EGL_DONT_CARE); } } } + return EGL_TRUE; } /** - * Compare configs 'a' and 'b' and return -1 if a belongs before b, - * 1 if a belongs after b, or 0 if they're equal. - * Used by qsort(). + * Decide the ordering of conf1 and conf2, under the given criteria. + * When compare_id is true, this implements the algorithm described + * in "Sorting of EGLConfigs". When compare_id is false, + * EGL_CONFIG_ID is not compared. + * + * It returns a negative integer if conf1 is considered to come + * before conf2; a positive integer if conf2 is considered to come + * before conf1; zero if the ordering cannot be decided. + * + * Note that EGL_NATIVE_VISUAL_TYPE is platform-dependent and is + * ignored here. */ -static int -_eglCompareConfigs(const void *a, const void *b) +EGLint +_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2, + const _EGLConfig *criteria, EGLBoolean compare_id) { - const _EGLConfig *aConfig = (const _EGLConfig *) a; - const _EGLConfig *bConfig = (const _EGLConfig *) b; + const EGLint compare_attribs[] = { + EGL_BUFFER_SIZE, + EGL_SAMPLE_BUFFERS, + EGL_SAMPLES, + EGL_DEPTH_SIZE, + EGL_STENCIL_SIZE, + EGL_ALPHA_MASK_SIZE, + }; + EGLint val1, val2; + EGLBoolean rgb_buffer; EGLint i; - for (i = 0; SortInfo[i].Attribute != 0; i++) { - const EGLint aVal = GET_CONFIG_ATTRIB(aConfig, SortInfo[i].Attribute); - const EGLint bVal = GET_CONFIG_ATTRIB(bConfig, SortInfo[i].Attribute); - if (SortInfo[i].SortOrder == SMALLER) { - if (aVal < bVal) - return -1; - else if (aVal > bVal) - return 1; - /* else, continue examining attribute values */ - } - else if (SortInfo[i].SortOrder == SPECIAL) { - if (SortInfo[i].Attribute == EGL_CONFIG_CAVEAT) { - /* values are EGL_NONE, SLOW_CONFIG, or NON_CONFORMANT_CONFIG */ - if (aVal < bVal) - return -1; - else if (aVal > bVal) - return 1; + if (conf1 == conf2) + return 0; + + /* the enum values have the desired ordering */ + assert(EGL_NONE < EGL_SLOW_CONFIG); + assert(EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG); + val1 = GET_CONFIG_ATTRIB(conf1, EGL_CONFIG_CAVEAT); + val2 = GET_CONFIG_ATTRIB(conf2, EGL_CONFIG_CAVEAT); + if (val1 != val2) + return (val1 - val2); + + /* the enum values have the desired ordering */ + assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER); + val1 = GET_CONFIG_ATTRIB(conf1, EGL_COLOR_BUFFER_TYPE); + val2 = GET_CONFIG_ATTRIB(conf2, EGL_COLOR_BUFFER_TYPE); + if (val1 != val2) + return (val1 - val2); + rgb_buffer = (val1 == EGL_RGB_BUFFER); + + if (criteria) { + val1 = val2 = 0; + if (rgb_buffer) { + if (GET_CONFIG_ATTRIB(criteria, EGL_RED_SIZE) > 0) { + val1 += GET_CONFIG_ATTRIB(conf1, EGL_RED_SIZE); + val2 += GET_CONFIG_ATTRIB(conf2, EGL_RED_SIZE); } - else if (SortInfo[i].Attribute == EGL_RED_SIZE || - SortInfo[i].Attribute == EGL_GREEN_SIZE || - SortInfo[i].Attribute == EGL_BLUE_SIZE || - SortInfo[i].Attribute == EGL_ALPHA_SIZE) { - if (aVal > bVal) - return -1; - else if (aVal < bVal) - return 1; + if (GET_CONFIG_ATTRIB(criteria, EGL_GREEN_SIZE) > 0) { + val1 += GET_CONFIG_ATTRIB(conf1, EGL_GREEN_SIZE); + val2 += GET_CONFIG_ATTRIB(conf2, EGL_GREEN_SIZE); } - else { - assert(SortInfo[i].Attribute == EGL_NATIVE_VISUAL_TYPE); - if (aVal < bVal) - return -1; - else if (aVal > bVal) - return 1; + if (GET_CONFIG_ATTRIB(criteria, EGL_BLUE_SIZE) > 0) { + val1 += GET_CONFIG_ATTRIB(conf1, EGL_BLUE_SIZE); + val2 += GET_CONFIG_ATTRIB(conf2, EGL_BLUE_SIZE); } } else { - assert(SortInfo[i].SortOrder == NONE); - /* continue examining attribute values */ + if (GET_CONFIG_ATTRIB(criteria, EGL_LUMINANCE_SIZE) > 0) { + val1 += GET_CONFIG_ATTRIB(conf1, EGL_LUMINANCE_SIZE); + val2 += GET_CONFIG_ATTRIB(conf2, EGL_LUMINANCE_SIZE); + } + } + if (GET_CONFIG_ATTRIB(criteria, EGL_ALPHA_SIZE) > 0) { + val1 += GET_CONFIG_ATTRIB(conf1, EGL_ALPHA_SIZE); + val2 += GET_CONFIG_ATTRIB(conf2, EGL_ALPHA_SIZE); } } + else { + /* assume the default criteria, which gives no specific ordering */ + val1 = val2 = 0; + } + + /* for color bits, larger one is preferred */ + if (val1 != val2) + return (val2 - val1); + + for (i = 0; i < ARRAY_SIZE(compare_attribs); i++) { + val1 = GET_CONFIG_ATTRIB(conf1, compare_attribs[i]); + val2 = GET_CONFIG_ATTRIB(conf2, compare_attribs[i]); + if (val1 != val2) + return (val1 - val2); + } + + /* EGL_NATIVE_VISUAL_TYPE cannot be compared here */ + + if (compare_id) { + val1 = GET_CONFIG_ATTRIB(conf1, EGL_CONFIG_ID); + val2 = GET_CONFIG_ATTRIB(conf2, EGL_CONFIG_ID); + assert(val1 != val2); + } + else { + val1 = val2 = 0; + } + + return (val1 - val2); +} + + +static INLINE +void _eglSwapConfigs(const _EGLConfig **conf1, const _EGLConfig **conf2) +{ + const _EGLConfig *tmp = *conf1; + *conf1 = *conf2; + *conf2 = tmp; +} + + +/** + * Quick sort an array of configs. This differs from the standard + * qsort() in that the compare function accepts an additional + * argument. + */ +void +_eglSortConfigs(const _EGLConfig **configs, EGLint count, + EGLint (*compare)(const _EGLConfig *, const _EGLConfig *, + void *), + void *priv_data) +{ + const EGLint pivot = 0; + EGLint i, j; + + if (count <= 1) + return; + + _eglSwapConfigs(&configs[pivot], &configs[count / 2]); + i = 1; + j = count - 1; + do { + while (i < count && compare(configs[i], configs[pivot], priv_data) < 0) + i++; + while (compare(configs[j], configs[pivot], priv_data) > 0) + j--; + if (i < j) { + _eglSwapConfigs(&configs[i], &configs[j]); + i++; + j--; + } + else if (i == j) { + i++; + j--; + break; + } + } while (i <= j); + _eglSwapConfigs(&configs[pivot], &configs[j]); - /* all attributes identical */ - return 0; + _eglSortConfigs(configs, j, compare, priv_data); + _eglSortConfigs(configs + i, count - i, compare, priv_data); +} + + +static int +_eglFallbackCompare(const _EGLConfig *conf1, const _EGLConfig *conf2, + void *priv_data) +{ + const _EGLConfig *criteria = (const _EGLConfig *) priv_data; + return _eglCompareConfigs(conf1, conf2, criteria, EGL_TRUE); } @@ -324,33 +728,33 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list, _EGLConfig **configList, criteria; EGLint i, count; - /* parse the attrib_list to initialize criteria */ - if (!_eglParseConfigAttribs(&criteria, attrib_list)) { - return EGL_FALSE; - } + if (!num_configs) + return _eglError(EGL_BAD_PARAMETER, "eglChooseConfigs"); + + _eglInitConfig(&criteria, 0); + if (!_eglParseConfigAttribList(&criteria, attrib_list)) + return _eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig"); /* allocate array of config pointers */ - configList = (_EGLConfig **) malloc(config_size * sizeof(_EGLConfig *)); - if (!configList) { - _eglError(EGL_BAD_CONFIG, "eglChooseConfig(out of memory)"); - return EGL_FALSE; - } + configList = (_EGLConfig **) + malloc(disp->NumConfigs * sizeof(_EGLConfig *)); + if (!configList) + return _eglError(EGL_BAD_ALLOC, "eglChooseConfig(out of memory)"); - /* make array of pointers to qualifying configs */ - for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) { - if (_eglConfigQualifies(disp->Configs[i], &criteria)) { + /* perform selection of configs */ + count = 0; + for (i = 0; i < disp->NumConfigs; i++) { + if (_eglMatchConfig(disp->Configs[i], &criteria)) configList[count++] = disp->Configs[i]; - } } - /* sort array of pointers */ - qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs); - - /* copy config handles to output array */ - if (configs) { - for (i = 0; i < count; i++) { - configs[i] = configList[i]->Handle; - } + /* perform sorting of configs */ + if (configs && count) { + _eglSortConfigs((const _EGLConfig **) configList, count, + _eglFallbackCompare, (void *) &criteria); + count = MIN2(count, config_size); + for (i = 0; i < count; i++) + configs[i] = _eglGetConfigHandle(configList[i]); } free(configList); @@ -361,6 +765,28 @@ _eglChooseConfig(_EGLDriver *drv, _EGLDisplay *disp, const EGLint *attrib_list, } +static INLINE EGLBoolean +_eglIsConfigAttribValid(_EGLConfig *conf, EGLint attr) +{ + if (_eglIndexConfig(conf, attr) < 0) + return EGL_FALSE; + + /* there are some holes in the range */ + switch (attr) { + case EGL_PRESERVED_RESOURCES: + case EGL_NONE: +#ifdef EGL_VERSION_1_4 + case EGL_MATCH_NATIVE_PIXMAP: +#endif + return EGL_FALSE; + default: + break; + } + + return EGL_TRUE; +} + + /** * Fallback for eglGetConfigAttrib. */ @@ -368,15 +794,13 @@ EGLBoolean _eglGetConfigAttrib(_EGLDriver *drv, _EGLDisplay *dpy, _EGLConfig *conf, EGLint attribute, EGLint *value) { - const EGLint k = attribute - FIRST_ATTRIB; - if (k >= 0 && k < MAX_ATTRIBS) { - *value = conf->Attrib[k]; - return EGL_TRUE; - } - else { - _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib"); - return EGL_FALSE; - } + if (!_eglIsConfigAttribValid(conf, attribute)) + return _eglError(EGL_BAD_ATTRIBUTE, "eglGetConfigAttrib"); + if (!value) + return _eglError(EGL_BAD_PARAMETER, "eglGetConfigAttrib"); + + *value = GET_CONFIG_ATTRIB(conf, attribute); + return EGL_TRUE; } @@ -387,12 +811,14 @@ EGLBoolean _eglGetConfigs(_EGLDriver *drv, _EGLDisplay *disp, EGLConfig *configs, EGLint config_size, EGLint *num_config) { + if (!num_config) + return _eglError(EGL_BAD_PARAMETER, "eglGetConfigs"); + if (configs) { EGLint i; *num_config = MIN2(disp->NumConfigs, config_size); - for (i = 0; i < *num_config; i++) { - configs[i] = disp->Configs[i]->Handle; - } + for (i = 0; i < *num_config; i++) + configs[i] = _eglGetConfigHandle(disp->Configs[i]); } else { /* just return total number of supported configs */ diff --git a/src/egl/main/eglconfig.h b/src/egl/main/eglconfig.h index 36ed96ae956..6b8a259984e 100644 --- a/src/egl/main/eglconfig.h +++ b/src/egl/main/eglconfig.h @@ -2,27 +2,93 @@ #define EGLCONFIG_INCLUDED +#include <assert.h> #include "egltypedefs.h" -#include <GLES/gl.h> -#define MAX_ATTRIBS 128 -#define FIRST_ATTRIB EGL_BUFFER_SIZE +#define _EGL_CONFIG_FIRST_ATTRIB EGL_BUFFER_SIZE +#define _EGL_CONFIG_LAST_ATTRIB EGL_CONFORMANT +#define _EGL_CONFIG_NUM_ATTRIBS \ + (_EGL_CONFIG_LAST_ATTRIB - _EGL_CONFIG_FIRST_ATTRIB + 1) + +#define _EGL_CONFIG_STORAGE_SIZE _EGL_CONFIG_NUM_ATTRIBS struct _egl_config { - EGLConfig Handle; /* the public/opaque handle which names this config */ - EGLint Attrib[MAX_ATTRIBS]; + _EGLDisplay *Display; + EGLint Storage[_EGL_CONFIG_STORAGE_SIZE]; }; -#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) \ - assert((ATTR) - FIRST_ATTRIB < MAX_ATTRIBS); \ - ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB] = VAL) +#define SET_CONFIG_ATTRIB(CONF, ATTR, VAL) _eglSetConfigKey(CONF, ATTR, VAL) +#define GET_CONFIG_ATTRIB(CONF, ATTR) _eglGetConfigKey(CONF, ATTR) + + +/** + * Given a key, return an index into the storage of the config. + * Return -1 if the key is invalid. + */ +static INLINE EGLint +_eglIndexConfig(const _EGLConfig *conf, EGLint key) +{ + (void) conf; + if (key >= _EGL_CONFIG_FIRST_ATTRIB && + key < _EGL_CONFIG_FIRST_ATTRIB + _EGL_CONFIG_NUM_ATTRIBS) + return key - _EGL_CONFIG_FIRST_ATTRIB; + else + return -1; +} + + +/** + * Reset all keys in the config to a given value. + */ +static INLINE void +_eglResetConfigKeys(_EGLConfig *conf, EGLint val) +{ + EGLint i; + for (i = 0; i < _EGL_CONFIG_NUM_ATTRIBS; i++) + conf->Storage[i] = val; +} -#define GET_CONFIG_ATTRIB(CONF, ATTR) ((CONF)->Attrib[(ATTR) - FIRST_ATTRIB]) +/** + * Update a config for a given key. + */ +static INLINE void +_eglSetConfigKey(_EGLConfig *conf, EGLint key, EGLint val) +{ + EGLint idx = _eglIndexConfig(conf, key); + assert(idx >= 0); + conf->Storage[idx] = val; +} + + +/** + * Return the value for a given key. + */ +static INLINE EGLint +_eglGetConfigKey(const _EGLConfig *conf, EGLint key) +{ + EGLint idx = _eglIndexConfig(conf, key); + assert(idx >= 0); + return conf->Storage[idx]; +} + + +/** + * Set a given attribute. + * + * Because _eglGetConfigAttrib is already used as a fallback driver + * function, this function is not considered to have a good name. + * SET_CONFIG_ATTRIB is preferred over this function. + */ +static INLINE void +_eglSetConfigAttrib(_EGLConfig *conf, EGLint attr, EGLint val) +{ + SET_CONFIG_ATTRIB(conf, attr, val); +} extern void @@ -30,19 +96,76 @@ _eglInitConfig(_EGLConfig *config, EGLint id); extern EGLConfig -_eglGetConfigHandle(_EGLConfig *config); +_eglAddConfig(_EGLDisplay *dpy, _EGLConfig *conf); + + +#ifndef _EGL_SKIP_HANDLE_CHECK + + +extern EGLBoolean +_eglCheckConfigHandle(EGLConfig config, _EGLDisplay *dpy); + + +#else + +static INLINE EGLBoolean +_eglCheckConfigHandle(EGLConfig config, _EGLDisplay *dpy) +{ + _EGLConfig *conf = (_EGLConfig *) config; + return (dpy && conf && conf->Display == dpy); +} + + +#endif /* _EGL_SKIP_HANDLE_CHECK */ -extern _EGLConfig * -_eglLookupConfig(EGLConfig config, _EGLDisplay *dpy); + +/** + * Lookup a handle to find the linked config. + * Return NULL if the handle has no corresponding linked config. + */ +static INLINE _EGLConfig * +_eglLookupConfig(EGLConfig config, _EGLDisplay *dpy) +{ + _EGLConfig *conf = (_EGLConfig *) config; + if (!_eglCheckConfigHandle(config, dpy)) + conf = NULL; + return conf; +} + + +/** + * Return the handle of a linked config, or NULL. + */ +static INLINE EGLConfig +_eglGetConfigHandle(_EGLConfig *conf) +{ + return (EGLConfig) ((conf && conf->Display) ? conf : NULL); +} + + +extern EGLBoolean +_eglValidateConfig(const _EGLConfig *conf, EGLBoolean for_matching); -extern _EGLConfig * -_eglAddConfig(_EGLDisplay *display, _EGLConfig *config); +extern EGLBoolean +_eglMatchConfig(const _EGLConfig *conf, const _EGLConfig *criteria); extern EGLBoolean -_eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list); +_eglParseConfigAttribList(_EGLConfig *conf, const EGLint *attrib_list); + + +extern EGLint +_eglCompareConfigs(const _EGLConfig *conf1, const _EGLConfig *conf2, + const _EGLConfig *criteria, EGLBoolean compare_id); + + +extern void +_eglSortConfigs(const _EGLConfig **configs, EGLint count, + EGLint (*compare)(const _EGLConfig *, const _EGLConfig *, + void *), + void *priv_data); extern EGLBoolean @@ -57,8 +180,4 @@ extern EGLBoolean _eglGetConfigs(_EGLDriver *drv, _EGLDisplay *dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); -extern void -_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val); - - #endif /* EGLCONFIG_INCLUDED */ diff --git a/src/egl/main/eglconfigutil.c b/src/egl/main/eglconfigutil.c index c9d00e79826..a5fcdcd2876 100644 --- a/src/egl/main/eglconfigutil.c +++ b/src/egl/main/eglconfigutil.c @@ -52,6 +52,78 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode) } +/** + * Convert a __GLcontextModes object to an _EGLConfig. + */ +EGLBoolean +_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m, + EGLint conformant, EGLint renderable_type) +{ + EGLint config_caveat, surface_type; + + /* must be RGBA */ + if (!m->rgbMode || !(m->renderType & GLX_RGBA_BIT)) + return EGL_FALSE; + + config_caveat = EGL_NONE; + if (m->visualRating == GLX_SLOW_CONFIG) + config_caveat = EGL_SLOW_CONFIG; + + if (m->visualRating == GLX_NON_CONFORMANT_CONFIG) + conformant &= ~EGL_OPENGL_BIT; + if (!(conformant & EGL_OPENGL_ES_BIT)) + config_caveat = EGL_NON_CONFORMANT_CONFIG; + + surface_type = 0; + if (m->drawableType & GLX_WINDOW_BIT) + surface_type |= EGL_WINDOW_BIT; + if (m->drawableType & GLX_PIXMAP_BIT) + surface_type |= EGL_PIXMAP_BIT; + if (m->drawableType & GLX_PBUFFER_BIT) + surface_type |= EGL_PBUFFER_BIT; + + SET_CONFIG_ATTRIB(conf, EGL_BUFFER_SIZE, m->rgbBits); + SET_CONFIG_ATTRIB(conf, EGL_RED_SIZE, m->redBits); + SET_CONFIG_ATTRIB(conf, EGL_GREEN_SIZE, m->greenBits); + SET_CONFIG_ATTRIB(conf, EGL_BLUE_SIZE, m->blueBits); + SET_CONFIG_ATTRIB(conf, EGL_ALPHA_SIZE, m->alphaBits); + + SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGB, m->bindToTextureRgb); + SET_CONFIG_ATTRIB(conf, EGL_BIND_TO_TEXTURE_RGBA, m->bindToTextureRgba); + SET_CONFIG_ATTRIB(conf, EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER); + SET_CONFIG_ATTRIB(conf, EGL_CONFIG_CAVEAT, config_caveat); + + SET_CONFIG_ATTRIB(conf, EGL_CONFORMANT, conformant); + SET_CONFIG_ATTRIB(conf, EGL_DEPTH_SIZE, m->depthBits); + SET_CONFIG_ATTRIB(conf, EGL_LEVEL, m->level); + SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_WIDTH, m->maxPbufferWidth); + SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_HEIGHT, m->maxPbufferHeight); + SET_CONFIG_ATTRIB(conf, EGL_MAX_PBUFFER_PIXELS, m->maxPbufferPixels); + + SET_CONFIG_ATTRIB(conf, EGL_NATIVE_RENDERABLE, m->xRenderable); + SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_ID, m->visualID); + SET_CONFIG_ATTRIB(conf, EGL_NATIVE_VISUAL_TYPE, m->visualType); + SET_CONFIG_ATTRIB(conf, EGL_RENDERABLE_TYPE, renderable_type); + SET_CONFIG_ATTRIB(conf, EGL_SAMPLE_BUFFERS, m->sampleBuffers); + SET_CONFIG_ATTRIB(conf, EGL_SAMPLES, m->samples); + SET_CONFIG_ATTRIB(conf, EGL_STENCIL_SIZE, m->stencilBits); + + SET_CONFIG_ATTRIB(conf, EGL_SURFACE_TYPE, surface_type); + + /* what to do with GLX_TRANSPARENT_INDEX? */ + if (m->transparentPixel == GLX_TRANSPARENT_RGB) { + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_TRANSPARENT_RGB); + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_RED_VALUE, m->transparentRed); + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_GREEN_VALUE, m->transparentGreen); + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_BLUE_VALUE, m->transparentBlue); + } + else { + SET_CONFIG_ATTRIB(conf, EGL_TRANSPARENT_TYPE, EGL_NONE); + } + + return EGL_TRUE; +} + /** * Creates a set of \c _EGLConfigs that a driver will expose. diff --git a/src/egl/main/eglconfigutil.h b/src/egl/main/eglconfigutil.h index c477b94737d..ad850798908 100644 --- a/src/egl/main/eglconfigutil.h +++ b/src/egl/main/eglconfigutil.h @@ -1,12 +1,10 @@ - #ifndef EGLCONFIGUTIL_INCLUDED #define EGLCONFIGUTIL_INCLUDED -#include "eglconfig.h" + +#include "GLES/gl.h" #include "GL/internal/glcore.h" -#if (!defined(WIN32) && !defined(_WIN32_WCE)) -#include "stdint.h" -#endif +#include "eglconfig.h" extern void @@ -14,6 +12,11 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode); extern EGLBoolean +_eglConfigFromContextModesRec(_EGLConfig *conf, const __GLcontextModes *m, + EGLint conformant, EGLint renderable_type); + + +extern EGLBoolean _eglFillInConfigs( _EGLConfig *configs, EGLenum fb_format, EGLenum fb_type, const uint8_t * depth_bits, const uint8_t * stencil_bits, diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c index b094f49bfc1..ee4b1b59f5b 100644 --- a/src/egl/main/eglcontext.c +++ b/src/egl/main/eglcontext.c @@ -45,6 +45,7 @@ _eglInitContext(_EGLDriver *drv, _EGLContext *ctx, ctx->DrawSurface = EGL_NO_SURFACE; ctx->ReadSurface = EGL_NO_SURFACE; ctx->ClientAPI = api; + ctx->WindowRenderBuffer = EGL_NONE; return EGL_TRUE; } @@ -87,6 +88,24 @@ _eglDestroyContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *ctx) } +#ifdef EGL_VERSION_1_2 +static EGLint +_eglQueryContextRenderBuffer(_EGLContext *ctx) +{ + _EGLSurface *surf = ctx->DrawSurface; + EGLint rb; + + if (!surf) + return EGL_NONE; + if (surf->Type == EGL_WINDOW_BIT && ctx->WindowRenderBuffer != EGL_NONE) + rb = ctx->WindowRenderBuffer; + else + rb = surf->RenderBuffer; + return rb; +} +#endif /* EGL_VERSION_1_2 */ + + EGLBoolean _eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c, EGLint attribute, EGLint *value) @@ -94,22 +113,29 @@ _eglQueryContext(_EGLDriver *drv, _EGLDisplay *dpy, _EGLContext *c, (void) drv; (void) dpy; + if (!value) + return _eglError(EGL_BAD_PARAMETER, "eglQueryContext"); + switch (attribute) { case EGL_CONFIG_ID: *value = GET_CONFIG_ATTRIB(c->Config, EGL_CONFIG_ID); - return EGL_TRUE; + break; + case EGL_CONTEXT_CLIENT_VERSION: + *value = c->ClientVersion; + break; #ifdef EGL_VERSION_1_2 case EGL_CONTEXT_CLIENT_TYPE: *value = c->ClientAPI; - return EGL_TRUE; + break; + case EGL_RENDER_BUFFER: + *value = _eglQueryContextRenderBuffer(c); + break; #endif /* EGL_VERSION_1_2 */ - case EGL_CONTEXT_CLIENT_VERSION: - *value = c->ClientVersion; - return EGL_TRUE; default: - _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext"); - return EGL_FALSE; + return _eglError(EGL_BAD_ATTRIBUTE, "eglQueryContext"); } + + return EGL_TRUE; } diff --git a/src/egl/main/eglcontext.h b/src/egl/main/eglcontext.h index 647f24488ff..45c7b4717b7 100644 --- a/src/egl/main/eglcontext.h +++ b/src/egl/main/eglcontext.h @@ -24,6 +24,9 @@ struct _egl_context EGLint ClientAPI; /**< EGL_OPENGL_ES_API, EGL_OPENGL_API, EGL_OPENVG_API */ EGLint ClientVersion; /**< 1 = OpenGLES 1.x, 2 = OpenGLES 2.x */ + + /* The real render buffer when a window surface is bound */ + EGLint WindowRenderBuffer; }; diff --git a/src/egl/main/egldisplay.h b/src/egl/main/egldisplay.h index 6575fdf198f..ea4e35a8b3f 100644 --- a/src/egl/main/egldisplay.h +++ b/src/egl/main/egldisplay.h @@ -44,6 +44,7 @@ struct _egl_display EGLint NumScreens; _EGLScreen **Screens; /* array [NumScreens] */ + EGLint MaxConfigs; EGLint NumConfigs; _EGLConfig **Configs; /* array [NumConfigs] of ptr to _EGLConfig */ |