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-rw-r--r--src/egl/main/README.txt13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/egl/main/README.txt b/src/egl/main/README.txt
index b3d253dd133..1af99599729 100644
--- a/src/egl/main/README.txt
+++ b/src/egl/main/README.txt
@@ -16,10 +16,10 @@ The EGL code here basically consists of two things:
Bootstrapping:
-When the apps calls eglOpenDisplay() a device driver is selected and loaded
-(look for dlsym() or LoadLibrary() in egldriver.c).
+When the apps calls eglInitialize() a device driver is selected and loaded
+(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).
-The driver's _eglMain() function is then called. This driver function
+The built-in driver's entry point function is then called. This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).
@@ -30,10 +30,9 @@ driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).
-A bit later, the app will call eglInitialize(). This will get routed
-to the driver->API.Initialize() function. Any additional driver
-initialization that wasn't done in _eglMain() should be done at this
-point. Typically, this will involve setting up visual configs, etc.
+Shortly after, the driver->API.Initialize() function is executed. Any additional
+driver initialization that wasn't done in the driver entry point should be
+done at this point. Typically, this will involve setting up visual configs, etc.