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-rw-r--r--src/egl/main/egldriver.c48
1 files changed, 32 insertions, 16 deletions
diff --git a/src/egl/main/egldriver.c b/src/egl/main/egldriver.c
index 2913ce2ece9..566554d51dc 100644
--- a/src/egl/main/egldriver.c
+++ b/src/egl/main/egldriver.c
@@ -36,7 +36,9 @@
/* XXX Need to decide how to do dynamic name lookup on Windows */
-static const char DefaultDriverName[] = "TBD";
+static const char DefaultDriverNames[] = {
+ "TBD",
+};
typedef HMODULE lib_handle;
@@ -63,7 +65,10 @@ library_suffix(void)
#elif defined(_EGL_PLATFORM_POSIX)
-static const char DefaultDriverName[] = "egl_glx";
+static const char *DefaultDriverNames[] = {
+ "egl_dri2",
+ "egl_glx"
+};
typedef void * lib_handle;
@@ -488,17 +493,6 @@ _eglPreloadDisplayDrivers(void)
/**
- * Preload the default driver.
- */
-static EGLBoolean
-_eglPreloadDefaultDriver(void)
-{
- return (_eglPreloadForEach(_eglGetSearchPath(),
- _eglLoaderFile, (void *) DefaultDriverName) > 0);
-}
-
-
-/**
* Preload drivers.
*
* This function loads the driver modules and creates the corresponding
@@ -519,15 +513,13 @@ _eglPreloadDrivers(void)
}
loaded = (_eglPreloadUserDriver() ||
- _eglPreloadDisplayDrivers() ||
- _eglPreloadDefaultDriver());
+ _eglPreloadDisplayDrivers());
_eglUnlockMutex(_eglGlobal.Mutex);
return loaded;
}
-
/**
* Unload preloaded drivers.
*/
@@ -558,6 +550,30 @@ _eglUnloadDrivers(void)
_eglGlobal.NumDrivers = 0;
}
+_EGLDriver *
+_eglLoadDefaultDriver(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ _EGLDriver *drv = NULL;
+ int i;
+
+ _eglLockMutex(_eglGlobal.Mutex);
+
+ for (i = 0; i < ARRAY_SIZE(DefaultDriverNames); i++) {
+ _eglPreloadForEach(_eglGetSearchPath(),
+ _eglLoaderFile, (void *) DefaultDriverNames[i]);
+ if (_eglGlobal.NumDrivers == 0)
+ continue;
+ drv = _eglGlobal.Drivers[0];
+ if (drv->API.Initialize(drv, dpy, major, minor))
+ break;
+ _eglUnloadDrivers();
+ }
+
+ _eglUnlockMutex(_eglGlobal.Mutex);
+
+ return drv;
+}
+
/**
* Plug all the available fallback routines into the given driver's