diff options
Diffstat (limited to 'src/egl/main/eglcontext.c')
-rw-r--r-- | src/egl/main/eglcontext.c | 226 |
1 files changed, 95 insertions, 131 deletions
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c index 461679db090..88de60d69bb 100644 --- a/src/egl/main/eglcontext.c +++ b/src/egl/main/eglcontext.c @@ -14,11 +14,9 @@ * in the attrib_list. */ EGLBoolean -_eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx, - EGLConfig config, const EGLint *attrib_list) +_eglInitContext(_EGLDriver *drv, _EGLContext *ctx, + _EGLConfig *conf, const EGLint *attrib_list) { - _EGLConfig *conf; - _EGLDisplay *display = _eglLookupDisplay(dpy); EGLint i; const EGLenum api = eglQueryAPI(); @@ -27,7 +25,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx, return EGL_FALSE; } - conf = _eglLookupConfig(drv, dpy, config); if (!conf) { _eglError(EGL_BAD_CONFIG, "_eglInitContext"); return EGL_FALSE; @@ -49,7 +46,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx, } } - ctx->Display = display; ctx->Config = conf; ctx->DrawSurface = EGL_NO_SURFACE; ctx->ReadSurface = EGL_NO_SURFACE; @@ -60,66 +56,6 @@ _eglInitContext(_EGLDriver *drv, EGLDisplay dpy, _EGLContext *ctx, /** - * Save a new _EGLContext into the hash table. - */ -void -_eglSaveContext(_EGLContext *ctx) -{ - /* no-op. - * Public EGLContext handle and private _EGLContext are the same. - */ -} - - -/** - * Remove the given _EGLContext object from the hash table. - */ -void -_eglRemoveContext(_EGLContext *ctx) -{ - /* no-op. - * Public EGLContext handle and private _EGLContext are the same. - */ -} - - -/** - * Return the public handle for the given private context ptr. - * This is the inverse of _eglLookupContext(). - */ -EGLContext -_eglGetContextHandle(_EGLContext *ctx) -{ - /* just a cast! */ - return (EGLContext) ctx; -} - - -/** - * Return the _EGLContext object that corresponds to the given - * EGLContext handle. - * This is the inverse of _eglGetContextHandle(). - */ -_EGLContext * -_eglLookupContext(EGLContext ctx) -{ - /* just a cast since EGLContext is just a void ptr */ - return (_EGLContext *) ctx; -} - - -/** - * Return the currently bound _EGLContext object, or NULL. - */ -_EGLContext * -_eglGetCurrentContext(void) -{ - _EGLThreadInfo *t = _eglGetCurrentThread(); - return t->CurrentContext; -} - - -/** * Just a placeholder/demo function. Real driver will never use this! */ EGLContext @@ -128,18 +64,24 @@ _eglCreateContext(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, { #if 0 /* example code */ _EGLContext *context; + _EGLConfig *conf; + + conf = _eglLookupConfig(drv, dpy, config); + if (!conf) { + _eglError(EGL_BAD_CONFIG, "eglCreateContext"); + return EGL_NO_CONTEXT; + } context = (_EGLContext *) calloc(1, sizeof(_EGLContext)); if (!context) return EGL_NO_CONTEXT; - if (!_eglInitContext(drv, dpy, context, config, attrib_list)) { + if (!_eglInitContext(drv, context, conf, attrib_list)) { free(context); return EGL_NO_CONTEXT; } - _eglSaveContext(context); - return (EGLContext) context; + return _eglLinkContext(context, _eglLookupDisplay(dpy)); #endif return EGL_NO_CONTEXT; } @@ -153,12 +95,9 @@ _eglDestroyContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx) { _EGLContext *context = _eglLookupContext(ctx); if (context) { - if (context->IsBound) { - context->DeletePending = EGL_TRUE; - } - else { + _eglUnlinkContext(context); + if (!_eglIsContextBound(context)) free(context); - } return EGL_TRUE; } else { @@ -203,90 +142,115 @@ _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, /** * Drivers will typically call this to do the error checking and - * update the various IsBound and DeletePending flags. + * update the various flags. * Then, the driver will do its device-dependent Make-Current stuff. */ EGLBoolean -_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, +_eglMakeCurrent(_EGLDriver *drv, EGLDisplay display, EGLSurface d, EGLSurface r, EGLContext context) { _EGLThreadInfo *t = _eglGetCurrentThread(); + _EGLDisplay *dpy = _eglLookupDisplay(display); _EGLContext *ctx = _eglLookupContext(context); _EGLSurface *draw = _eglLookupSurface(d); _EGLSurface *read = _eglLookupSurface(r); + _EGLContext *oldContext = NULL; + _EGLSurface *oldDrawSurface = NULL; + _EGLSurface *oldReadSurface = NULL; + EGLint apiIndex; - _EGLContext *oldContext = _eglGetCurrentContext(); - _EGLSurface *oldDrawSurface = _eglGetCurrentSurface(EGL_DRAW); - _EGLSurface *oldReadSurface = _eglGetCurrentSurface(EGL_READ); + if (_eglIsCurrentThreadDummy()) + return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent"); + if (dpy == NULL) + return _eglError(EGL_BAD_DISPLAY, "eglMakeCurrent"); - /* error checking */ if (ctx) { + /* error checking */ + if (ctx->Binding && ctx->Binding != t) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); if (draw == NULL || read == NULL) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; - } - if (draw->Config != ctx->Config) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; + EGLint err = (d == EGL_NO_SURFACE || r == EGL_NO_SURFACE) + ? EGL_BAD_MATCH : EGL_BAD_SURFACE; + return _eglError(err, "eglMakeCurrent"); } - if (read->Config != ctx->Config) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; + if (draw->Config != ctx->Config || read->Config != ctx->Config) + return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); + if ((draw->Binding && draw->Binding->Binding != t) || + (read->Binding && read->Binding->Binding != t)) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); + +#ifdef EGL_VERSION_1_4 + /* OpenGL and OpenGL ES are conflicting */ + switch (ctx->ClientAPI) { + case EGL_OPENGL_ES_API: + if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_API)]) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); + break; + case EGL_OPENGL_API: + if (t->CurrentContexts[_eglConvertApiToIndex(EGL_OPENGL_ES_API)]) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); + break; + default: + break; } +#endif + apiIndex = _eglConvertApiToIndex(ctx->ClientAPI); + } + else { + if (context != EGL_NO_CONTEXT) + return _eglError(EGL_BAD_CONTEXT, "eglMakeCurrent"); + if (draw != NULL || read != NULL) + return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); + apiIndex = t->CurrentAPIIndex; } - /* - * check if the old context or surfaces need to be deleted - */ - if (oldDrawSurface != NULL) { - oldDrawSurface->IsBound = EGL_FALSE; - if (oldDrawSurface->DeletePending) { - /* make sure we don't try to rebind a deleted surface */ - if (draw == oldDrawSurface || draw == oldReadSurface) { - draw = NULL; - } - /* really delete surface now */ - drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle); + oldContext = t->CurrentContexts[apiIndex]; + if (oldContext) { + oldDrawSurface = oldContext->DrawSurface; + oldReadSurface = oldContext->ReadSurface; + assert(oldDrawSurface); + assert(oldReadSurface); + + /* break old bindings */ + t->CurrentContexts[apiIndex] = NULL; + oldContext->Binding = NULL; + oldContext->DrawSurface = NULL; + oldContext->ReadSurface = NULL; + oldDrawSurface->Binding = NULL; + oldReadSurface->Binding = NULL; + + /* + * check if the old context or surfaces need to be deleted + * FIXME They are linked so that they can be unlinked. This is ugly. + */ + if (!_eglIsSurfaceLinked(oldDrawSurface)) { + assert(draw != oldDrawSurface && read != oldDrawSurface); + drv->API.DestroySurface(drv, display, + _eglLinkSurface(oldDrawSurface, dpy)); } - } - if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) { - oldReadSurface->IsBound = EGL_FALSE; - if (oldReadSurface->DeletePending) { - /* make sure we don't try to rebind a deleted surface */ - if (read == oldDrawSurface || read == oldReadSurface) { - read = NULL; - } - /* really delete surface now */ - drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle); + if (oldReadSurface != oldDrawSurface && + !_eglIsSurfaceLinked(oldReadSurface)) { + assert(draw != oldReadSurface && read != oldReadSurface); + drv->API.DestroySurface(drv, display, + _eglLinkSurface(oldReadSurface, dpy)); } - } - if (oldContext != NULL) { - oldContext->IsBound = EGL_FALSE; - if (oldContext->DeletePending) { - /* make sure we don't try to rebind a deleted context */ - if (ctx == oldContext) { - ctx = NULL; - } - /* really delete context now */ - drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext)); + if (!_eglIsContextLinked(oldContext)) { + assert(ctx != oldContext); + drv->API.DestroyContext(drv, display, + _eglLinkContext(oldContext, dpy)); } } + /* build new bindings */ if (ctx) { - /* check read/draw again, in case we deleted them above */ - if (draw == NULL || read == NULL) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; - } + t->CurrentContexts[apiIndex] = ctx; + ctx->Binding = t; ctx->DrawSurface = draw; ctx->ReadSurface = read; - ctx->IsBound = EGL_TRUE; - draw->IsBound = EGL_TRUE; - read->IsBound = EGL_TRUE; + draw->Binding = ctx; + read->Binding = ctx; } - t->CurrentContext = ctx; - return EGL_TRUE; } |