diff options
Diffstat (limited to 'src/egl/main/eglcontext.c')
-rw-r--r-- | src/egl/main/eglcontext.c | 98 |
1 files changed, 46 insertions, 52 deletions
diff --git a/src/egl/main/eglcontext.c b/src/egl/main/eglcontext.c index f8d5687f87c..88de60d69bb 100644 --- a/src/egl/main/eglcontext.c +++ b/src/egl/main/eglcontext.c @@ -146,10 +146,11 @@ _eglQueryContext(_EGLDriver *drv, EGLDisplay dpy, EGLContext ctx, * Then, the driver will do its device-dependent Make-Current stuff. */ EGLBoolean -_eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, +_eglMakeCurrent(_EGLDriver *drv, EGLDisplay display, EGLSurface d, EGLSurface r, EGLContext context) { _EGLThreadInfo *t = _eglGetCurrentThread(); + _EGLDisplay *dpy = _eglLookupDisplay(display); _EGLContext *ctx = _eglLookupContext(context); _EGLSurface *draw = _eglLookupSurface(d); _EGLSurface *read = _eglLookupSurface(r); @@ -160,21 +161,23 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, if (_eglIsCurrentThreadDummy()) return _eglError(EGL_BAD_ALLOC, "eglMakeCurrent"); + if (dpy == NULL) + return _eglError(EGL_BAD_DISPLAY, "eglMakeCurrent"); - /* error checking */ if (ctx) { + /* error checking */ + if (ctx->Binding && ctx->Binding != t) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); if (draw == NULL || read == NULL) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; - } - if (draw->Config != ctx->Config) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; - } - if (read->Config != ctx->Config) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; + EGLint err = (d == EGL_NO_SURFACE || r == EGL_NO_SURFACE) + ? EGL_BAD_MATCH : EGL_BAD_SURFACE; + return _eglError(err, "eglMakeCurrent"); } + if (draw->Config != ctx->Config || read->Config != ctx->Config) + return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); + if ((draw->Binding && draw->Binding->Binding != t) || + (read->Binding && read->Binding->Binding != t)) + return _eglError(EGL_BAD_ACCESS, "eglMakeCurrent"); #ifdef EGL_VERSION_1_4 /* OpenGL and OpenGL ES are conflicting */ @@ -194,6 +197,10 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, apiIndex = _eglConvertApiToIndex(ctx->ClientAPI); } else { + if (context != EGL_NO_CONTEXT) + return _eglError(EGL_BAD_CONTEXT, "eglMakeCurrent"); + if (draw != NULL || read != NULL) + return _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); apiIndex = t->CurrentAPIIndex; } @@ -201,60 +208,47 @@ _eglMakeCurrent(_EGLDriver *drv, EGLDisplay dpy, EGLSurface d, if (oldContext) { oldDrawSurface = oldContext->DrawSurface; oldReadSurface = oldContext->ReadSurface; - } + assert(oldDrawSurface); + assert(oldReadSurface); - /* - * check if the old context or surfaces need to be deleted - */ - if (oldDrawSurface != NULL) { + /* break old bindings */ + t->CurrentContexts[apiIndex] = NULL; + oldContext->Binding = NULL; + oldContext->DrawSurface = NULL; + oldContext->ReadSurface = NULL; oldDrawSurface->Binding = NULL; + oldReadSurface->Binding = NULL; + + /* + * check if the old context or surfaces need to be deleted + * FIXME They are linked so that they can be unlinked. This is ugly. + */ if (!_eglIsSurfaceLinked(oldDrawSurface)) { - /* make sure we don't try to rebind a deleted surface */ - if (draw == oldDrawSurface || draw == oldReadSurface) { - draw = NULL; - } - /* really delete surface now */ - drv->API.DestroySurface(drv, dpy, oldDrawSurface->Handle); + assert(draw != oldDrawSurface && read != oldDrawSurface); + drv->API.DestroySurface(drv, display, + _eglLinkSurface(oldDrawSurface, dpy)); } - } - if (oldReadSurface != NULL && oldReadSurface != oldDrawSurface) { - oldReadSurface->Binding = NULL; - if (!_eglIsSurfaceLinked(oldReadSurface)) { - /* make sure we don't try to rebind a deleted surface */ - if (read == oldDrawSurface || read == oldReadSurface) { - read = NULL; - } - /* really delete surface now */ - drv->API.DestroySurface(drv, dpy, oldReadSurface->Handle); + if (oldReadSurface != oldDrawSurface && + !_eglIsSurfaceLinked(oldReadSurface)) { + assert(draw != oldReadSurface && read != oldReadSurface); + drv->API.DestroySurface(drv, display, + _eglLinkSurface(oldReadSurface, dpy)); } - } - if (oldContext != NULL) { - oldContext->Binding = NULL; if (!_eglIsContextLinked(oldContext)) { - /* make sure we don't try to rebind a deleted context */ - if (ctx == oldContext) { - ctx = NULL; - } - /* really delete context now */ - drv->API.DestroyContext(drv, dpy, _eglGetContextHandle(oldContext)); + assert(ctx != oldContext); + drv->API.DestroyContext(drv, display, + _eglLinkContext(oldContext, dpy)); } } + /* build new bindings */ if (ctx) { - /* check read/draw again, in case we deleted them above */ - if (draw == NULL || read == NULL) { - _eglError(EGL_BAD_MATCH, "eglMakeCurrent"); - return EGL_FALSE; - } + t->CurrentContexts[apiIndex] = ctx; + ctx->Binding = t; ctx->DrawSurface = draw; ctx->ReadSurface = read; - ctx->Binding = t; draw->Binding = ctx; read->Binding = ctx; - t->CurrentContexts[apiIndex] = ctx; - } - else { - t->CurrentContexts[apiIndex] = NULL; } return EGL_TRUE; |