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Diffstat (limited to 'src/egl/main/eglconfig.c')
-rw-r--r--src/egl/main/eglconfig.c308
1 files changed, 40 insertions, 268 deletions
diff --git a/src/egl/main/eglconfig.c b/src/egl/main/eglconfig.c
index c180e30d7fa..b19988f49a9 100644
--- a/src/egl/main/eglconfig.c
+++ b/src/egl/main/eglconfig.c
@@ -17,48 +17,6 @@
#define MIN2(A, B) (((A) < (B)) ? (A) : (B))
-/**
- * Convert an _EGLConfig to a __GLcontextModes object.
- * NOTE: This routine may be incomplete - we're only making sure that
- * the fields needed by Mesa (for _mesa_create_context/framebuffer) are
- * set correctly.
- */
-void
-_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
-{
- memset(mode, 0, sizeof(*mode));
-
- mode->rgbMode = GL_TRUE; /* no color index */
- mode->colorIndexMode = GL_FALSE;
- mode->doubleBufferMode = GL_TRUE; /* always DB for now */
- mode->stereoMode = GL_FALSE;
-
- mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
- mode->greenBits = GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE);
- mode->blueBits = GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE);
- mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
- mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
-
- /* no rgba masks - fix? */
-
- mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
- mode->haveDepthBuffer = mode->depthBits > 0;
-
- mode->stencilBits = GET_CONFIG_ATTRIB(config, EGL_STENCIL_SIZE);
- mode->haveStencilBuffer = mode->stencilBits > 0;
-
- /* no accum */
-
- mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
- mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
- mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
-
- /* surface type - not really needed */
- mode->visualType = GLX_TRUE_COLOR;
- mode->renderType = GLX_RGBA_BIT;
-}
-
-
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
@@ -76,7 +34,7 @@ void
_eglInitConfig(_EGLConfig *config, EGLint id)
{
memset(config, 0, sizeof(*config));
- config->Handle = id;
+ config->Handle = (EGLConfig) id;
_eglSetConfigAttrib(config, EGL_CONFIG_ID, id);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGB, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_BIND_TO_TEXTURE_RGBA, EGL_DONT_CARE);
@@ -85,9 +43,7 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
_eglSetConfigAttrib(config, EGL_NATIVE_VISUAL_TYPE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MIN_SWAP_INTERVAL, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_MAX_SWAP_INTERVAL, EGL_DONT_CARE);
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE,
- EGL_SCREEN_BIT_MESA | EGL_PBUFFER_BIT |
- EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
+ _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_WINDOW_BIT);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_TYPE, EGL_NONE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_RED_VALUE, EGL_DONT_CARE);
_eglSetConfigAttrib(config, EGL_TRANSPARENT_GREEN_VALUE, EGL_DONT_CARE);
@@ -100,7 +56,19 @@ _eglInitConfig(_EGLConfig *config, EGLint id)
/**
+ * Return the public handle for an internal _EGLConfig.
+ * This is the inverse of _eglLookupConfig().
+ */
+EGLConfig
+_eglGetConfigHandle(_EGLConfig *config)
+{
+ return config ? config->Handle : 0;
+}
+
+
+/**
* Given an EGLConfig handle, return the corresponding _EGLConfig object.
+ * This is the inverse of _eglGetConfigHandle().
*/
_EGLConfig *
_eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
@@ -108,8 +76,8 @@ _eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
EGLint i;
_EGLDisplay *disp = _eglLookupDisplay(dpy);
for (i = 0; i < disp->NumConfigs; i++) {
- if (disp->Configs[i].Handle == config) {
- return disp->Configs + i;
+ if (disp->Configs[i]->Handle == config) {
+ return disp->Configs[i];
}
}
return NULL;
@@ -118,23 +86,32 @@ _eglLookupConfig(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config)
/**
* Add the given _EGLConfig to the given display.
+ * Note that we just save the ptr to the config (we don't copy the config).
*/
_EGLConfig *
-_eglAddConfig(_EGLDisplay *display, const _EGLConfig *config)
+_eglAddConfig(_EGLDisplay *display, _EGLConfig *config)
{
- _EGLConfig *newConfigs;
+ _EGLConfig **newConfigs;
EGLint n;
+ /* do some sanity checks on the config's attribs */
+ assert(GET_CONFIG_ATTRIB(config, EGL_CONFIG_ID) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_RENDERABLE_TYPE) != 0x0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_SURFACE_TYPE) != 0x0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_RED_SIZE) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_GREEN_SIZE) > 0);
+ assert(GET_CONFIG_ATTRIB(config, EGL_BLUE_SIZE) > 0);
+
n = display->NumConfigs;
- newConfigs = (_EGLConfig *) realloc(display->Configs,
- (n + 1) * sizeof(_EGLConfig));
+ /* realloc array of ptrs */
+ newConfigs = (_EGLConfig **) realloc(display->Configs,
+ (n + 1) * sizeof(_EGLConfig *));
if (newConfigs) {
display->Configs = newConfigs;
- display->Configs[n] = *config; /* copy struct */
- display->Configs[n].Handle = n;
+ display->Configs[n] = config;
display->NumConfigs++;
- return display->Configs + n;
+ return config;
}
else {
return NULL;
@@ -176,7 +153,7 @@ _eglParseConfigAttribs(_EGLConfig *config, const EGLint *attrib_list)
}
else if (attr == EGL_RENDERABLE_TYPE) {
EGLint renType = attrib_list[++i];
- if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENVG_BIT)) {
+ if (renType & ~(EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT | EGL_OPENVG_BIT)) {
_eglError(EGL_BAD_ATTRIBUTE, "eglChooseConfig");
return EGL_FALSE;
}
@@ -360,8 +337,8 @@ _eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
/* make array of pointers to qualifying configs */
for (i = count = 0; i < disp->NumConfigs && count < config_size; i++) {
- if (_eglConfigQualifies(disp->Configs + i, &criteria)) {
- configList[count++] = disp->Configs + i;
+ if (_eglConfigQualifies(disp->Configs[i], &criteria)) {
+ configList[count++] = disp->Configs[i];
}
}
@@ -369,8 +346,10 @@ _eglChooseConfig(_EGLDriver *drv, EGLDisplay dpy, const EGLint *attrib_list,
qsort(configList, count, sizeof(_EGLConfig *), _eglCompareConfigs);
/* copy config handles to output array */
- for (i = 0; i < count; i++) {
- configs[i] = configList[i]->Handle;
+ if (configs) {
+ for (i = 0; i < count; i++) {
+ configs[i] = configList[i]->Handle;
+ }
}
free(configList);
@@ -419,7 +398,7 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
EGLint i;
*num_config = MIN2(disp->NumConfigs, config_size);
for (i = 0; i < *num_config; i++) {
- configs[i] = disp->Configs[i].Handle;
+ configs[i] = disp->Configs[i]->Handle;
}
}
else {
@@ -429,210 +408,3 @@ _eglGetConfigs(_EGLDriver *drv, EGLDisplay dpy, EGLConfig *configs,
return EGL_TRUE;
}
-
-
-/**
- * Creates a set of \c __GLcontextModes that a driver will expose.
- *
- * A set of \c __GLcontextModes will be created based on the supplied
- * parameters. The number of modes processed will be 2 *
- * \c num_depth_stencil_bits * \c num_db_modes.
- *
- * For the most part, data is just copied from \c depth_bits, \c stencil_bits,
- * \c db_modes, and \c visType into each \c __GLcontextModes element.
- * However, the meanings of \c fb_format and \c fb_type require further
- * explanation. The \c fb_format specifies which color components are in
- * each pixel and what the default order is. For example, \c GL_RGB specifies
- * that red, green, blue are available and red is in the "most significant"
- * position and blue is in the "least significant". The \c fb_type specifies
- * the bit sizes of each component and the actual ordering. For example, if
- * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
- * are the blue value, bits [10:5] are the green value, and bits [4:0] are
- * the red value.
- *
- * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
- * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
- * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or
- * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
- * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
- * still uses 32-bits.
- *
- * If in doubt, look at the tables used in the function.
- *
- * \param ptr_to_modes Pointer to a pointer to a linked list of
- * \c __GLcontextModes. Upon completion, a pointer to
- * the next element to be process will be stored here.
- * If the function fails and returns \c GL_FALSE, this
- * value will be unmodified, but some elements in the
- * linked list may be modified.
- * \param fb_format Format of the framebuffer. Currently only \c GL_RGB,
- * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported.
- * \param fb_type Type of the pixels in the framebuffer. Currently only
- * \c GL_UNSIGNED_SHORT_5_6_5,
- * \c GL_UNSIGNED_SHORT_5_6_5_REV,
- * \c GL_UNSIGNED_INT_8_8_8_8, and
- * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported.
- * \param depth_bits Array of depth buffer sizes to be exposed.
- * \param stencil_bits Array of stencil buffer sizes to be exposed.
- * \param num_depth_stencil_bits Number of entries in both \c depth_bits and
- * \c stencil_bits.
- * \param db_modes Array of buffer swap modes. If an element has a
- * value of \c GLX_NONE, then it represents a
- * single-buffered mode. Other valid values are
- * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and
- * \c GLX_SWAP_UNDEFINED_OML. See the
- * GLX_OML_swap_method extension spec for more details.
- * \param num_db_modes Number of entries in \c db_modes.
- * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or
- * \c GLX_DIRECT_COLOR.
- *
- * \returns
- * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only
- * cause of failure is a bad parameter (i.e., unsupported \c fb_format or
- * \c fb_type).
- *
- * \todo
- * There is currently no way to support packed RGB modes (i.e., modes with
- * exactly 3 bytes per pixel) or floating-point modes. This could probably
- * be done by creating some new, private enums with clever names likes
- * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32,
- * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it.
- */
-GLboolean
-_eglFillInConfigs(_EGLConfig * configs,
- GLenum fb_format, GLenum fb_type,
- const u_int8_t * depth_bits, const u_int8_t * stencil_bits,
- unsigned num_depth_stencil_bits,
- const GLenum * db_modes, unsigned num_db_modes,
- int visType)
-{
- static const u_int8_t bits_table[3][4] = {
- /* R G B A */
- { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */
- { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */
- { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */
- };
-
- /* The following arrays are all indexed by the fb_type masked with 0x07.
- * Given the four supported fb_type values, this results in valid array
- * indices of 3, 4, 5, and 7.
- */
- static const u_int32_t masks_table_rgb[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000} /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_rgba[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5 */
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5_REV */
- {0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_bgr[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int32_t masks_table_bgra[8][4] = {
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x0000001F, 0x000007E0, 0x0000F800, 0x00000000}, /* 5_6_5 */
- {0x0000F800, 0x000007E0, 0x0000001F, 0x00000000}, /* 5_6_5_REV */
- {0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF}, /* 8_8_8_8 */
- {0x00000000, 0x00000000, 0x00000000, 0x00000000},
- {0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000}, /* 8_8_8_8_REV */
- };
-
- static const u_int8_t bytes_per_pixel[8] = {
- 0, 0, 0, 2, 2, 4, 0, 4
- };
-
- const u_int8_t * bits;
- const u_int32_t * masks;
- const int index = fb_type & 0x07;
- _EGLConfig *config;
- unsigned i;
- unsigned j;
- unsigned k;
-
- if ( bytes_per_pixel[index] == 0 ) {
- _eglLog(_EGL_INFO,
- "[%s:%u] Framebuffer type 0x%04x has 0 bytes per pixel.",
- __FUNCTION__, __LINE__, fb_type);
- return GL_FALSE;
- }
-
- /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and
- * the _REV versions.
- *
- * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA.
- */
- switch ( fb_format ) {
- case GL_RGB:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_rgb[index];
- break;
-
- case GL_RGBA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_rgba[index];
- break;
-
- case GL_BGR:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[1];
- masks = masks_table_bgr[index];
- break;
-
- case GL_BGRA:
- bits = (bytes_per_pixel[index] == 2) ? bits_table[0] : bits_table[2];
- masks = masks_table_bgra[index];
- break;
-
- default:
- _eglLog(_EGL_WARNING,
- "[%s:%u] Framebuffer format 0x%04x is not GL_RGB, GL_RGBA, GL_BGR, or GL_BGRA.",
- __FUNCTION__, __LINE__, fb_format);
- return GL_FALSE;
- }
-
- config = configs;
- for (k = 0; k < num_depth_stencil_bits; k++) {
- for (i = 0; i < num_db_modes; i++) {
- for (j = 0; j < 2; j++) {
- _eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
- _eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
- _eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
- _eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
- _eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
- bits[0] + bits[1] + bits[2] + bits[3]);
-
- _eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
- _eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
-
- _eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
- EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
-
- config++;
- }
- }
- }
- return GL_TRUE;
-}