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-rw-r--r--src/compiler/glsl/glsl_to_nir.cpp9
-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp2
-rw-r--r--src/compiler/nir/nir_gather_info.c8
-rw-r--r--src/compiler/shader_info.h10
4 files changed, 20 insertions, 9 deletions
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4ef4f5ce14..29e32cde53c 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -133,13 +133,13 @@ static void
nir_remap_attributes(nir_shader *shader)
{
nir_foreach_variable(var, &shader->inputs) {
- var->data.location += _mesa_bitcount_64(shader->info.double_inputs_read &
+ var->data.location += _mesa_bitcount_64(shader->info.vs.double_inputs &
BITFIELD64_MASK(var->data.location));
}
/* Once the remap is done, reset double_inputs_read, so later it will have
* which location/slots are doubles */
- shader->info.double_inputs_read = 0;
+ shader->info.vs.double_inputs = 0;
}
nir_shader *
@@ -363,10 +363,11 @@ nir_visitor::visit(ir_variable *ir)
}
/* Mark all the locations that require two slots */
- if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
+ if (shader->info.stage == MESA_SHADER_VERTEX &&
+ glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
- shader->info.double_inputs_read |= bitfield;
+ shader->info.vs.double_inputs |= bitfield;
}
}
break;
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index 90b06b9f417..1b6c8d750b9 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -118,7 +118,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
/* double inputs read is only for vertex inputs */
if (stage == MESA_SHADER_VERTEX &&
var->type->without_array()->is_dual_slot())
- prog->info.double_inputs_read |= bitfield;
+ prog->info.vs.double_inputs_read |= bitfield;
if (stage == MESA_SHADER_FRAGMENT) {
prog->info.fs.uses_sample_qualifier |= var->data.sample;
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 946939657ec..e98129b22c8 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -234,7 +234,8 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
glsl_type_is_dual_slot(glsl_without_array(var->type))) {
for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
int idx = var->data.location + i;
- shader->info.double_inputs_read |= BITFIELD64_BIT(idx);
+ shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
+ shader->info.vs.double_inputs_read |= BITFIELD64_BIT(idx);
}
}
}
@@ -356,10 +357,13 @@ nir_shader_gather_info(nir_shader *shader, nir_function_impl *entrypoint)
shader->info.outputs_written = 0;
shader->info.outputs_read = 0;
shader->info.patch_outputs_read = 0;
- shader->info.double_inputs_read = 0;
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
shader->info.system_values_read = 0;
+ if (shader->info.stage == MESA_SHADER_VERTEX) {
+ shader->info.vs.double_inputs = 0;
+ shader->info.vs.double_inputs_read = 0;
+ }
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier = false;
}
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 4492cad0e8d..f6dedb8d624 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -67,8 +67,6 @@ typedef struct shader_info {
/* Which inputs are actually read */
uint64_t inputs_read;
- /* Which inputs are actually read and are double */
- uint64_t double_inputs_read;
/* Which outputs are actually written */
uint64_t outputs_written;
/* Which outputs are actually read */
@@ -110,6 +108,14 @@ typedef struct shader_info {
union {
struct {
+ /* Which inputs are doubles */
+ uint64_t double_inputs;
+
+ /* Which inputs are actually read and are double */
+ uint64_t double_inputs_read;
+ } vs;
+
+ struct {
/** The number of vertices recieves per input primitive */
unsigned vertices_in;