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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 1b84876079d..2b4dce0d359 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1815,7 +1815,7 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->info.origin_upper_left = state->fs_origin_upper_left;
shader->info.ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
- shader->info.EarlyFragmentTests = state->fs_early_fragment_tests;
+ shader->EarlyFragmentTests = state->fs_early_fragment_tests;
shader->info.InnerCoverage = state->fs_inner_coverage;
shader->info.PostDepthCoverage = state->fs_post_depth_coverage;
shader->BlendSupport = state->fs_blend_support;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 7073eac9d91..9e85155b6da 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1887,8 +1887,8 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
shader->info.pixel_center_integer;
}
- linked_shader->info.EarlyFragmentTests |=
- shader->info.EarlyFragmentTests;
+ linked_shader->Program->info.fs.early_fragment_tests |=
+ shader->EarlyFragmentTests;
linked_shader->info.InnerCoverage |=
shader->info.InnerCoverage;
linked_shader->Program->info.fs.post_depth_coverage |=