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-rw-r--r--src/compiler/glsl/link_varyings.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 5a99f0c9371..506b221f514 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -1894,13 +1894,16 @@ canonicalize_shader_io(exec_list *ir, enum ir_variable_mode io_mode)
/**
* Generate a bitfield map of the explicit locations for shader varyings.
*
- * In theory a 32 bits value will be enough but a 64 bits value is future proof.
+ * Note: For Tessellation shaders we are sitting right on the limits of the
+ * 64 bit map. Per-vertex and per-patch both have separate location domains
+ * with a max of MAX_VARYING.
*/
uint64_t
reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
{
assert(io_mode == ir_var_shader_in || io_mode == ir_var_shader_out);
- assert(MAX_VARYING <= 64); /* avoid an overflow of the returned value */
+ /* Avoid an overflow of the returned value */
+ assert(MAX_VARYINGS_INCL_PATCH <= 64);
uint64_t slots = 0;
int var_slot;
@@ -1921,7 +1924,7 @@ reserved_varying_slot(struct gl_shader *stage, ir_variable_mode io_mode)
unsigned num_elements = get_varying_type(var, stage->Stage)
->count_attribute_slots(stage->Stage == MESA_SHADER_VERTEX);
for (unsigned i = 0; i < num_elements; i++) {
- if (var_slot >= 0 && var_slot < MAX_VARYING)
+ if (var_slot >= 0 && var_slot < MAX_VARYINGS_INCL_PATCH)
slots |= UINT64_C(1) << var_slot;
var_slot += 1;
}