diff options
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/nir/nir.h | 98 | ||||
-rw-r--r-- | src/compiler/shader_info.h | 131 |
2 files changed, 133 insertions, 96 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h index d6c8eface00..04b0301367a 100644 --- a/src/compiler/nir/nir.h +++ b/src/compiler/nir/nir.h @@ -37,6 +37,7 @@ #include "util/macros.h" #include "compiler/nir_types.h" #include "compiler/shader_enums.h" +#include "compiler/shader_info.h" #include <stdio.h> #include "nir_opcodes.h" @@ -1783,101 +1784,6 @@ typedef struct nir_shader_compiler_options { bool use_interpolated_input_intrinsics; } nir_shader_compiler_options; -typedef struct nir_shader_info { - const char *name; - - /* Descriptive name provided by the client; may be NULL */ - const char *label; - - /* Number of textures used by this shader */ - unsigned num_textures; - /* Number of uniform buffers used by this shader */ - unsigned num_ubos; - /* Number of atomic buffers used by this shader */ - unsigned num_abos; - /* Number of shader storage buffers used by this shader */ - unsigned num_ssbos; - /* Number of images used by this shader */ - unsigned num_images; - - /* Which inputs are actually read */ - uint64_t inputs_read; - /* Which inputs are actually read and are double */ - uint64_t double_inputs_read; - /* Which outputs are actually written */ - uint64_t outputs_written; - /* Which outputs are actually read */ - uint64_t outputs_read; - /* Which system values are actually read */ - uint64_t system_values_read; - - /* Which patch inputs are actually read */ - uint32_t patch_inputs_read; - /* Which patch outputs are actually written */ - uint32_t patch_outputs_written; - - /* Whether or not this shader ever uses textureGather() */ - bool uses_texture_gather; - - /* Whether or not this shader uses the gl_ClipDistance output */ - bool uses_clip_distance_out; - - /* Whether or not separate shader objects were used */ - bool separate_shader; - - /** Was this shader linked with any transform feedback varyings? */ - bool has_transform_feedback_varyings; - - union { - struct { - /** The number of vertices recieves per input primitive */ - unsigned vertices_in; - - /** The output primitive type (GL enum value) */ - unsigned output_primitive; - - /** The maximum number of vertices the geometry shader might write. */ - unsigned vertices_out; - - /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ - unsigned invocations; - - /** Whether or not this shader uses EndPrimitive */ - bool uses_end_primitive; - - /** Whether or not this shader uses non-zero streams */ - bool uses_streams; - } gs; - - struct { - bool uses_discard; - - /** - * Whether any inputs are declared with the "sample" qualifier. - */ - bool uses_sample_qualifier; - - /** - * Whether early fragment tests are enabled as defined by - * ARB_shader_image_load_store. - */ - bool early_fragment_tests; - - /** gl_FragDepth layout for ARB_conservative_depth. */ - enum gl_frag_depth_layout depth_layout; - } fs; - - struct { - unsigned local_size[3]; - } cs; - - struct { - /** The number of vertices in the TCS output patch. */ - unsigned vertices_out; - } tcs; - }; -} nir_shader_info; - typedef struct nir_shader { /** list of uniforms (nir_variable) */ struct exec_list uniforms; @@ -1899,7 +1805,7 @@ typedef struct nir_shader { const struct nir_shader_compiler_options *options; /** Various bits of compile-time information about a given shader */ - struct nir_shader_info info; + struct shader_info info; /** list of global variables in the shader (nir_variable) */ struct exec_list globals; diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h new file mode 100644 index 00000000000..ab38562d95e --- /dev/null +++ b/src/compiler/shader_info.h @@ -0,0 +1,131 @@ +/* + * Copyright © 2016 Intel Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + * + */ + +#ifndef SHADER_INFO_H +#define SHADER_INFO_H + +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct shader_info { + const char *name; + + /* Descriptive name provided by the client; may be NULL */ + const char *label; + + /* Number of textures used by this shader */ + unsigned num_textures; + /* Number of uniform buffers used by this shader */ + unsigned num_ubos; + /* Number of atomic buffers used by this shader */ + unsigned num_abos; + /* Number of shader storage buffers used by this shader */ + unsigned num_ssbos; + /* Number of images used by this shader */ + unsigned num_images; + + /* Which inputs are actually read */ + uint64_t inputs_read; + /* Which inputs are actually read and are double */ + uint64_t double_inputs_read; + /* Which outputs are actually written */ + uint64_t outputs_written; + /* Which outputs are actually read */ + uint64_t outputs_read; + /* Which system values are actually read */ + uint64_t system_values_read; + + /* Which patch inputs are actually read */ + uint32_t patch_inputs_read; + /* Which patch outputs are actually written */ + uint32_t patch_outputs_written; + + /* Whether or not this shader ever uses textureGather() */ + bool uses_texture_gather; + + /* Whether or not this shader uses the gl_ClipDistance output */ + bool uses_clip_distance_out; + + /* Whether or not separate shader objects were used */ + bool separate_shader; + + /** Was this shader linked with any transform feedback varyings? */ + bool has_transform_feedback_varyings; + + union { + struct { + /** The number of vertices recieves per input primitive */ + unsigned vertices_in; + + /** The output primitive type (GL enum value) */ + unsigned output_primitive; + + /** The maximum number of vertices the geometry shader might write. */ + unsigned vertices_out; + + /** 1 .. MAX_GEOMETRY_SHADER_INVOCATIONS */ + unsigned invocations; + + /** Whether or not this shader uses EndPrimitive */ + bool uses_end_primitive; + + /** Whether or not this shader uses non-zero streams */ + bool uses_streams; + } gs; + + struct { + bool uses_discard; + + /** + * Whether any inputs are declared with the "sample" qualifier. + */ + bool uses_sample_qualifier; + + /** + * Whether early fragment tests are enabled as defined by + * ARB_shader_image_load_store. + */ + bool early_fragment_tests; + + /** gl_FragDepth layout for ARB_conservative_depth. */ + enum gl_frag_depth_layout depth_layout; + } fs; + + struct { + unsigned local_size[3]; + } cs; + + struct { + /** The number of vertices in the TCS output patch. */ + unsigned vertices_out; + } tcs; + }; +} shader_info; + +#ifdef __cplusplus +} +#endif + +#endif /* SHADER_INFO_H */ |