diff options
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 22 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 20 | ||||
-rw-r--r-- | src/compiler/glsl/lower_subroutine.cpp | 3 |
3 files changed, 30 insertions, 15 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 771fd197221..1d0110b0770 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1755,6 +1755,27 @@ set_shader_inout_layout(struct gl_shader *shader, extern "C" { +static void +assign_subroutine_indexes(struct gl_shader *sh, + struct _mesa_glsl_parse_state *state) +{ + int j, k; + int index = 0; + + for (j = 0; j < state->num_subroutines; j++) { + while (state->subroutines[j]->subroutine_index == -1) { + for (k = 0; k < state->num_subroutines; k++) { + if (state->subroutines[k]->subroutine_index == index) + break; + else if (k == state->num_subroutines - 1) { + state->subroutines[j]->subroutine_index = index; + } + } + index++; + } + } +} + void _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, bool dump_ast, bool dump_hir) @@ -1802,6 +1823,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, struct gl_shader_compiler_options *options = &ctx->Const.ShaderCompilerOptions[shader->Stage]; + assign_subroutine_indexes(shader, state); lower_subroutine(shader->ir, state); /* Do some optimization at compile time to reduce shader IR size * and reduce later work if the same shader is linked multiple times diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index a7b2a19a66b..0b8c4943695 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -4222,6 +4222,7 @@ link_assign_subroutine_types(struct gl_shader_program *prog) if (sh == NULL) continue; + sh->MaxSubroutineFunctionIndex = 0; foreach_in_list(ir_instruction, node, sh->ir) { ir_function *fn = node->as_function(); if (!fn) @@ -4233,6 +4234,8 @@ link_assign_subroutine_types(struct gl_shader_program *prog) if (!fn->num_subroutine_types) continue; + /* these should have been calculated earlier. */ + assert(fn->subroutine_index != -1); if (sh->NumSubroutineFunctions + 1 > MAX_SUBROUTINES) { linker_error(prog, "Too many subroutine functions declared.\n"); return; @@ -4264,24 +4267,13 @@ link_assign_subroutine_types(struct gl_shader_program *prog) sh->SubroutineFunctions[sh->NumSubroutineFunctions].index = fn->subroutine_index; + if (fn->subroutine_index > (int)sh->MaxSubroutineFunctionIndex) + sh->MaxSubroutineFunctionIndex = fn->subroutine_index; + for (int j = 0; j < fn->num_subroutine_types; j++) sh->SubroutineFunctions[sh->NumSubroutineFunctions].types[j] = fn->subroutine_types[j]; sh->NumSubroutineFunctions++; } - - /* Assign index for subroutines without an explicit index*/ - int index = 0; - for (unsigned j = 0; j < sh->NumSubroutineFunctions; j++) { - while (sh->SubroutineFunctions[j].index == -1) { - for (unsigned k = 0; k < sh->NumSubroutineFunctions; k++) { - if (sh->SubroutineFunctions[k].index == index) - break; - else if (k == sh->NumSubroutineFunctions - 1) - sh->SubroutineFunctions[j].index = index; - } - index++; - } - } } } diff --git a/src/compiler/glsl/lower_subroutine.cpp b/src/compiler/glsl/lower_subroutine.cpp index e80c1be768a..de178a59b07 100644 --- a/src/compiler/glsl/lower_subroutine.cpp +++ b/src/compiler/glsl/lower_subroutine.cpp @@ -87,8 +87,9 @@ lower_subroutine_visitor::visit_leave(ir_call *ir) for (int s = this->state->num_subroutines - 1; s >= 0; s--) { ir_rvalue *var; - ir_constant *lc = new(mem_ctx)ir_constant(s); ir_function *fn = this->state->subroutines[s]; + ir_constant *lc = new(mem_ctx)ir_constant(fn->subroutine_index); + bool is_compat = false; for (int i = 0; i < fn->num_subroutine_types; i++) { |