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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/compiler/glsl/linker.cpp8
2 files changed, 4 insertions, 6 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index fe494235066..70bde069e7a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1810,7 +1810,7 @@ set_shader_inout_layout(struct gl_shader *shader,
case MESA_SHADER_FRAGMENT:
shader->redeclares_gl_fragcoord = state->fs_redeclares_gl_fragcoord;
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
- shader->info.pixel_center_integer = state->fs_pixel_center_integer;
+ shader->pixel_center_integer = state->fs_pixel_center_integer;
shader->origin_upper_left = state->fs_origin_upper_left;
shader->ARB_fragment_coord_conventions_enable =
state->ARB_fragment_coord_conventions_enable;
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 6db48f9808b..5f96a7e7447 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1829,7 +1829,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
bool redeclares_gl_fragcoord = false;
bool uses_gl_fragcoord = false;
bool origin_upper_left = false;
- linked_shader->info.pixel_center_integer = false;
+ bool pixel_center_integer = false;
if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
(prog->data->Version < 150 &&
@@ -1859,8 +1859,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
*/
if (redeclares_gl_fragcoord && shader->redeclares_gl_fragcoord &&
(shader->origin_upper_left != origin_upper_left ||
- shader->info.pixel_center_integer !=
- linked_shader->info.pixel_center_integer)) {
+ shader->pixel_center_integer != pixel_center_integer)) {
linker_error(prog, "fragment shader defined with conflicting "
"layout qualifiers for gl_FragCoord\n");
}
@@ -1874,8 +1873,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog,
redeclares_gl_fragcoord = shader->redeclares_gl_fragcoord;
uses_gl_fragcoord |= shader->uses_gl_fragcoord;
origin_upper_left = shader->origin_upper_left;
- linked_shader->info.pixel_center_integer =
- shader->info.pixel_center_integer;
+ pixel_center_integer = shader->pixel_center_integer;
}
linked_shader->Program->info.fs.early_fragment_tests |=