diff options
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/Makefile.sources | 1 | ||||
-rw-r--r-- | src/compiler/glsl/gl_nir.h | 2 | ||||
-rw-r--r-- | src/compiler/glsl/gl_nir_opt_access.c | 320 | ||||
-rw-r--r-- | src/compiler/glsl/meson.build | 1 |
4 files changed, 324 insertions, 0 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources index 324e5a0e939..d6b12fcea1b 100644 --- a/src/compiler/Makefile.sources +++ b/src/compiler/Makefile.sources @@ -36,6 +36,7 @@ LIBGLSL_FILES = \ glsl/gl_nir_link_xfb.c \ glsl/gl_nir_linker.c \ glsl/gl_nir_linker.h \ + glsl/gl_nir_opt_access.c \ glsl/gl_nir.h \ glsl/glsl_parser_extras.cpp \ glsl/glsl_parser_extras.h \ diff --git a/src/compiler/glsl/gl_nir.h b/src/compiler/glsl/gl_nir.h index 5a5e5d28747..9907f732ed7 100644 --- a/src/compiler/glsl/gl_nir.h +++ b/src/compiler/glsl/gl_nir.h @@ -44,6 +44,8 @@ bool gl_nir_lower_samplers_as_deref(nir_shader *shader, bool gl_nir_lower_buffers(nir_shader *shader, const struct gl_shader_program *shader_program); +bool gl_nir_opt_access(nir_shader *shader); + #ifdef __cplusplus } #endif diff --git a/src/compiler/glsl/gl_nir_opt_access.c b/src/compiler/glsl/gl_nir_opt_access.c new file mode 100644 index 00000000000..1affeb3881e --- /dev/null +++ b/src/compiler/glsl/gl_nir_opt_access.c @@ -0,0 +1,320 @@ +/* + * Copyright © 2019 Valve Corporation + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS + * IN THE SOFTWARE. + */ + +#include "nir/nir.h" +#include "gl_nir.h" + +/* This pass optimizes GL access qualifiers. So far it does two things: + * + * - Infer readonly when it's missing. + * - Infer ACCESS_CAN_REORDER when the following are true: + * - Either there are no writes, or ACCESS_NON_WRITEABLE and ACCESS_RESTRICT + * are both set. In either case there are no writes to the underlying + * memory. + * - If ACCESS_COHERENT is set, then there must be no memory barriers + * involving the access. Coherent accesses may return different results + * before and after barriers. + * - ACCESS_VOLATILE is not set. + * + * If these conditions are true, then image and buffer reads may be treated as + * if they were uniform buffer reads, i.e. they may be arbitrarily moved, + * combined, rematerialized etc. + */ + +struct access_state { + struct set *vars_written; + bool images_written; + bool buffers_written; + bool image_barriers; + bool buffer_barriers; +}; + +static void +gather_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) +{ + nir_variable *var; + switch (instr->intrinsic) { + case nir_intrinsic_image_deref_store: + case nir_intrinsic_image_deref_atomic_add: + case nir_intrinsic_image_deref_atomic_min: + case nir_intrinsic_image_deref_atomic_max: + case nir_intrinsic_image_deref_atomic_and: + case nir_intrinsic_image_deref_atomic_or: + case nir_intrinsic_image_deref_atomic_xor: + case nir_intrinsic_image_deref_atomic_exchange: + case nir_intrinsic_image_deref_atomic_comp_swap: + case nir_intrinsic_image_deref_atomic_fadd: + var = nir_intrinsic_get_var(instr, 0); + + /* In OpenGL, buffer images use normal buffer objects, whereas other + * image types use textures which cannot alias with buffer objects. + * Therefore we have to group buffer samplers together with SSBO's. + */ + if (glsl_get_sampler_dim(var->type) == GLSL_SAMPLER_DIM_BUF) + state->buffers_written = true; + else + state->images_written = true; + + if (var->data.mode == nir_var_uniform) + _mesa_set_add(state->vars_written, var); + break; + + case nir_intrinsic_bindless_image_store: + case nir_intrinsic_bindless_image_atomic_add: + case nir_intrinsic_bindless_image_atomic_min: + case nir_intrinsic_bindless_image_atomic_max: + case nir_intrinsic_bindless_image_atomic_and: + case nir_intrinsic_bindless_image_atomic_or: + case nir_intrinsic_bindless_image_atomic_xor: + case nir_intrinsic_bindless_image_atomic_exchange: + case nir_intrinsic_bindless_image_atomic_comp_swap: + case nir_intrinsic_bindless_image_atomic_fadd: + if (nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF) + state->buffers_written = true; + else + state->images_written = true; + break; + + case nir_intrinsic_store_deref: + case nir_intrinsic_deref_atomic_add: + case nir_intrinsic_deref_atomic_imin: + case nir_intrinsic_deref_atomic_umin: + case nir_intrinsic_deref_atomic_imax: + case nir_intrinsic_deref_atomic_umax: + case nir_intrinsic_deref_atomic_and: + case nir_intrinsic_deref_atomic_or: + case nir_intrinsic_deref_atomic_xor: + case nir_intrinsic_deref_atomic_exchange: + case nir_intrinsic_deref_atomic_comp_swap: + case nir_intrinsic_deref_atomic_fadd: + case nir_intrinsic_deref_atomic_fmin: + case nir_intrinsic_deref_atomic_fmax: + case nir_intrinsic_deref_atomic_fcomp_swap: + var = nir_intrinsic_get_var(instr, 0); + if (var->data.mode != nir_var_mem_ssbo) + break; + + _mesa_set_add(state->vars_written, var); + state->buffers_written = true; + + case nir_intrinsic_memory_barrier: + state->buffer_barriers = true; + state->image_barriers = true; + break; + + case nir_intrinsic_memory_barrier_buffer: + state->buffer_barriers = true; + break; + + case nir_intrinsic_memory_barrier_image: + state->image_barriers = true; + break; + + default: + break; + } +} + +static bool +process_variable(struct access_state *state, nir_variable *var) +{ + if (var->data.mode != nir_var_mem_ssbo && + !(var->data.mode == nir_var_uniform && + glsl_type_is_image(var->type))) + return false; + + /* Ignore variables we've already marked */ + if (var->data.image.access & ACCESS_CAN_REORDER) + return false; + + if (!(var->data.image.access & ACCESS_NON_WRITEABLE) && + !_mesa_set_search(state->vars_written, var)) { + var->data.image.access |= ACCESS_NON_WRITEABLE; + return true; + } + + return false; +} + +static bool +can_reorder(struct access_state *state, enum gl_access_qualifier access, + bool is_buffer, bool is_ssbo) +{ + bool is_any_written = is_buffer ? state->buffers_written : + state->images_written; + + /* Can we guarantee that the underlying memory is never written? */ + if (!is_any_written || + ((access & ACCESS_NON_WRITEABLE) && + (access & ACCESS_RESTRICT))) { + /* Note: memoryBarrierBuffer() is only guaranteed to flush buffer + * variables and not imageBuffer's, so we only consider the GL-level + * type here. + */ + bool is_any_barrier = is_ssbo ? + state->buffer_barriers : state->image_barriers; + + return (!is_any_barrier || !(access & ACCESS_COHERENT)) && + !(access & ACCESS_VOLATILE); + } + + return false; +} + +static bool +process_intrinsic(struct access_state *state, nir_intrinsic_instr *instr) +{ + switch (instr->intrinsic) { + case nir_intrinsic_bindless_image_load: + if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER) + return false; + + /* We have less information about bindless intrinsics, since we can't + * always trace uses back to the variable. Don't try and infer if it's + * read-only, unless there are no image writes at all. + */ + bool progress = false; + bool is_buffer = + nir_intrinsic_image_dim(instr) == GLSL_SAMPLER_DIM_BUF; + + bool is_any_written = + is_buffer ? state->buffers_written : state->images_written; + + if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) && + !is_any_written) { + progress = true; + nir_intrinsic_set_access(instr, + nir_intrinsic_access(instr) | + ACCESS_NON_WRITEABLE); + } + + if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, false)) { + progress = true; + nir_intrinsic_set_access(instr, + nir_intrinsic_access(instr) | + ACCESS_CAN_REORDER); + } + + return progress; + + case nir_intrinsic_load_deref: + case nir_intrinsic_image_deref_load: { + nir_variable *var = nir_intrinsic_get_var(instr, 0); + + if (instr->intrinsic == nir_intrinsic_load_deref && + var->data.mode != nir_var_mem_ssbo) + return false; + + if (nir_intrinsic_access(instr) & ACCESS_CAN_REORDER) + return false; + + bool progress = false; + + /* Check if we were able to mark the whole variable non-writeable */ + if (!(nir_intrinsic_access(instr) & ACCESS_NON_WRITEABLE) && + var->data.image.access & ACCESS_NON_WRITEABLE) { + progress = true; + nir_intrinsic_set_access(instr, + nir_intrinsic_access(instr) | + ACCESS_NON_WRITEABLE); + } + + bool is_ssbo = var->data.mode == nir_var_mem_ssbo; + + bool is_buffer = is_ssbo || + glsl_get_sampler_dim(glsl_without_array(var->type)) == GLSL_SAMPLER_DIM_BUF; + + if (can_reorder(state, nir_intrinsic_access(instr), is_buffer, is_ssbo)) { + progress = true; + nir_intrinsic_set_access(instr, + nir_intrinsic_access(instr) | + ACCESS_CAN_REORDER); + } + + return progress; + } + + default: + return false; + } +} + +static bool +opt_access_impl(struct access_state *state, + nir_function_impl *impl) +{ + bool progress = false; + + nir_foreach_block(block, impl) { + nir_foreach_instr(instr, block) { + if (instr->type == nir_instr_type_intrinsic) + progress |= process_intrinsic(state, + nir_instr_as_intrinsic(instr)); + } + } + + if (progress) { + nir_metadata_preserve(impl, + nir_metadata_block_index | + nir_metadata_dominance | + nir_metadata_live_ssa_defs | + nir_metadata_loop_analysis); + } + + + return progress; +} + +bool +gl_nir_opt_access(nir_shader *shader) +{ + struct access_state state = { + .vars_written = _mesa_pointer_set_create(NULL), + }; + + bool progress = false; + + nir_foreach_function(func, shader) { + if (func->impl) { + nir_foreach_block(block, func->impl) { + nir_foreach_instr(instr, block) { + if (instr->type == nir_instr_type_intrinsic) + gather_intrinsic(&state, nir_instr_as_intrinsic(instr)); + } + } + } + } + + nir_foreach_variable(var, &shader->uniforms) + progress |= process_variable(&state, var); + + nir_foreach_function(func, shader) { + if (func->impl) { + progress |= opt_access_impl(&state, func->impl); + } + } + + _mesa_set_destroy(state.vars_written, NULL); + return progress; +} + diff --git a/src/compiler/glsl/meson.build b/src/compiler/glsl/meson.build index 600b9f5057e..615c1ad1761 100644 --- a/src/compiler/glsl/meson.build +++ b/src/compiler/glsl/meson.build @@ -84,6 +84,7 @@ files_libglsl = files( 'gl_nir_link_xfb.c', 'gl_nir_linker.c', 'gl_nir_linker.h', + 'gl_nir_opt_access.c', 'gl_nir.h', 'glsl_parser_extras.cpp', 'glsl_parser_extras.h', |