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-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp19
-rw-r--r--src/compiler/glsl/shader_cache.cpp10
2 files changed, 20 insertions, 9 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index ca74b559dca..eb12efff8aa 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -2005,18 +2005,9 @@ void
_mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool dump_ast, bool dump_hir, bool force_recompile)
{
- struct _mesa_glsl_parse_state *state =
- new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
const char *source = force_recompile && shader->FallbackSource ?
shader->FallbackSource : shader->Source;
- if (ctx->Const.GenerateTemporaryNames)
- (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
- false, true);
-
- state->error = glcpp_preprocess(state, &source, &state->info_log,
- add_builtin_defines, state, ctx);
-
if (!force_recompile) {
if (ctx->Cache) {
char buf[41];
@@ -2050,6 +2041,16 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
}
}
+ struct _mesa_glsl_parse_state *state =
+ new(shader) _mesa_glsl_parse_state(ctx, shader->Stage, shader);
+
+ if (ctx->Const.GenerateTemporaryNames)
+ (void) p_atomic_cmpxchg(&ir_variable::temporaries_allocate_names,
+ false, true);
+
+ state->error = glcpp_preprocess(state, &source, &state->info_log,
+ add_builtin_defines, state, ctx);
+
if (!state->error) {
_mesa_glsl_lexer_ctor(state, source);
_mesa_glsl_parse(state);
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index e51fecd6518..738e5488ac2 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -1319,6 +1319,16 @@ shader_cache_read_program_metadata(struct gl_context *ctx,
ctx->API, ctx->Const.GLSLVersion,
ctx->Const.ForceGLSLVersion);
+ /* We run the preprocessor on shaders after hashing them, so we need to
+ * add any extension override vars to the hash. If we don't do this the
+ * preprocessor could result in different output and we could load the
+ * wrong shader.
+ */
+ char *ext_override = getenv("MESA_EXTENSION_OVERRIDE");
+ if (ext_override) {
+ ralloc_asprintf_append(&buf, "ext:%s", ext_override);
+ }
+
/* DRI config options may also change the output from the compiler so
* include them as an input to sha1 creation.
*/