diff options
Diffstat (limited to 'src/compiler')
-rw-r--r-- | src/compiler/glsl/ast_function.cpp | 10 | ||||
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 6 | ||||
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/ir_validate.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/link_uniform_initializers.cpp | 10 | ||||
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 8 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 20 | ||||
-rw-r--r-- | src/compiler/glsl/lower_if_to_cond_assign.cpp | 4 | ||||
-rw-r--r-- | src/compiler/glsl/lower_vector.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/main.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/standalone.cpp | 6 |
11 files changed, 36 insertions, 36 deletions
diff --git a/src/compiler/glsl/ast_function.cpp b/src/compiler/glsl/ast_function.cpp index b121ab92107..d528eccf313 100644 --- a/src/compiler/glsl/ast_function.cpp +++ b/src/compiler/glsl/ast_function.cpp @@ -1277,7 +1277,7 @@ process_array_constructor(exec_list *instructions, /** * Determine if a list consists of a single scalar r-value */ -bool +static bool single_scalar_parameter(exec_list *parameters) { const ir_rvalue *const p = (ir_rvalue *) parameters->get_head_raw(); @@ -1298,7 +1298,7 @@ single_scalar_parameter(exec_list *parameters) * An \c ir_dereference_variable of the temprorary generated in the constructor * body. */ -ir_rvalue * +static ir_rvalue * emit_inline_vector_constructor(const glsl_type *type, exec_list *instructions, exec_list *parameters, @@ -1462,7 +1462,7 @@ emit_inline_vector_constructor(const glsl_type *type, * \c src_base + \c count must be less than or equal to the number of * components in the source vector. */ -ir_instruction * +static ir_instruction * assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base, ir_rvalue *src, unsigned src_base, unsigned count, void *mem_ctx) @@ -1502,7 +1502,7 @@ assign_to_matrix_column(ir_variable *var, unsigned column, unsigned row_base, * An \c ir_dereference_variable of the temprorary generated in the constructor * body. */ -ir_rvalue * +static ir_rvalue * emit_inline_matrix_constructor(const glsl_type *type, exec_list *instructions, exec_list *parameters, @@ -1771,7 +1771,7 @@ emit_inline_matrix_constructor(const glsl_type *type, } -ir_rvalue * +static ir_rvalue * emit_inline_record_constructor(const glsl_type *type, exec_list *instructions, exec_list *parameters, diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index f0a96c3e1e8..98d2f94e129 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -1182,7 +1182,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue *op0, ir_rvalue *op1) * scalar booleans. If it isn't, emit an error and return a constant * boolean to avoid triggering cascading error messages. */ -ir_rvalue * +static ir_rvalue * get_scalar_boolean_operand(exec_list *instructions, struct _mesa_glsl_parse_state *state, ast_expression *parent_expr, @@ -4322,7 +4322,7 @@ get_variable_being_redeclared(ir_variable *var, YYLTYPE loc, /** * Generate the IR for an initializer in a variable declaration */ -ir_rvalue * +static ir_rvalue * process_initializer(ir_variable *var, ast_declaration *decl, ast_fully_specified_type *type, exec_list *initializer_instructions, @@ -4719,7 +4719,7 @@ handle_geometry_shader_input_decl(struct _mesa_glsl_parse_state *state, "geometry shader input"); } -void +static void validate_identifier(const char *identifier, YYLTYPE loc, struct _mesa_glsl_parse_state *state) { diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 8f1651d494f..cfb214e4404 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -1079,7 +1079,7 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, } } -void +static void _mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q) { if (q->is_subroutine_decl()) diff --git a/src/compiler/glsl/ir_validate.cpp b/src/compiler/glsl/ir_validate.cpp index 397cd080b19..becce771be2 100644 --- a/src/compiler/glsl/ir_validate.cpp +++ b/src/compiler/glsl/ir_validate.cpp @@ -1043,7 +1043,7 @@ ir_validate::validate_ir(ir_instruction *ir, void *data) _mesa_set_add(ir_set, ir); } -void +static void check_node_type(ir_instruction *ir, void *data) { (void) data; diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index e7f9c9d8ac0..24b9ba57484 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -33,7 +33,7 @@ */ namespace linker { -gl_uniform_storage * +static gl_uniform_storage * get_storage(struct gl_shader_program *prog, const char *name) { unsigned id; @@ -44,7 +44,7 @@ get_storage(struct gl_shader_program *prog, const char *name) return NULL; } -void +static void copy_constant_to_storage(union gl_constant_value *storage, const ir_constant *val, const enum glsl_base_type base_type, @@ -95,7 +95,7 @@ copy_constant_to_storage(union gl_constant_value *storage, * qualifier specified in the shader. Atomic counters are different because * they have no storage and should be handled elsewhere. */ -void +static void set_opaque_binding(void *mem_ctx, gl_shader_program *prog, const ir_variable *var, const glsl_type *type, const char *name, int *binding) @@ -179,7 +179,7 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog, } } -void +static void set_block_binding(gl_shader_program *prog, const char *block_name, unsigned mode, int binding) { @@ -199,7 +199,7 @@ set_block_binding(gl_shader_program *prog, const char *block_name, unreachable("Failed to initialize block binding"); } -void +static void set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, const char *name, const glsl_type *type, ir_constant *val, unsigned int boolean_true) diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index de3754c423a..764d9af1c19 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -1893,7 +1893,7 @@ private: namespace linker { -void +static void populate_consumer_input_sets(void *mem_ctx, exec_list *ir, hash_table *consumer_inputs, hash_table *consumer_interface_inputs, @@ -1951,7 +1951,7 @@ populate_consumer_input_sets(void *mem_ctx, exec_list *ir, * This function only finds inputs with names that match. There is no * validation (here) that the types, etc. are compatible. */ -ir_variable * +static ir_variable * get_matching_input(void *mem_ctx, const ir_variable *output_var, hash_table *consumer_inputs, @@ -2349,7 +2349,7 @@ assign_varying_locations(struct gl_context *ctx, return true; } -bool +static bool check_against_output_limit(struct gl_context *ctx, struct gl_shader_program *prog, gl_linked_shader *producer, @@ -2393,7 +2393,7 @@ check_against_output_limit(struct gl_context *ctx, return true; } -bool +static bool check_against_input_limit(struct gl_context *ctx, struct gl_shader_program *prog, gl_linked_shader *consumer, diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 9af7d8033aa..974dba931fb 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -675,7 +675,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog, * * \param shader Vertex shader executable to be verified */ -void +static void validate_vertex_shader_executable(struct gl_shader_program *prog, struct gl_linked_shader *shader, struct gl_context *ctx) @@ -730,7 +730,7 @@ validate_vertex_shader_executable(struct gl_shader_program *prog, &shader->Program->info.cull_distance_array_size); } -void +static void validate_tess_eval_shader_executable(struct gl_shader_program *prog, struct gl_linked_shader *shader, struct gl_context *ctx) @@ -749,7 +749,7 @@ validate_tess_eval_shader_executable(struct gl_shader_program *prog, * * \param shader Fragment shader executable to be verified */ -void +static void validate_fragment_shader_executable(struct gl_shader_program *prog, struct gl_linked_shader *shader) { @@ -775,7 +775,7 @@ validate_fragment_shader_executable(struct gl_shader_program *prog, * * \param shader Geometry shader executable to be verified */ -void +static void validate_geometry_shader_executable(struct gl_shader_program *prog, struct gl_linked_shader *shader, struct gl_context *ctx) @@ -892,7 +892,7 @@ validate_intrastage_arrays(struct gl_shader_program *prog, /** * Perform validation of global variables used across multiple shaders */ -void +static void cross_validate_globals(struct gl_shader_program *prog, struct exec_list *ir, glsl_symbol_table *variables, bool uniforms_only) @@ -1135,7 +1135,7 @@ cross_validate_globals(struct gl_shader_program *prog, /** * Perform validation of uniforms used across multiple shader stages */ -void +static void cross_validate_uniforms(struct gl_shader_program *prog) { glsl_symbol_table variables; @@ -1292,7 +1292,7 @@ populate_symbol_table(gl_linked_shader *sh) * \param instructions Instruction stream where new variable declarations * should be added. */ -void +static void remap_variables(ir_instruction *inst, struct gl_linked_shader *target, hash_table *temps) { @@ -1366,7 +1366,7 @@ remap_variables(ir_instruction *inst, struct gl_linked_shader *target, * is suitable for use as the \c last parameter of a later call to this * function. */ -exec_node * +static exec_node * move_non_declarations(exec_list *instructions, exec_node *last, bool make_copies, gl_linked_shader *target) { @@ -2548,7 +2548,7 @@ resize_tes_inputs(struct gl_context *ctx, * \return * Base location of the available bits on success or -1 on failure. */ -int +static int find_available_slots(unsigned used_mask, unsigned needed_count) { unsigned needed_mask = (1 << needed_count) - 1; @@ -2585,7 +2585,7 @@ find_available_slots(unsigned used_mask, unsigned needed_count) * If locations are successfully assigned, true is returned. Otherwise an * error is emitted to the shader link log and false is returned. */ -bool +static bool assign_attribute_or_color_locations(void *mem_ctx, gl_shader_program *prog, struct gl_constants *constants, diff --git a/src/compiler/glsl/lower_if_to_cond_assign.cpp b/src/compiler/glsl/lower_if_to_cond_assign.cpp index 37f1ec8600c..54bcae75ecb 100644 --- a/src/compiler/glsl/lower_if_to_cond_assign.cpp +++ b/src/compiler/glsl/lower_if_to_cond_assign.cpp @@ -115,7 +115,7 @@ lower_if_to_cond_assign(gl_shader_stage stage, exec_list *instructions, return v.progress; } -void +static void check_ir_node(ir_instruction *ir, void *data) { ir_if_to_cond_assign_visitor *v = (ir_if_to_cond_assign_visitor *)data; @@ -168,7 +168,7 @@ check_ir_node(ir_instruction *ir, void *data) } } -void +static void move_block_to_cond_assign(void *mem_ctx, ir_if *if_ir, ir_rvalue *cond_expr, exec_list *instructions, diff --git a/src/compiler/glsl/lower_vector.cpp b/src/compiler/glsl/lower_vector.cpp index 72192b1b258..4024644b062 100644 --- a/src/compiler/glsl/lower_vector.cpp +++ b/src/compiler/glsl/lower_vector.cpp @@ -58,7 +58,7 @@ public: * Extended swizzles consist of access of a single vector source (with possible * per component negation) and the constants -1, 0, or 1. */ -bool +static bool is_extended_swizzle(ir_expression *ir) { /* Track any variables that are accessed by this expression. diff --git a/src/compiler/glsl/main.cpp b/src/compiler/glsl/main.cpp index e0d3ab75d16..123e41f9dcc 100644 --- a/src/compiler/glsl/main.cpp +++ b/src/compiler/glsl/main.cpp @@ -52,7 +52,7 @@ const struct option compiler_opts[] = { /** * \brief Print proper usage and exit with failure. */ -void +static void usage_fail(const char *name) { diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp index 8e5bc352fc6..7e5c06d2054 100644 --- a/src/compiler/glsl/standalone.cpp +++ b/src/compiler/glsl/standalone.cpp @@ -100,7 +100,7 @@ private: set *variables; }; -void +static void init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm) { prog->RefCount = 1; @@ -108,7 +108,7 @@ init_gl_program(struct gl_program *prog, GLenum target, bool is_arb_asm) prog->is_arb_asm = is_arb_asm; } -struct gl_program * +static struct gl_program * new_program(struct gl_context *ctx, GLenum target, GLuint id, bool is_arb_asm) { switch (target) { @@ -374,7 +374,7 @@ load_text_file(void *ctx, const char *file_name) return text; } -void +static void compile_shader(struct gl_context *ctx, struct gl_shader *shader) { struct _mesa_glsl_parse_state *state = |