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-rw-r--r--src/compiler/glsl_types.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 11f1e85ec1c..884f3118e83 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1434,7 +1434,7 @@ glsl_type::can_implicitly_convert_to(const glsl_type *desired,
unsigned
glsl_type::std140_base_alignment(bool row_major) const
{
- unsigned N = is_double() ? 8 : 4;
+ unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
@@ -1552,7 +1552,7 @@ glsl_type::std140_base_alignment(bool row_major) const
unsigned
glsl_type::std140_size(bool row_major) const
{
- unsigned N = is_double() ? 8 : 4;
+ unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
@@ -1689,7 +1689,7 @@ unsigned
glsl_type::std430_base_alignment(bool row_major) const
{
- unsigned N = is_double() ? 8 : 4;
+ unsigned N = is_64bit() ? 8 : 4;
/* (1) If the member is a scalar consuming <N> basic machine units, the
* base alignment is <N>.
@@ -1798,7 +1798,7 @@ glsl_type::std430_base_alignment(bool row_major) const
unsigned
glsl_type::std430_array_stride(bool row_major) const
{
- unsigned N = is_double() ? 8 : 4;
+ unsigned N = is_64bit() ? 8 : 4;
/* Notice that the array stride of a vec3 is not 3 * N but 4 * N.
* See OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout"
@@ -1816,7 +1816,7 @@ glsl_type::std430_array_stride(bool row_major) const
unsigned
glsl_type::std430_size(bool row_major) const
{
- unsigned N = is_double() ? 8 : 4;
+ unsigned N = is_64bit() ? 8 : 4;
/* OpenGL 4.30 spec, section 7.6.2.2 "Standard Uniform Block Layout":
*