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-rw-r--r--src/compiler/glsl/builtin_variables.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/builtin_variables.cpp b/src/compiler/glsl/builtin_variables.cpp
index d8b6f6edf97..401c7136659 100644
--- a/src/compiler/glsl/builtin_variables.cpp
+++ b/src/compiler/glsl/builtin_variables.cpp
@@ -622,7 +622,7 @@ builtin_variable_generator::generate_constants()
/* Max uniforms/varyings: GLSL ES counts these in units of vectors; desktop
* GL counts them in units of "components" or "floats".
*/
- if (state->es_shader) {
+ if (state->is_version(410, 100)) {
add_const("gl_MaxVertexUniformVectors",
state->Const.MaxVertexUniformComponents / 4);
add_const("gl_MaxFragmentUniformVectors",