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-rw-r--r--src/compiler/glsl/ast_to_hir.cpp20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 040314a3488..4c4c2a0be82 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -2996,6 +2996,26 @@ validate_fragment_flat_interpolation_input(struct _mesa_glsl_parse_state *state,
_mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
"a double, then it must be qualified with 'flat'");
}
+
+ /* Bindless sampler/image fragment inputs must be qualified with 'flat'.
+ *
+ * From section 4.3.4 of the ARB_bindless_texture spec:
+ *
+ * "(modify last paragraph, p. 35, allowing samplers and images as
+ * fragment shader inputs) ... Fragment inputs can only be signed and
+ * unsigned integers and integer vectors, floating point scalars,
+ * floating-point vectors, matrices, sampler and image types, or arrays
+ * or structures of these. Fragment shader inputs that are signed or
+ * unsigned integers, integer vectors, or any double-precision floating-
+ * point type, or any sampler or image type must be qualified with the
+ * interpolation qualifier "flat"."
+ */
+ if (state->has_bindless()
+ && (var_type->contains_sampler() || var_type->contains_image())) {
+ _mesa_glsl_error(loc, state, "if a fragment input is (or contains) "
+ "a bindless sampler (or image), then it must be "
+ "qualified with 'flat'");
+ }
}
static void