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-rw-r--r--src/compiler/glsl/ir_set_program_inouts.cpp6
-rw-r--r--src/compiler/glsl/linker.cpp6
-rw-r--r--src/compiler/glsl_types.cpp8
-rw-r--r--src/compiler/glsl_types.h2
-rw-r--r--src/compiler/nir_types.cpp4
-rw-r--r--src/compiler/nir_types.h2
6 files changed, 14 insertions, 14 deletions
diff --git a/src/compiler/glsl/ir_set_program_inouts.cpp b/src/compiler/glsl/ir_set_program_inouts.cpp
index df06923b870..6768d82f338 100644
--- a/src/compiler/glsl/ir_set_program_inouts.cpp
+++ b/src/compiler/glsl/ir_set_program_inouts.cpp
@@ -149,7 +149,7 @@ void
ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
{
const glsl_type *type = var->type;
- bool vertex_input = false;
+ bool is_vertex_input = false;
if (this->shader_stage == MESA_SHADER_GEOMETRY &&
var->data.mode == ir_var_shader_in && type->is_array()) {
type = type->fields.array;
@@ -175,9 +175,9 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
if (this->shader_stage == MESA_SHADER_VERTEX &&
var->data.mode == ir_var_shader_in)
- vertex_input = true;
+ is_vertex_input = true;
- mark(this->prog, var, 0, type->count_attribute_slots(vertex_input),
+ mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input),
this->shader_stage);
}
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 0773d4244b4..dcc8a57b6be 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -2618,7 +2618,7 @@ assign_attribute_or_color_locations(gl_shader_program *prog,
return false;
}
- const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX ? true : false);
+ const unsigned slots = var->type->count_attribute_slots(target_index == MESA_SHADER_VERTEX);
/* If the variable is not a built-in and has a location statically
* assigned in the shader (presumably via a layout qualifier), make sure
@@ -3575,7 +3575,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
const char *name, const glsl_type *type,
bool use_implicit_location, int location)
{
- const bool vertex_input_slots =
+ const bool is_vertex_input =
programInterface == GL_PROGRAM_INPUT &&
stage_mask == MESA_SHADER_VERTEX;
@@ -3600,7 +3600,7 @@ add_shader_variable(struct gl_shader_program *shProg, unsigned stage_mask,
return false;
field_location +=
- field->type->count_attribute_slots(vertex_input_slots);
+ field->type->count_attribute_slots(is_vertex_input);
}
return true;
}
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 39585bff3b9..c058283c48d 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -1897,7 +1897,7 @@ glsl_type::std430_size(bool row_major) const
}
unsigned
-glsl_type::count_attribute_slots(bool vertex_input_slots) const
+glsl_type::count_attribute_slots(bool is_vertex_input) const
{
/* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
*
@@ -1931,7 +1931,7 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const
case GLSL_TYPE_BOOL:
return this->matrix_columns;
case GLSL_TYPE_DOUBLE:
- if (this->vector_elements > 2 && !vertex_input_slots)
+ if (this->vector_elements > 2 && !is_vertex_input)
return this->matrix_columns * 2;
else
return this->matrix_columns;
@@ -1940,13 +1940,13 @@ glsl_type::count_attribute_slots(bool vertex_input_slots) const
unsigned size = 0;
for (unsigned i = 0; i < this->length; i++)
- size += this->fields.structure[i].type->count_attribute_slots(vertex_input_slots);
+ size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input);
return size;
}
case GLSL_TYPE_ARRAY:
- return this->length * this->fields.array->count_attribute_slots(vertex_input_slots);
+ return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
case GLSL_TYPE_FUNCTION:
case GLSL_TYPE_SAMPLER:
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index dd46479755a..a47b0ffe5a2 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -344,7 +344,7 @@ struct glsl_type {
* For vertex shader attributes - doubles only take one slot.
* For inter-shader varyings - dvec3/dvec4 take two slots.
*/
- unsigned count_attribute_slots(bool vertex_input_slots) const;
+ unsigned count_attribute_slots(bool is_vertex_input) const;
/**
* Alignment in bytes of the start of this type in a std140 uniform
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index 70e9cd397fc..62a1071e444 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -126,9 +126,9 @@ glsl_get_aoa_size(const struct glsl_type *type)
unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
- bool vertex_input_slots)
+ bool is_vertex_input)
{
- return type->count_attribute_slots(vertex_input_slots);
+ return type->count_attribute_slots(is_vertex_input);
}
const char *
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 5efdd85dea5..851096f9cc0 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -69,7 +69,7 @@ unsigned glsl_get_length(const struct glsl_type *type);
unsigned glsl_get_aoa_size(const struct glsl_type *type);
unsigned glsl_count_attribute_slots(const struct glsl_type *type,
- bool vertex_input_slots);
+ bool is_vertex_input);
const char *glsl_get_struct_elem_name(const struct glsl_type *type,
unsigned index);